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DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS

Cilt: 10 Sayı: 4 30 Eylül 2020
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DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS

Öz

As a result of a series of technological developments in the 21st century, the production and consumption of cultural and artistic activities have simultaneously transformed. Art museums are pioneering public and institutional spaces that use contemporary methods to provide an effective museum experience in the transfer of culture and the display of artworks. With this study, it is aimed to examine the digital technological applications used in contemporary art museums in the focus of “museum experience”. In this research, the concept of experience and the development process of digital interactive technologies have been determined by literature review through printed publications and online sources. Furthermore, a series of field researches were conducted at several contemporary art museums that use digital interactive technologies. In light of the data obtained, digital interactive technologies were identified as; touch screens, digital audio systems, projection mapping, quick response codes, virtual reality, augmented reality, mixed reality, and artificial intelligence. As a result of this study, suggestions were made to increase the experience in contemporary art museums with digital interactive technologies.

Anahtar Kelimeler

Contemporary art museums, digital interactive technologies, museum experience, augmented reality, mixed reality

Kaynakça

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  3. Arabacioglu, B.C. (2011). Interactive Space Design: The New Architectural Design Thinking by Using Intelligent Building Systems in Interior Spaces. VDM Publishing.
  4. Arabacıoğlu, B.C., Aytıs, S. (2016). Bilgi-İletişim Teknolojileri Destekli Etkileşimli Mekân Tasarımı Süreci, Megaron 2016 Cilt Vol. 11 - Sayı No. 2, İstanbul.
  5. Bedford, L. (2014). The Art of Museum Exhibitions : How Story and Imagination Create Aesthetic Experiences. WalnutCreek: Routledge.
  6. Bedno, J, Bedno E., (1999). Museum Exhibitions: Past Imperfect, Future Tense. September/October 1999 issue of Museum News,The American Association of Museums. 4.
  7. Black, G. (2012). The Engaging Museum : Developing Museums for Visitor Involvement. Hoboken: Routledge.
  8. Black M., Hein, G. E. (2003). You’re Taking Us Where? Reaction and Response to a Guided Art Museum Fieldtrip, in M. Xanthoudaki, L. Tickle & V. Sekules (eds.) Researching Visual Arts Education in Museums and Galleries, Dordrecht: Kluwer Publishers.
  9. Buxton, B. (2010). 31.1: Invited Paper: A Touching Story: A Personal Perspective on the History of Touch Interfaces Past and Future, Society, Information Display International Symposium Digest of Technical Papers, SID 10 Digest, 444, ISSN 0097-966X/10/4101-0444-$1.00.
  10. Carrozzino, M., Bergamasco, M. (2010). Beyond Virtual Museums: Experience Immersive Virtual Reality in Real Museums. Journal of Cultural Heritage, 11(4), 452-458.

Kaynak Göster

APA
Karayılanoğlu, G., & Arabacıoğlu, B. C. (2020). DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS. The Turkish Online Journal of Design Art and Communication, 10(4), 423-440. https://izlik.org/JA68JE28WM
AMA
1.Karayılanoğlu G, Arabacıoğlu BC. DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS. TOJDAC. 2020;10(4):423-440. https://izlik.org/JA68JE28WM
Chicago
Karayılanoğlu, Gamze, ve Burçin Cem Arabacıoğlu. 2020. “DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS”. The Turkish Online Journal of Design Art and Communication 10 (4): 423-40. https://izlik.org/JA68JE28WM.
EndNote
Karayılanoğlu G, Arabacıoğlu BC (01 Eylül 2020) DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS. The Turkish Online Journal of Design Art and Communication 10 4 423–440.
IEEE
[1]G. Karayılanoğlu ve B. C. Arabacıoğlu, “DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS”, TOJDAC, c. 10, sy 4, ss. 423–440, Eyl. 2020, [çevrimiçi]. Erişim adresi: https://izlik.org/JA68JE28WM
ISNAD
Karayılanoğlu, Gamze - Arabacıoğlu, Burçin Cem. “DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS”. The Turkish Online Journal of Design Art and Communication 10/4 (01 Eylül 2020): 423-440. https://izlik.org/JA68JE28WM.
JAMA
1.Karayılanoğlu G, Arabacıoğlu BC. DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS. TOJDAC. 2020;10:423–440.
MLA
Karayılanoğlu, Gamze, ve Burçin Cem Arabacıoğlu. “DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS”. The Turkish Online Journal of Design Art and Communication, c. 10, sy 4, Eylül 2020, ss. 423-40, https://izlik.org/JA68JE28WM.
Vancouver
1.Gamze Karayılanoğlu, Burçin Cem Arabacıoğlu. DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS. TOJDAC [Internet]. 01 Eylül 2020;10(4):423-40. Erişim adresi: https://izlik.org/JA68JE28WM