SANAT VE TASARIM ALANINDA YARDIMCI BİR ÖĞRETİM ARACI OLARAK ARTIRILMIŞ GERÇEKLİK
Öz
Anahtar Kelimeler
Artırılmış Gerçeklik, Mobil Uygulamalar, Sanat ve Tasarım, Eğitim, Yardımcı Öğretim Araçları., Augmented Reality, Mobile Applications, Art and Design, Education, Auxiliary Learning Tools.
Kaynakça
- Blazauskas, T ve Gudoniene, D. (2020). Virtual Reality And Augmented Reality In Educational Programs. Linda Daniela (Ed.). New Perspectives on Virtual and Augmented Reality, s. 82-94. Routledge. https://doi.org/10.4324/9781003001874
- Bottone, G. (2019, 5 Nisan). Start-Up Of The Day: Drawing With Augmented Reality, https://innovationorigins.com/en/start-up-of-the-day-drawing-with-augmented-reality/
- David Kergel ve Birte Heidkamp-Kergel. (2020). Digital Transformation of Communication and Learning—A Heuristic Overview. David Kergel, Birte Heidkamp-Kergel, Ronald C. Arnett, Susan Mancino (Eds.) Communication and Learning in an Age of Digital Transformation, s.32-54. Routledge. https://doi.org/10.4324/9780429430114
- Fessenden, M. (2022, 8 Haziran). Thanks to Augmented Reality, These Coloring Books Come to Life. Smithsonianmag, https://www.smithsonianmag.com/smart-news/magic-disney-makes-coloring-book-characters-literally-pop-page-180956869/
- Gudonienė, D. ve Blažauskas, T. (2018). The Ways of Using Augmented Reality in Education. Robertas Damaševičius ve Giedrė Vasiljevienė (Eds.). Information and Software Technologies, s. 476-490. Springer. https://doi.org/10.1007/978-3-319-99972-2
- Lee, E. (2019). Educational Value and Task of Google Arts and Culture as Instructional Media for Early Art Appreciation Education. The journal of humanities and social sciences, 21, 10(5), 693-708. https://doi.org/10.22143/hss21.10.5.49
- The Learning Counsel. (2022, 15 Haziran). Enhance Student Engagement And Learning Using Augmented Reality. https://thelearningcounsel.com/article/enhance-student-engagement-and-learning-using-augmented-reality
- Masmuzidin, Z. M. ve Aziz, A. A. N. (2018). The Current Trends Of Augmented Reality In Early Childhood Education. The International Journal of Multimedia & Its Applications (IJMA), (10), 47-58. https://doi.org/10.1163/9789004408845_005
- Merritt, E. (2016). Me/We/Here/There: Museums And The Matrix Of Place-Based Augmented Devices, https://www.aam-us.org/2016/05/01/meweherethere-museums-and-the-matrix-of-place-based-augmented-devices/
- Mundy, J. (2020 Aralık 8). Sketchar – Learn How To Draw With Ar. https://www.tapsmart.com/apps/ar-apps/review-sketchar-learn-draw-ar/
