Araştırma Makalesi
BibTex RIS Kaynak Göster

MİMARLIKTA BİR SOSYAL MEDYA ORTAMI OLARAK METAVERSE

Yıl 2024, , 919 - 934, 01.10.2024
https://doi.org/10.7456/tojdac.1513028

Öz

Araştırma, Metaverse'in mimarlık için bir sosyal medya platformu olarak sunduğu önemli imkânları incelemektedir. Mimari web sitelerinden türetilen metaverse evreni için tasarlanmış projeler, sosyal medya olanakları kapsamında değerlendirilmektedir. Bu çerçevede mimari belleğin geleceğe aktarılması, fiziksel mekân deneyimi ve etkileşimi, marka imajı ve portfolyo oluşturma, mesleki gelişim ve eğitim kriterleri altında değerlendirmeler yapılmaktadır. Bu değerlendirmeler ışığında sorular hazırlanmış ve metaverse deneyimi olan 10 mimarlık profesyoneli ile derinlemesine görüşmeler gerçekleştirilmiştir. Metaverse'deki mimari etkileşimler, profesyonellerin projelerini görselleştirmelerine ve paylaşmalarına olanak sağlamaktadır. Özellikle Metaverse'de üretilen 3D tasarımlar, mimarların sanal projeler üzerinde daha etkili bir şekilde işbirliği yapmalarına yardımcı olur. Ayrıca bu ortamda düzenlenen sanal mimari sergiler ve etkinlikler de geniş bir kitleye ulaşarak sektörde önemli fırsatlar yaratır. Mimarlar Metaverse'te tasarladıkları binaları interaktif bir şekilde keşfederken, müşterilerle etkileşime geçme ve geri bildirim alma fırsatı da bulurlar. Metaverse, mimarları yenilikçi ve yaratıcı olmaya teşvik eder ve sınırları zorlayan projeler üzerinde çalışmaya yönlendirir. Sonuç olarak Metaverse'in sunduğu yeni dijital çağ, küresel bir mimariye doğru öncülük eder.

Kaynakça

  • Ağırman, E., & Barakalı, O. C. (2022). Finans Ve Finansal Hizmetlerin Geleceği: Metaverse. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 9(2), 329-346.
  • Allam, Z., Sharifi, A., Bibri, S. E., Jones, D. S., & Krogstie, J. (2022). The Metaverse As A Virtual Form Of Smart Cities: Opportunities And Challenges For Environmental, Economic, And Social Sustainability In Urban Futures. Smart Cities, 5(3), 771-801.
  • Allmark, P., Boote, J., Chambers, E., Clarke, A., McDonnell, A., Thompson, A. and Tod, A. M. (2009). Ethical Issues In The Use Of In-Depth Interviews: Literature Review And Discussion. Research Ethics, 5(2), 48-54.
  • Arslan, D. A. (2004). Medyanın Birey, Toplum Ve Kültür Üzerine Etkileri. İnsan Bilimleri. http://www.insanbilimleri.com/ojs/index.php/uib/article/viewarticle/1 62
  • Avinç, G. M., Yıldız, A. (2024). A Bibliometric And Systematic Review Of Scienfitic Publications On Metaverse Research In Architecture: Web Of Science (Wos). International Journal Of Technology And Design Education, https://Doi.Org/10.1007/S10798-024-09918-1
  • Baldwin, E. (2022). Democratizing Reality: Designing For VR, AR And The Metaverse. Archdaily. https://www.archdaily.com/984304/democratizing-reality-designing-for-vr-ar-and-the-metaverse
  • Ball, M. (2020). The Metaverse: What It Is, Where To Find It, And Who Will Build It. Matthewball. https://www.matthewball.vc/all/themetaverse
  • Baltacı, A. (2019). Nitel Araştırma Süreci: Nitel Bir Araştırma Nasıl Yapılır? Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 5(2), 368-388.
  • Bardzell, S. & Shankar, K. (2007). Video Game Technologies And Virtual Design: A Study Of Virtual Design Teams In A Metaverse. 2nd International Conference On Virtual Reality. Vol. 4563, Beijing.
  • Bayrak, S. (2022). Metaverse Gerçekten Mimarlar Için Engellerin Sonu Mu?. Archdaily. https://www.archdaily.com/984891/is-metaverse-really-the-end-of-barriers-for-architects
  • Camilla, G. (2022). The Metaverse In Practice: How To Build In The Digital Space. Archdaily. https://www.archdaily.com/989214/the-metaverse-in-practice-how-to-build-in-the-digital-space
  • Chloe, S. (2023). Architecting The Metaverse. Archdaily. https://www.archdaily.com/968905/architecting-the-metaverse
  • Chung, S.J., Kim, S.Y., Kim, K. H. (2024). Comparison Of Visitor Experiences Of Virtual Reality Exhibitions By Spatial Environment. International Journal Of Human-Computer Studies. Vol. 181. DOI: 10.1016/J.Ijhcs.2023.103145
  • Colomina, B. (2011). Mahremiyet Ve Kamusallık. (A. U. Kılıç, Çev.) İstanbul: Metis Yayınları.
  • Crook, L. (2022). Rights To Rebuild Nakagin Capsule Tower For Sale. Dezeen. https://www.dezeen.com/2022/08/16/nakagin-capsule-tower-rebuild-auction/?li_source=base&li_medium=bottom_block_1
  • Cross, N. (2011). Design Thinking: Understanding How Designers Think And Work. Bloomsbury Publishing.
  • Cutieru, A. (2022). The Architecture Of Virtual Environments: Designing For The Metaverse. Archdaily. https://www.archdaily.com/980632/the-architecture-of-virtual-environments-designing-for-the-metaverse
  • De' R, Pandey N, Pal A. (2020). Impact Of Digital Surge During Covid-19 Pandemic: A Viewpoint On Research And Practice. International Journal Of Information Management, 55, 102171.
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual World As A Resource For Hybrid Education. International Journal Of Emerging Technologies In Learning, 15(15), 94-109.
  • Dozio, N., Marcolin, F., Scurati, G.W., Ulrich, L., Nonis, F., Vezzetti, E., Marsocci, G., La Rosa, A., Ferrise, F. (2022). A Design Methodology For Affective Virtual Reality. International Journal Of Human-Computer Studies. Vol. 162. DOI: 10.1016/J.Ijhcs.2022.102791
  • Fischer, G. (2015). Mimarlık ve Dil. Daimon Yayınları, İstanbul.
  • Fiske, J. (2003). İletişim Çalışmalarına Giriş. (S. İrvan, Çev.), Bilim Ve Sanat Yayınları, Ankara.
  • Florian, M.C. (2022). Can Public Space Be Created In The Metaverse? Archdaily. https://www.archdaily.com/987613/can-public-space-be-created-in-the-metaverse
  • Franco, P.A.C., De La Plata, A.R.M., Bernal, E.G. (2022). Protocols For The Graphic And Constructive Diffusion Of Digital Twins Of The Architectural Heritage That Guarantee Universal Accessibility Through AR And VR. Applied Sciences-Basel. 12(17). DOI: 10.3390/App12178785
  • Gani, V. (1996). Medya Ve Eğitim. Yeni Türkiye Dergisi, 12, İstanbul.
  • Ghisleni, C. (2023). The Metaverse In Practice: How To Build In The Digital Space. Archdaily. https://www.archdaily.com/989214/the-metaverse-in-practice-how-to-build-in-the-digital-space
  • Guba, E. G. And Lincoln, Y. S. (1994). Competing Paradigms In Qualitative Research. Handbook Of Qualitative Research, 2(105), 163-194.
  • Hocaoğlu, Y. (2011). Kentsel Tasarım-Mimarlık Ve Medya [Yüksek Lisans Tezi, Karadeniz Teknik Üniversitesi Fen Bilimleri Enstitüsü]
  • Jeanneney, J.N. (2009). Başlangıcından Günümüze Medya Tarihi (3.Baskı). (Atuk, E. Çev.). Yapı Kredi Yayınları, İstanbul.
  • Karatani, K. (2017). Krizler Haritası. Metis Yayınları, İstanbul.
  • Katz E., (1994). İletişimde Iki Aşamalı Akış. Çev. N. Göngör, İletişim Yayınları.
  • Kinzler, H., Tadauchi, R., Zolotareva, R. & Mnich-Spraiter A. (2021). Sphereing: A Novel Framework For Real-Time Collaboration And Co-Presence In VR. Zhvrgroup. https://www.zhvrgroup.com/sphereing-a-novel-framework-for-real-time-collaboration-and-co-presence-in-vr
  • Kolata S. (20229. The Metaverse As Opportunity For Architects: An Interview with Patrik Schumacher. Archdaily. https://www.archdaily.com/980196/the-metaverse-as-opportunity-for-architects-an-interview-with-patrik-schumacher
  • Kronhagel, C. (2010). Mediatecture; Design Of Medially Augmented Spaces. Springer Vienna Architecture.
  • Laeeq, K. (2022). Metaverse: Why, How And What. How And What. https://roboticsbiz.com/metaverse-why-how-and-what/#google_vignette
  • Lee, J. Y. (2021). A Study On Metaverse Hype For Sustainable Growth. International Journal Of Advanced Smart Convergence, 10(3), 72-80.
  • Lootsma, B., Rijken, D. (1998). Media and Architecture. VPRO and the Berlage Institute, Amsterdam.
  • Lyu, Q., Watanabe, K., Umemura, H., Murai, A. (2023). Frontiers In Virtual Reality. Vol. 4. DOI: 10.3389/Frvir.2023.1137293
  • Marr, B. (2022). The Future Of Social Media In The Metaverse. Forbes. https://www.forbes.com/sites/bernardmarr/2022/08/24/the-future-of-social-media-in-the-metaverse/?sh=5a23fe2e1023
  • Marx, J. (2023). Next Generation Goggles: Augmented Reality Meets Virtual Reality. Archdaily. https://www.archdaily.com/1003707/personal-metaverse-immersion-devices-unlocking-the-potential-of-ar-and-vr
  • McQuire, S. (2010). The Media City: Media, Architecture and Urban Space, London: SAGE Publications, 42 (2), p. 227-229.
  • Mora, N. (2008). Medya Ve Kültürel Kimlik. Uluslararası İnsan Bilimleri Dergisi. 5(1), Pp. 1-14.
  • Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., Farha, F., ... & Daneshmand, M. (2023). A Survey On The Metaverse: The State-Of-The-Art, Technologies, Applications, And Challenges. IEEE Internet Of Things Journal. https://arxiv.org/pdf/2111.09673.pdf
  • Saleem, A. (2023). Metaverse Events: Opening Doors To New Virtual Experiences. Vfairs. https://www.vfairs.com/blog/metaverse-events-opening-doors-to-new-virtual-experiences/
  • Schumacher, P. (2023). Cyber-Urban Integration. In Disruptive Technologies: The Convergence Of New Paradigms In Architecture (Pp. 153-165). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-031-14160-7_13
  • Sparks, M. (2021). What Is A Metaverse. New Scientist, 3348(251), 18.
  • Sra, M. (2023). Enhancing The Sense Of Presence In Virtual Reality. IEEE Computer Graphics And Applications. 43(4), Pp. 90-96. DOI: 10.1109/MCG.2023.3252182
  • Stouhi, D. (2021). Zaha Hadid Architects Presents Virtual Gallery Exploring Architecture, NFT's, And The Metaverse. Archdaily. https://www.archdaily.com/972886/zaha-hadid-architects-presents-virtual-gallery-exploring-architecture-nfts-and-the-metaverse
  • Taylor, S., & Soneji, S. (2022). Bioinformatics And The Metaverse: Are We Ready? Frontiers In Bioinformatics, 2, 50.
  • Terzi, A. (2022). Metaverse Kavramı Ve Türkçe Karşılıkları Üzerine. Türk Dili. 71(848), Pp. 12-17.
  • Uslu, F. & Demir, E. (2023). Nitel Bir Veri Toplama Tekniği: Derinlemesine Görüşme. Hacettepe Üniversitesi Edebiyat Fakültesi Dergisi, 40(1), Pp. 289-299.
  • Xia, X. & Pan, Y.W. (2022). Interactive Relationships In The Future Of Virtual Reality. 24th International Conference On Human-Computer Interaction (HCII). Vol. 13518. (Pp. 222-230). Cham: Springer Nature Switzerland.
  • Wolf, M.; Sims, J. & Yang, H. (2018). Social Media? What Social Media? UK Academy For Information Systems Conference Proceedings. 3.
  • Wouters, N., Keignaert, K., Huyghe, J., & Vande Moere, A. (2016, June). Revealing the architectural quality of media architecture. In Proceedings of the 3rd Media Architecture Biennale Conference (pp. 1-4).
  • Wu, L. Y., Yu, R. J., Su, W., Ye, S. S. (2022). Design And Implementation Of A Metaverse Platform For Traditional Culture: The Chime Bells Of Marquis Yi Of Zeng. 10(1), DOI: 10.1186/S40494-022-00828-W
  • Yu, K. J. (2021). From Slime Mold to Meta. Landscape Architecture Frontiers. 9(5). 5-7. DOI: 10.15302/J-LAF-1-010019

METAVERSE AS A SOCIAL MEDIA ENVIRONMENT IN ARCHITECTURE

Yıl 2024, , 919 - 934, 01.10.2024
https://doi.org/10.7456/tojdac.1513028

Öz

The research examines the considerable possibilities of Metaverse as a social media platform for architecture. From this point of view, projects designed for the metaverse universe, derived from architectural websites, are being assessed within the scope of social media opportunities. Within this framework, evaluations are made under the criteria of transferring the architectural memory to the Future, the experience and interaction of physical space, brand image and portfolio creation, professional development, and education. In the light of these evaluations, questions were prepared and in-depth interviews were conducted with 10 architectural professionals who have experience in the metaverse. Architectural interactions in the Metaverse allow professionals to visualize and share their projects. In particular, 3D designs produced in the Metaverse help architects collaborate more effectively on virtual projects. In addition, virtual architectural exhibitions and events held within this environment create significant opportunities within the industry by reaching a broad audience. While architects interactively explore the buildings they design in the Metaverse, they also have the opportunity to interact with clients and receive feedback. Metaverse encourages architects to be innovative and creative and guides them to work on projects that push the boundaries. As a result, the new digital age offered by the Metaverse is leading architecture to evolve towards a more open, interactive, and global architecture by combining architecture with social media and virtual reality.

Kaynakça

  • Ağırman, E., & Barakalı, O. C. (2022). Finans Ve Finansal Hizmetlerin Geleceği: Metaverse. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 9(2), 329-346.
  • Allam, Z., Sharifi, A., Bibri, S. E., Jones, D. S., & Krogstie, J. (2022). The Metaverse As A Virtual Form Of Smart Cities: Opportunities And Challenges For Environmental, Economic, And Social Sustainability In Urban Futures. Smart Cities, 5(3), 771-801.
  • Allmark, P., Boote, J., Chambers, E., Clarke, A., McDonnell, A., Thompson, A. and Tod, A. M. (2009). Ethical Issues In The Use Of In-Depth Interviews: Literature Review And Discussion. Research Ethics, 5(2), 48-54.
  • Arslan, D. A. (2004). Medyanın Birey, Toplum Ve Kültür Üzerine Etkileri. İnsan Bilimleri. http://www.insanbilimleri.com/ojs/index.php/uib/article/viewarticle/1 62
  • Avinç, G. M., Yıldız, A. (2024). A Bibliometric And Systematic Review Of Scienfitic Publications On Metaverse Research In Architecture: Web Of Science (Wos). International Journal Of Technology And Design Education, https://Doi.Org/10.1007/S10798-024-09918-1
  • Baldwin, E. (2022). Democratizing Reality: Designing For VR, AR And The Metaverse. Archdaily. https://www.archdaily.com/984304/democratizing-reality-designing-for-vr-ar-and-the-metaverse
  • Ball, M. (2020). The Metaverse: What It Is, Where To Find It, And Who Will Build It. Matthewball. https://www.matthewball.vc/all/themetaverse
  • Baltacı, A. (2019). Nitel Araştırma Süreci: Nitel Bir Araştırma Nasıl Yapılır? Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 5(2), 368-388.
  • Bardzell, S. & Shankar, K. (2007). Video Game Technologies And Virtual Design: A Study Of Virtual Design Teams In A Metaverse. 2nd International Conference On Virtual Reality. Vol. 4563, Beijing.
  • Bayrak, S. (2022). Metaverse Gerçekten Mimarlar Için Engellerin Sonu Mu?. Archdaily. https://www.archdaily.com/984891/is-metaverse-really-the-end-of-barriers-for-architects
  • Camilla, G. (2022). The Metaverse In Practice: How To Build In The Digital Space. Archdaily. https://www.archdaily.com/989214/the-metaverse-in-practice-how-to-build-in-the-digital-space
  • Chloe, S. (2023). Architecting The Metaverse. Archdaily. https://www.archdaily.com/968905/architecting-the-metaverse
  • Chung, S.J., Kim, S.Y., Kim, K. H. (2024). Comparison Of Visitor Experiences Of Virtual Reality Exhibitions By Spatial Environment. International Journal Of Human-Computer Studies. Vol. 181. DOI: 10.1016/J.Ijhcs.2023.103145
  • Colomina, B. (2011). Mahremiyet Ve Kamusallık. (A. U. Kılıç, Çev.) İstanbul: Metis Yayınları.
  • Crook, L. (2022). Rights To Rebuild Nakagin Capsule Tower For Sale. Dezeen. https://www.dezeen.com/2022/08/16/nakagin-capsule-tower-rebuild-auction/?li_source=base&li_medium=bottom_block_1
  • Cross, N. (2011). Design Thinking: Understanding How Designers Think And Work. Bloomsbury Publishing.
  • Cutieru, A. (2022). The Architecture Of Virtual Environments: Designing For The Metaverse. Archdaily. https://www.archdaily.com/980632/the-architecture-of-virtual-environments-designing-for-the-metaverse
  • De' R, Pandey N, Pal A. (2020). Impact Of Digital Surge During Covid-19 Pandemic: A Viewpoint On Research And Practice. International Journal Of Information Management, 55, 102171.
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual World As A Resource For Hybrid Education. International Journal Of Emerging Technologies In Learning, 15(15), 94-109.
  • Dozio, N., Marcolin, F., Scurati, G.W., Ulrich, L., Nonis, F., Vezzetti, E., Marsocci, G., La Rosa, A., Ferrise, F. (2022). A Design Methodology For Affective Virtual Reality. International Journal Of Human-Computer Studies. Vol. 162. DOI: 10.1016/J.Ijhcs.2022.102791
  • Fischer, G. (2015). Mimarlık ve Dil. Daimon Yayınları, İstanbul.
  • Fiske, J. (2003). İletişim Çalışmalarına Giriş. (S. İrvan, Çev.), Bilim Ve Sanat Yayınları, Ankara.
  • Florian, M.C. (2022). Can Public Space Be Created In The Metaverse? Archdaily. https://www.archdaily.com/987613/can-public-space-be-created-in-the-metaverse
  • Franco, P.A.C., De La Plata, A.R.M., Bernal, E.G. (2022). Protocols For The Graphic And Constructive Diffusion Of Digital Twins Of The Architectural Heritage That Guarantee Universal Accessibility Through AR And VR. Applied Sciences-Basel. 12(17). DOI: 10.3390/App12178785
  • Gani, V. (1996). Medya Ve Eğitim. Yeni Türkiye Dergisi, 12, İstanbul.
  • Ghisleni, C. (2023). The Metaverse In Practice: How To Build In The Digital Space. Archdaily. https://www.archdaily.com/989214/the-metaverse-in-practice-how-to-build-in-the-digital-space
  • Guba, E. G. And Lincoln, Y. S. (1994). Competing Paradigms In Qualitative Research. Handbook Of Qualitative Research, 2(105), 163-194.
  • Hocaoğlu, Y. (2011). Kentsel Tasarım-Mimarlık Ve Medya [Yüksek Lisans Tezi, Karadeniz Teknik Üniversitesi Fen Bilimleri Enstitüsü]
  • Jeanneney, J.N. (2009). Başlangıcından Günümüze Medya Tarihi (3.Baskı). (Atuk, E. Çev.). Yapı Kredi Yayınları, İstanbul.
  • Karatani, K. (2017). Krizler Haritası. Metis Yayınları, İstanbul.
  • Katz E., (1994). İletişimde Iki Aşamalı Akış. Çev. N. Göngör, İletişim Yayınları.
  • Kinzler, H., Tadauchi, R., Zolotareva, R. & Mnich-Spraiter A. (2021). Sphereing: A Novel Framework For Real-Time Collaboration And Co-Presence In VR. Zhvrgroup. https://www.zhvrgroup.com/sphereing-a-novel-framework-for-real-time-collaboration-and-co-presence-in-vr
  • Kolata S. (20229. The Metaverse As Opportunity For Architects: An Interview with Patrik Schumacher. Archdaily. https://www.archdaily.com/980196/the-metaverse-as-opportunity-for-architects-an-interview-with-patrik-schumacher
  • Kronhagel, C. (2010). Mediatecture; Design Of Medially Augmented Spaces. Springer Vienna Architecture.
  • Laeeq, K. (2022). Metaverse: Why, How And What. How And What. https://roboticsbiz.com/metaverse-why-how-and-what/#google_vignette
  • Lee, J. Y. (2021). A Study On Metaverse Hype For Sustainable Growth. International Journal Of Advanced Smart Convergence, 10(3), 72-80.
  • Lootsma, B., Rijken, D. (1998). Media and Architecture. VPRO and the Berlage Institute, Amsterdam.
  • Lyu, Q., Watanabe, K., Umemura, H., Murai, A. (2023). Frontiers In Virtual Reality. Vol. 4. DOI: 10.3389/Frvir.2023.1137293
  • Marr, B. (2022). The Future Of Social Media In The Metaverse. Forbes. https://www.forbes.com/sites/bernardmarr/2022/08/24/the-future-of-social-media-in-the-metaverse/?sh=5a23fe2e1023
  • Marx, J. (2023). Next Generation Goggles: Augmented Reality Meets Virtual Reality. Archdaily. https://www.archdaily.com/1003707/personal-metaverse-immersion-devices-unlocking-the-potential-of-ar-and-vr
  • McQuire, S. (2010). The Media City: Media, Architecture and Urban Space, London: SAGE Publications, 42 (2), p. 227-229.
  • Mora, N. (2008). Medya Ve Kültürel Kimlik. Uluslararası İnsan Bilimleri Dergisi. 5(1), Pp. 1-14.
  • Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., Farha, F., ... & Daneshmand, M. (2023). A Survey On The Metaverse: The State-Of-The-Art, Technologies, Applications, And Challenges. IEEE Internet Of Things Journal. https://arxiv.org/pdf/2111.09673.pdf
  • Saleem, A. (2023). Metaverse Events: Opening Doors To New Virtual Experiences. Vfairs. https://www.vfairs.com/blog/metaverse-events-opening-doors-to-new-virtual-experiences/
  • Schumacher, P. (2023). Cyber-Urban Integration. In Disruptive Technologies: The Convergence Of New Paradigms In Architecture (Pp. 153-165). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-031-14160-7_13
  • Sparks, M. (2021). What Is A Metaverse. New Scientist, 3348(251), 18.
  • Sra, M. (2023). Enhancing The Sense Of Presence In Virtual Reality. IEEE Computer Graphics And Applications. 43(4), Pp. 90-96. DOI: 10.1109/MCG.2023.3252182
  • Stouhi, D. (2021). Zaha Hadid Architects Presents Virtual Gallery Exploring Architecture, NFT's, And The Metaverse. Archdaily. https://www.archdaily.com/972886/zaha-hadid-architects-presents-virtual-gallery-exploring-architecture-nfts-and-the-metaverse
  • Taylor, S., & Soneji, S. (2022). Bioinformatics And The Metaverse: Are We Ready? Frontiers In Bioinformatics, 2, 50.
  • Terzi, A. (2022). Metaverse Kavramı Ve Türkçe Karşılıkları Üzerine. Türk Dili. 71(848), Pp. 12-17.
  • Uslu, F. & Demir, E. (2023). Nitel Bir Veri Toplama Tekniği: Derinlemesine Görüşme. Hacettepe Üniversitesi Edebiyat Fakültesi Dergisi, 40(1), Pp. 289-299.
  • Xia, X. & Pan, Y.W. (2022). Interactive Relationships In The Future Of Virtual Reality. 24th International Conference On Human-Computer Interaction (HCII). Vol. 13518. (Pp. 222-230). Cham: Springer Nature Switzerland.
  • Wolf, M.; Sims, J. & Yang, H. (2018). Social Media? What Social Media? UK Academy For Information Systems Conference Proceedings. 3.
  • Wouters, N., Keignaert, K., Huyghe, J., & Vande Moere, A. (2016, June). Revealing the architectural quality of media architecture. In Proceedings of the 3rd Media Architecture Biennale Conference (pp. 1-4).
  • Wu, L. Y., Yu, R. J., Su, W., Ye, S. S. (2022). Design And Implementation Of A Metaverse Platform For Traditional Culture: The Chime Bells Of Marquis Yi Of Zeng. 10(1), DOI: 10.1186/S40494-022-00828-W
  • Yu, K. J. (2021). From Slime Mold to Meta. Landscape Architecture Frontiers. 9(5). 5-7. DOI: 10.15302/J-LAF-1-010019
Toplam 56 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Görsel Tasarım, Görsel İletişim Tasarımı (Diğer), Tasarımda Bilgi Teknolojileri
Bölüm ARAŞTIRMA MAKALELERİ
Yazarlar

Aslı Taş 0000-0003-0408-1533

Güneş Mutlu Avinç 0000-0003-1049-2689

Erken Görünüm Tarihi 21 Eylül 2024
Yayımlanma Tarihi 1 Ekim 2024
Gönderilme Tarihi 9 Temmuz 2024
Kabul Tarihi 18 Eylül 2024
Yayımlandığı Sayı Yıl 2024

Kaynak Göster

APA Taş, A., & Mutlu Avinç, G. (2024). METAVERSE AS A SOCIAL MEDIA ENVIRONMENT IN ARCHITECTURE. Turkish Online Journal of Design Art and Communication, 14(4), 919-934. https://doi.org/10.7456/tojdac.1513028


All site content, except where otherwise noted, is licensed under a Creative Common Attribution Licence. (CC-BY-NC 4.0)

by-nc.png