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POTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION

Yıl 2011, Cilt: 1 Sayı: 2, 25 - 33, 01.06.2011

Öz

This paper explores the potential use of Virtual Environments (VE) in design education. Recently, the way the designers form their mental concepts, develop and test their design is enhanced with the new computer technologies. Computer generated VE has a great potential to be used in the design process and collaborative studies because they enable manipulation of simulated products as well as interaction of people with each other and the simulated space for communication and collaboration. Therefore, 3D virtual worlds constructed on computer enable a better understanding of the design ideas and solutions. VE can also enhance the education of next generation designers enabling students and instructors to check designs solutions and failures rapidly. It can also provide students a medium for discussions with their instructors, other students or design experts. In this paper, properties of VEs and two popular VE modelling languages, Virtual Reality Modelling Language (VRML) and Extensible 3D (X3D), are explained. The nature of design education is introduced and the reasons why VE is a convenient tool for design education is discussed, pointing out the short comes that need developments in future. 

Kaynakça

  • Ames, A. L., Nadeu, D. R. & Moreland J. L. (1996) VRML 2.0 Source Book. New York: John Wiley and Sons Inc.
  • Amon, T. & Diehl S. (2000) Educational Applications of VRML. Future Generation Computers. 1: vii-ix.
  • Ando, H., Kubota, A. & Kiriyama, T. (1998) Study on the Collaborative Design Process over the Internet: A Case Study on VRML 2.0 Specification Design. Design Studies. 3: 289-308.
  • Broll, W. & Koop. T. (1996) VRML: Today and Tomorrow. Computers and Graphics. 3: 427- 434.
  • Campell, D. A., (2000) Architectural Construction Documents on The Web: VRML As A Case Study. Automation in Construction. 1: 129-138.
  • Fuh, J.Y.H. & Li, W.D. (2005) “Advances in collaborative CAD: the-state-of-the art” Computer- Aided Design 37, p.p.571–581
  • Goslin, M., (1996) Virtopia: Emotional Experiences in Virtual Environments. Leonardo. Feb.: 95-100.
  • Graves S. & Davis, J. (1998) VRML in Education: A User’s Perspective on Potential for Instruction and Exploration. In SITE98/AACE Conference.
  • Hartman, J. & Wernecke, J. (1998) The VRML 2.0 Handbook: Building Moving Worlds on the Web. USA: Addison-Wesley Pub.
  • Ingram A., Hathorn, L.G. & Evans, A. (2000) Beyond Chat on the Internet. Computers and Education. 1: 21-35.
  • Jonkers, H. (2000) On The Use of VRML in Educational Software: Experiences From The Project JIMM Problem Solver. Future Generation Computers. 1: 49-56.
  • Lipman R (2002). Mobile 3D Visualization for Construction, Proceedings of the 19International th Symposium on Automation and Robotics in Construction, 23-25 September 2002, Gaithersburg, MD.
  • MacDonald, L. & Vince, J.(eds.)(1994) Interacting With Virtual Environments. New York: John Willey Pub.
  • Ribeiro, F.L., (2000) “Improving Learning in Construction Engineering Education” 2nd International Conference on Construction in Developing Countries: Challenges facing the construction industry in developing countries, 15-17 November 2000, Gabarone, Botswana
  • Sagun, A. (1999) Use of Virtual Environments in Interior Design Education: A Case Study with VRML. Unpublished M.F.A Thesis, Bilkent University, Ankara.
  • Sagun, A., Demirkan, H. & Goktepe, M. (2001) A framework for the design studio in web based education. Journal of Art and Design Education, Vol. 20, no 3, pp. 332-342.
  • Sagun A. & Demirkan, H. (2009) "On-line critiques in collaborative design studio" International Journal of Design and Technology Education, 19(1):79-99.
  • Sanders, D. & Gay, E. (2004) VRML-Based Public Education: An Example and A Vision. Retrieved http://www.vrmlsite.com/dec96/spot2.html 2004 from the World Wide Web:
  • Tittel E., Scott, C. Wolfe, P. & Sanders, C. (1997) Building VRML Worlds. California: McGraw-Hill.
  • VRML Repository (2006) Retrieved Dec. 2006 from the World Wide Web: http://oldsite.vislab.usyd.edu.au/vrml/
  • Wang, Q. & Sun, Z. (2009) “Application X3D to Collaborative Interior Design” IEEE 10th International Conference on Computer-Aided Industrial Design &Conceptual Design, 2009 (CAID & CD 2009), October, Wenzhou, China.
  • Zobel, R. W. (1995) The Representation of Experience in Architectural Design. Presence: Teleoperators and Virtual Reality. 4: 254-265.

POTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION

Yıl 2011, Cilt: 1 Sayı: 2, 25 - 33, 01.06.2011

Öz

-

Kaynakça

  • Ames, A. L., Nadeu, D. R. & Moreland J. L. (1996) VRML 2.0 Source Book. New York: John Wiley and Sons Inc.
  • Amon, T. & Diehl S. (2000) Educational Applications of VRML. Future Generation Computers. 1: vii-ix.
  • Ando, H., Kubota, A. & Kiriyama, T. (1998) Study on the Collaborative Design Process over the Internet: A Case Study on VRML 2.0 Specification Design. Design Studies. 3: 289-308.
  • Broll, W. & Koop. T. (1996) VRML: Today and Tomorrow. Computers and Graphics. 3: 427- 434.
  • Campell, D. A., (2000) Architectural Construction Documents on The Web: VRML As A Case Study. Automation in Construction. 1: 129-138.
  • Fuh, J.Y.H. & Li, W.D. (2005) “Advances in collaborative CAD: the-state-of-the art” Computer- Aided Design 37, p.p.571–581
  • Goslin, M., (1996) Virtopia: Emotional Experiences in Virtual Environments. Leonardo. Feb.: 95-100.
  • Graves S. & Davis, J. (1998) VRML in Education: A User’s Perspective on Potential for Instruction and Exploration. In SITE98/AACE Conference.
  • Hartman, J. & Wernecke, J. (1998) The VRML 2.0 Handbook: Building Moving Worlds on the Web. USA: Addison-Wesley Pub.
  • Ingram A., Hathorn, L.G. & Evans, A. (2000) Beyond Chat on the Internet. Computers and Education. 1: 21-35.
  • Jonkers, H. (2000) On The Use of VRML in Educational Software: Experiences From The Project JIMM Problem Solver. Future Generation Computers. 1: 49-56.
  • Lipman R (2002). Mobile 3D Visualization for Construction, Proceedings of the 19International th Symposium on Automation and Robotics in Construction, 23-25 September 2002, Gaithersburg, MD.
  • MacDonald, L. & Vince, J.(eds.)(1994) Interacting With Virtual Environments. New York: John Willey Pub.
  • Ribeiro, F.L., (2000) “Improving Learning in Construction Engineering Education” 2nd International Conference on Construction in Developing Countries: Challenges facing the construction industry in developing countries, 15-17 November 2000, Gabarone, Botswana
  • Sagun, A. (1999) Use of Virtual Environments in Interior Design Education: A Case Study with VRML. Unpublished M.F.A Thesis, Bilkent University, Ankara.
  • Sagun, A., Demirkan, H. & Goktepe, M. (2001) A framework for the design studio in web based education. Journal of Art and Design Education, Vol. 20, no 3, pp. 332-342.
  • Sagun A. & Demirkan, H. (2009) "On-line critiques in collaborative design studio" International Journal of Design and Technology Education, 19(1):79-99.
  • Sanders, D. & Gay, E. (2004) VRML-Based Public Education: An Example and A Vision. Retrieved http://www.vrmlsite.com/dec96/spot2.html 2004 from the World Wide Web:
  • Tittel E., Scott, C. Wolfe, P. & Sanders, C. (1997) Building VRML Worlds. California: McGraw-Hill.
  • VRML Repository (2006) Retrieved Dec. 2006 from the World Wide Web: http://oldsite.vislab.usyd.edu.au/vrml/
  • Wang, Q. & Sun, Z. (2009) “Application X3D to Collaborative Interior Design” IEEE 10th International Conference on Computer-Aided Industrial Design &Conceptual Design, 2009 (CAID & CD 2009), October, Wenzhou, China.
  • Zobel, R. W. (1995) The Representation of Experience in Architectural Design. Presence: Teleoperators and Virtual Reality. 4: 254-265.
Toplam 22 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Aysu Sagun Bu kişi benim

Yayımlanma Tarihi 1 Haziran 2011
Gönderilme Tarihi 22 Temmuz 2014
Yayımlandığı Sayı Yıl 2011 Cilt: 1 Sayı: 2

Kaynak Göster

APA Sagun, A. (2011). POTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION. Turkish Online Journal of Design Art and Communication, 1(2), 25-33.


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