DİJİTAL OYUN ANLATILARINDA BOSS KARAKTERLERİN OYUNCU DENEYİMİ ÜZERİNDEKİ PSİKOLOJİK ROLÜ
Öz
Anahtar Kelimeler
boss karakter, oyuncu deneyimi, dijital oyun anlatısı, ludonarratif bütünleşme, eudaimonik oyun deneyimi
Etik Beyan
Kaynakça
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- Bandura, A. (1990). Mechanisms of moral disengagement. In W. Reich (Ed.), Origins of terrorism: Psychologies, ideologies, theologies, states of mind (pp. 161–191). Cambridge University Press.
- Bandura, A. (2002). Selective moral disengagement in the exercise of moral agency. Journal of Moral Education, 31(2), 101–119. https://doi.org/10.1080/0305724022014322
- Bizzocchi, J., & Tanenbaum, J. (2012). Mass Effect 2: A case study in the design of game narrative. Bulletin of Science, Technology & Society, 32(5), 393–404. https://doi.org/10.1177/0270467612463796
- Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
- Campbell, S., Greenwood, M., Prior, S., Shearer, T., Walkem, K., Young, S., Bywaters, D., & Walker, K. (2020). Purposive sampling: Complex or simple? Research case examples. Journal of Research in Nursing, 25(8), 652–661. https://doi.org/10.1177/1744987120927206
- Caroux, L. (2023). Presence in video games: A systematic review and meta-analysis of the effects of game design choices. Applied Ergonomics, 107, Article 103936. https://doi.org/10.1016/j.apergo.2022.103936
- Creswell, J. W., & Poth, C. N. (2018). Qualitative inquiry and research design: Choosing among five approaches (4. baskı). SAGE Publications. Daneels, R., Bowman, N. D., Possler, D., & Mekler, E. D. (2021). The 'eudaimonic experience': A scoping review of the concept in digital games research. Media and Communication, 9(2), 178–190. https://doi.org/10.17645/mac.v9i2.3824
- Daneels, R., Vandebosch, H., & Walrave, M. (2023). 'Deeper gaming': A literature review and research agenda on eudaimonia in digital games research. Technology, Mind, and Behavior, 4(2), 1–13. https://doi.org/10.1037/tmb0000108
- Erb, V., Lee, S., & Doh, Y. Y. (2021). Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II. Frontiers in Psychology, 12, Article 709926. https://doi.org/10.3389/fpsyg.2021.709926
