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INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE

Cilt: 14 Sayı: 4 1 Ekim 2024
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INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE

Öz

This study explores the effects of usability and user experience of mobile language learning applications on learning process by evaluating three popular applications Busuu, Duolingo, and Memrise. The data were collected by user interviews and the diary method. With the help of the think-aloud method, user interviews were actualized, and in addition to that the researcher kept a diary by trying all three applications for 10 days. Nielsen’s Heuristics and an adapted version of these heuristics were used within the framework of this study. The researcher's diaries were coded with the help of heuristics. Findings emphasize the strong connection between the user experience and mobile language learning applications’ efficiency. Results indicate that even the adapted version of heuristics has shortages, and it is needed to be developed for future researches. As a result, investigation of user experience is recommended to be evaluated separately for the different phases of application usage in further studies.

Anahtar Kelimeler

Mobile learning, User experience, Usability, MALL, Heuristics

Destekleyen Kurum

Bu çalışma Türkiye Bilimsel ve Teknolojik Araştırma Kurumu (TÜBİTAK) 1002-A Destek Programı kapsamında, 123K358 no'lu hibe ile desteklenmiştir.

Etik Beyan

Bu çalışmanın Marmara Üniversitesi Sosyal Bilimler Araştırma Etik Kurulu tarafından incelenmiş 2023-13 /01 No'lu, 05.06.2023 tarihli kararla onaylanmıştır.

Kaynakça

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  2. Al-Sabbagh, K., Bradley, L., & Bartram, L. (2019). Mobile language learning applications for Arabic speaking migrants–a usability perspective. Language Learning in Higher Education, 9(1), 71-95.
  3. Ardito, C., Costabile, M. F., Marsico, M. D., Lanzilotti, R., Levialdi, S., Roselli, T., & Rossano, V. (2006). An approach to usability evaluation of e-learning applications. Universal Access In The Information Society, 4(3), 270–283. doi:10.1007/s10209-005-0
  4. Benyon, D. (2019). Designing user experience. Pearson UK.
  5. Burston, J. (2014). MALL: The pedagogical challenges. Computer Assisted Language Learning, 27(4), 344-357.
  6. Carraher Wolverton, C., & Guidry Hollier, B. (2019). A minimalist design for distance learning. International journal of educational management, 33(7), 1457-1465.
  7. Cotton, D., & Gresty, K. (2006). Reflecting on the think-aloud method for evaluating e-learning. British Journal of Educational Technology, 37(1), 45-54. doi:10.1111/j.1467-8535.2005.00521.x
  8. Díaz Arévalo, D. (2022). Gamification strategy and its impact in the English learning vocabulary. Master's thesis. La Libertad: Universidad Estatal Península de Santa Elena.
  9. Falk, S., Götz, S., Zeyer, T., Stuhlmann, S., & Jones, R. (2016). Interactivity in language learning applications: a case study based on duolingo. Interaktivität beim Fremdsprachenlehren und-lernen mit digitalen Medien: Hit oder Hype, 237-258.
  10. Godwin-Jones, R. (2017). Smartphones and language learning. Language Learning & Technology, 21(2), 3-17.

Kaynak Göster

APA
Soyupak, O., & İpek, H. (2024). INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE. The Turkish Online Journal of Design Art and Communication, 14(4), 840-855. https://doi.org/10.7456/tojdac.1510008
AMA
1.Soyupak O, İpek H. INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE. TOJDAC. 2024;14(4):840-855. doi:10.7456/tojdac.1510008
Chicago
Soyupak, Ozan, ve Haluk İpek. 2024. “INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE”. The Turkish Online Journal of Design Art and Communication 14 (4): 840-55. https://doi.org/10.7456/tojdac.1510008.
EndNote
Soyupak O, İpek H (01 Ekim 2024) INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE. The Turkish Online Journal of Design Art and Communication 14 4 840–855.
IEEE
[1]O. Soyupak ve H. İpek, “INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE”, TOJDAC, c. 14, sy 4, ss. 840–855, Eki. 2024, doi: 10.7456/tojdac.1510008.
ISNAD
Soyupak, Ozan - İpek, Haluk. “INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE”. The Turkish Online Journal of Design Art and Communication 14/4 (01 Ekim 2024): 840-855. https://doi.org/10.7456/tojdac.1510008.
JAMA
1.Soyupak O, İpek H. INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE. TOJDAC. 2024;14:840–855.
MLA
Soyupak, Ozan, ve Haluk İpek. “INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE”. The Turkish Online Journal of Design Art and Communication, c. 14, sy 4, Ekim 2024, ss. 840-55, doi:10.7456/tojdac.1510008.
Vancouver
1.Ozan Soyupak, Haluk İpek. INVESTIGATION OF THE USABILITY AND USER EXPERIENCE OF MOBILE LANGUAGE LEARNING APPLICATIONS: BUSUU, DUOLINGO, AND MEMRISE. TOJDAC. 01 Ekim 2024;14(4):840-55. doi:10.7456/tojdac.1510008