Öz
Today, digital games are becoming the focus of increasing interest and discourse based on diversity and participation. All over the world economically handled production, labor and labor in the game industry growing day by day. It is still at low levels. The use of high-level production in this sector is becoming clearer than working in industrial management positions such as marketing and non-development roles, which are less technical than used in areas such as game experiences or mechanics. Especially in a conservative production culture, it is important to examine the options of digital gaming and to discuss the reasons for the lack of women in production.
This study appears in the digital games industry chose to play female figures in Turkey aims to put culture and debate the challenges and the emergence of gaps and contradictions in the making. Therefore purposive sampling to select on the basis of and actively involved in the women's game developers with the operasyonı women in the industry and options obtained on the labor locus of production in Turkey in the game industry, will help to shed light on the future direction of the existing and planned work.