Araştırma Makalesi

Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima

Sayı: 49 11 Haziran 2026
PDF İndir
TR EN

Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima

Öz

The interaction between tradition and the modern is one of the most fundamental issues in social theory. Especially the art of narrative, which has diversified with the opportunities provided by new media technologies, has not remained indifferent to this issue. Game storytelling, as a digital narrative, has emerged as a medium for portraying the interaction between tradition and the modern. At this point, the study examines the thematic conflict between tradition and the modern in Ghost of Tsushima, a digital video game. Through the thematic axes established through the dialogues and character structures in the game, it is emphasized that this conflict serves as a narrative trigger. In the study, in which the thematic analysis method was preferred, three main themes were identified under the titles “honour as a traditional value versus the modern,” “traditional ethos versus modern ethos,” and “technological development and the tradition–modern conflict.” Based on this, the study found that the game Ghost of Tsushima explores the conflict between tradition and the modern across multiple dimensions, and that there are examples where this conflict is used as a functional element in digital narratives.

Anahtar Kelimeler

Kaynakça

  1. Abbott, H. P. (2008). Narratives and life. In The Cambridge Introduction to Narrative (pp. 1–12). Cambridge University Press.
  2. Banfield, E. C. (1967). Moral basis of a backward society. Free.
  3. Barthes, R., & Howard, R. (1988). The semiotic challenge. Basil Blackwell.
  4. Benedict, R. (2006). Patterns of culture. Mariner.
  5. Bold, C. (2012). What is narrative. Sage.
  6. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
  7. Braun, V., & Clarke, V. (2021). Thematic analysis: A practical guide. Sage.
  8. Chatman, S. (1975). Towards a theory of narrative. New Literary History, 6(2), 295–318. https://doi.org/10.2307/468421

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim Teknolojisi ve Dijital Medya Çalışmaları

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

11 Haziran 2026

Gönderilme Tarihi

8 Mayıs 2025

Kabul Tarihi

10 Kasım 2025

Yayımlandığı Sayı

Yıl 2026 Sayı: 49

Kaynak Göster

APA
Satır, M. E., & Demir, M. (2026). Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima. Türkiye İletişim Araştırmaları Dergisi, 49, 256-272. https://doi.org/10.17829/turcom.1695068
AMA
1.Satır ME, Demir M. Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima. TURCOM. 2026;(49):256-272. doi:10.17829/turcom.1695068
Chicago
Satır, Mehmet Emin, ve Mert Demir. 2026. “Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima”. Türkiye İletişim Araştırmaları Dergisi, sy 49: 256-72. https://doi.org/10.17829/turcom.1695068.
EndNote
Satır ME, Demir M (01 Haziran 2026) Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima. Türkiye İletişim Araştırmaları Dergisi 49 256–272.
IEEE
[1]M. E. Satır ve M. Demir, “Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima”, TURCOM, sy 49, ss. 256–272, Haz. 2026, doi: 10.17829/turcom.1695068.
ISNAD
Satır, Mehmet Emin - Demir, Mert. “Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima”. Türkiye İletişim Araştırmaları Dergisi. 49 (01 Haziran 2026): 256-272. https://doi.org/10.17829/turcom.1695068.
JAMA
1.Satır ME, Demir M. Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima. TURCOM. 2026;:256–272.
MLA
Satır, Mehmet Emin, ve Mert Demir. “Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima”. Türkiye İletişim Araştırmaları Dergisi, sy 49, Haziran 2026, ss. 256-72, doi:10.17829/turcom.1695068.
Vancouver
1.Mehmet Emin Satır, Mert Demir. Conflict of Tradition and the Modern in Digital Video Game Narratives: The Case of Ghost of Tsushima. TURCOM. 01 Haziran 2026;(49):256-72. doi:10.17829/turcom.1695068

Türkiye İletişim Araştırmaları Dergisi'nde yayımlanan tüm makaleler Creative Commons Atıf-Gayri Ticari 4.0 Uluslararası Lisansı ile lisanslanmıştır.