Yükseköğretimde Kahoot Kullanmak Ya Da Kullanmamak: Öğretmen Adaylarının Kahoot’la Öğretime Yönelik Görüşleri
Öz
Anahtar Kelimeler
yükseköğretim,sınıf yönetimi,online öğretme-öğrenme,kahoot,öğretmen adayları
Kaynakça
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- Ares, A. M., Bernal, J., Nozal, M. J., Sánchez, F. J. & Bernal, J. (2018). Results of the use of Kahoot! gamification tool in a course of Chemistry. 4th International Conference on Higher Education Advances (HEAd’18) Universitat Polit`ecnica de Val`encia, Val`encia, DOI: http://dx.doi.org/10.4995/HEAd18.2018.8179
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- Buzko, V. L., & Echkalo, Y. V. (2017). Heimifikatsiia yak zasib formuvannia piznavalnoho interesu u navchanni fizyky (Gamification as a mean of forming of cognitive interest in physics teaching). New computer technology, 15, 171-175.
- Damarwan, E. S., & Khairudin, M. (2017). Development of an interactive learning media to improve competencies. Advances in Social Science, Education and Humanities Research, 102, 24-27.
- Dellos, R. (2015). Kahoot! A digital game resource for learning. International Journal of Instructional Technology and Distance Learning, 12(4), 49-52.
- Graham, K. (2015). TechMatters: Getting into Kahoot!(s): Exploring a game-based learning system to enhance student learning. LOEX Quarterly, 42(3). Available at: https://commons.emich.edu/loexquarterly/vol42/iss3/4
- Johns, K. (2015). Engaging and assessing students with technology: a review of Kahoot!. Delta Kappa Gamma Bulletin, 81(4), 89.