Wearable technologies, telemedicine, m-health, e-health, 3D printers are just a few of the developments in the field of health. While these developments in the field of health provide convenience to health workers who provide health services, they also provide the opportunity to raise awareness of the society in terms of preventing diseases. Considering that people from all walks of life use digital technology today, it is unthinkable for all these developments to be separate from the field of health literacy. Considering the low level of health literacy in many societies, studies have shown that digital health has a significant potential to increase this level. Within the scope of the study, Turkish and English literature review was conducted using the keywords "game", "gamification", "health literacy", "digital tools". The obtained articles were examined, and the positive and negative roles of gamification practices in the field of health on health literacy were revealed. After the study, it was determined that positive results could be obtained with gamification practices, such as quitting smoking, fighting obesity, exercising regularly, preparing a balanced diet plan, complying with hygiene rules, and brushing teeth. Issues such as the difficulty of adapting people from all walks of life to digital tools, the concern that it will increase digital addiction, and the lack of internet and technology infrastructure are among the problems that are seen as negative. In this context, gamification in the field of health can be considered as an important tool to support and maintain a positive permanent change in the health behaviors of individuals. In the context of the literature review and the results of the researches, it can be stated that gamification in the field of health will improve the ability to understand and comprehend, which is the basis of health literacy, although there are negative aspects.
Sağlık Sağlık Okuryazarlığı Oyun Oyunlaştırma Dijital Araçlar
Birincil Dil | Türkçe |
---|---|
Konular | İletişim ve Medya Çalışmaları |
Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 30 Ocak 2022 |
Gönderilme Tarihi | 1 Temmuz 2021 |
Kabul Tarihi | 14 Ocak 2022 |
Yayımlandığı Sayı | Yıl 2022 |