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NEW GENERATION CRAFT: IKEA HACK AND ITS TAXONOMY

Yıl 2021, Cilt: 11 Sayı: 1, 232 - 246, 01.01.2021

Öz

In this research, IKEA-hacks are examined according to their main characteristics and classified according to these examinations. In the study, IKEA-hack and Do-It-Yourself / DIY and IKEA Effect (The IKEA Effect) subjects are included to expose the IKEA-hack issue comprehensively. The IKEA-hacks examined in the classification were selected from the studies on the ikeahackers.net website. At first, a pilot study was carried out and a review table was created as a result of some improvements during the pilot study. In the classification, the information about the intended use of products before and after the hack, to which hack category they belong to, how many IKEA products have been used in process, the instruments used in procedure, and which spaces the product has been prepared. The hack categories were divided into two main categories as visual and functional modifications. These modifications are discussed under 8 sub-categories as only-colour modification (A), material change (B), colour and material change (C) for visual modifications and the products used without any modification but for a purpose other than specified by IKEA (D), improved functionality (E), those with added functionalities (F), modifications on the indented use specified by the company by making some modifications on the product (G), and creating a new product by combining independent parts (H) for functionality modifications. The samples are provided together with detailed explanations. Among 6313 works presented in the website between 2006 and 2018, 378 works involved in the sample were examined; the analyses were separately performed for every year and the changes were compared between the years. Examining the outcomes, only 21.1% of the practices were conducted for visual purposes only, %79.9 is about functionality. In visual based practices (%21.1), in total category C comes front in which colour and material change performed at the same time. Analysing the functional practices, while people mostly performed Category G, category D remained in the background in total number.

Kaynakça

  • Atkinson, P. (2006). Do it yourself: Democracy and design. Journal of Design History, 19(1), 1-10.
  • Campbell, C. (2005). The craft consumer: Culture, craft and consumption in a postmodern society. Journal of Consumer Culture, 5(1), 23-42.
  • Colombo, B., Laddaga, S., & Antonietti, A. (2015). Psychology and Design. The Influence of the Environment's Representation Over Emotion and Cognition. An ET Study on Ikea Design. Procedia Manufacturing, 3, 2259-2266.
  • Eriş, U. (2009). Türkiye’de Kırıcı (Hacker) Kültürü. PhD thesis. Eskişehir: Anadolu University
  • Hultén, B. (2012). Sensory cues and shoppers' touching behaviour: The case of IKEA. International Journal of Retail & Distribution Management.
  • Jensen, M. C. 1993. The modern industrial revolution, exit, and the failure of internal control systems. The Journal of Finance, 48(3), 831-880.
  • Knott, S. (2013). Design in the age of prosumption: The craft of design after the object. Design and Culture, 5(1), 45-67.
  • Kohn, M. L. (1976). Occupational structure and alienation. American Journal of Sociology, 82(1), 111-130.
  • Norton, M. I., Mochon, D., & Ariely, D. (2012). The IKEA effect: When labor leads to love. Journal of Consumer Psychology, 22(3), 453-460. Rosner, D., & Bean, J. (2009, April). Learning from IKEA hacking: I'm not one to decoupage a tabletop and call it a day. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 419-422).
  • Saakes, D. (2009, October). Big lampan lamps: designing for DIY. In Proceedings of the seventh ACM conference on Creativity and cognition (pp. 403-404). Tanenbaum, J. G., Williams, A. M., Desjardins, A., & Tanenbaum, K. (2013, Nisan). Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. SIGCHI Conference on Human Factors in Computing Systems içinde (ss. 2603-2612).
  • Toffler A., (1974, pp.52-54). Şok. İstanbul: Koridor Publishing house
  • Wang, T., & Kaye, J. J. (2011). Inventive leisure practices: understanding hacking communities as sites of sharing and innovation. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (pp. 263-272).
  • Wolf, M.. and McQuitty, S. (2010) Understanding the do-it-yourself consumer: DIY motivations and outcomes. AMS Review, 1(3-4), 154-170.
  • Wood, A. (2017, pp. 85-92). Karl Marx. İstanbul: İletişim Publications (original edition:2004)
  • Yap, J. (2012). Finding Your Way Around Ikeahackers, Https://www.ikeahackers.net/start-here. Access Date: 12.03 2019

YENİ NESİL ZANAAT: IKEA-HACK VE SINIFLANDIRILMASI

Yıl 2021, Cilt: 11 Sayı: 1, 232 - 246, 01.01.2021

Öz

In this research, IKEA-hacks are examined according to their main characteristics and classified according to these examinations. In the study, IKEA-hack and Do-It-Yourself / DIY and IKEA Effect (The IKEA Effect) subjects are included to expose the IKEA-hack issue comprehensively. The IKEA-hacks examined in the classification were selected from the studies on the ikeahackers.net website. At first, a pilot study was carried out and a review table was created as a result of some improvements during the pilot study. In the classification, the information about the intended use of products before and after the hack, to which hack category they belong to, how many IKEA products have been used in process, the instruments used in procedure, and which spaces the product has been prepared. The hack categories were divided into two main categories as visual and functional modifications. These modifications are discussed under 8 sub-categories as only-colour modification (A), material change (B), colour and material change (C) for visual modifications and the products used without any modification but for a purpose other than specified by IKEA (D), improved functionality (E), those with added functionalities (F), modifications on the indented use specified by the company by making some modifications on the product (G), and creating a new product by combining independent parts (H) for functionality modifications. The samples are provided together with detailed explanations. Among 6313 works presented in the website between 2006 and 2018, 378 works involved in the sample were examined; the analyses were separately performed for every year and the changes were compared between the years. Examining the outcomes, only 21.1% of the practices were conducted for visual purposes only, %79.9 is about functionality. In visual based practices (%21.1), in total category C comes front in which colour and material change performed at the same time. Analysing the functional practices, while people mostly performed Category G, category D remained in the background in total number.

Kaynakça

  • Atkinson, P. (2006). Do it yourself: Democracy and design. Journal of Design History, 19(1), 1-10.
  • Campbell, C. (2005). The craft consumer: Culture, craft and consumption in a postmodern society. Journal of Consumer Culture, 5(1), 23-42.
  • Colombo, B., Laddaga, S., & Antonietti, A. (2015). Psychology and Design. The Influence of the Environment's Representation Over Emotion and Cognition. An ET Study on Ikea Design. Procedia Manufacturing, 3, 2259-2266.
  • Eriş, U. (2009). Türkiye’de Kırıcı (Hacker) Kültürü. PhD thesis. Eskişehir: Anadolu University
  • Hultén, B. (2012). Sensory cues and shoppers' touching behaviour: The case of IKEA. International Journal of Retail & Distribution Management.
  • Jensen, M. C. 1993. The modern industrial revolution, exit, and the failure of internal control systems. The Journal of Finance, 48(3), 831-880.
  • Knott, S. (2013). Design in the age of prosumption: The craft of design after the object. Design and Culture, 5(1), 45-67.
  • Kohn, M. L. (1976). Occupational structure and alienation. American Journal of Sociology, 82(1), 111-130.
  • Norton, M. I., Mochon, D., & Ariely, D. (2012). The IKEA effect: When labor leads to love. Journal of Consumer Psychology, 22(3), 453-460. Rosner, D., & Bean, J. (2009, April). Learning from IKEA hacking: I'm not one to decoupage a tabletop and call it a day. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 419-422).
  • Saakes, D. (2009, October). Big lampan lamps: designing for DIY. In Proceedings of the seventh ACM conference on Creativity and cognition (pp. 403-404). Tanenbaum, J. G., Williams, A. M., Desjardins, A., & Tanenbaum, K. (2013, Nisan). Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. SIGCHI Conference on Human Factors in Computing Systems içinde (ss. 2603-2612).
  • Toffler A., (1974, pp.52-54). Şok. İstanbul: Koridor Publishing house
  • Wang, T., & Kaye, J. J. (2011). Inventive leisure practices: understanding hacking communities as sites of sharing and innovation. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (pp. 263-272).
  • Wolf, M.. and McQuitty, S. (2010) Understanding the do-it-yourself consumer: DIY motivations and outcomes. AMS Review, 1(3-4), 154-170.
  • Wood, A. (2017, pp. 85-92). Karl Marx. İstanbul: İletişim Publications (original edition:2004)
  • Yap, J. (2012). Finding Your Way Around Ikeahackers, Https://www.ikeahackers.net/start-here. Access Date: 12.03 2019
Toplam 15 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Sena Berktaş 0000-0002-8439-4400

Renk Dimli Oraklıbel 0000-0003-2335-9895

Yayımlanma Tarihi 1 Ocak 2021
Gönderilme Tarihi 15 Ağustos 2020
Kabul Tarihi 2 Aralık 2020
Yayımlandığı Sayı Yıl 2021 Cilt: 11 Sayı: 1

Kaynak Göster

APA Berktaş, S., & Dimli Oraklıbel, R. (2021). NEW GENERATION CRAFT: IKEA HACK AND ITS TAXONOMY. Turkish Online Journal of Design Art and Communication, 11(1), 232-246.


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