The aim of this stady to explore the
effects of the violent tendencies of computer games on the secondary school
students, this study contains that how much these kinds of games are prefferret
by students and the effect of this situation on violent behavior.
The working group of the study was
composed of 208 students who continue their education at 5th, 6th, 7th and 8th
grades of a private and state secondary school. The data of the research were
gathered through a 27-question survey and data analysis was realized by using
percentage, frequency and comparison test. The significance level was defined
as .05 for the comparisons.
The results showed that the students
play computer games too much however this fact does not have an effect on their
tendency to violence.Secondary school students mostly prefer action, adventure,
strategy and education games . Most of
the students prefer to play the games alone without going to game saloons and
they feel uncomfortable because of the violence in the computer games.
Game adolescence computer games violence computer games with violent content
Birincil Dil | Türkçe |
---|---|
Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 9 Kasım 2017 |
Gönderilme Tarihi | 20 Haziran 2017 |
Yayımlandığı Sayı | Yıl 2017 |
Uşak Üniversitesi Eğitim Araştırmaları Dergisinde yayımlanan makaleler, Creative Commons Atıf 4.0 Uluslararası Lisansı (CC BY 4.0) ile lisanslanmıştır.