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Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance

Cilt: 3 Sayı: 3 9 Kasım 2017
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Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance

Öz

The aim of this stady to explore the effects of the violent tendencies of computer games on the secondary school students, this study contains that how much these kinds of games are prefferret by students and the effect of this situation on violent behavior.

The working group of the study was composed of 208 students who continue their education at 5th, 6th, 7th and 8th grades of a private and state secondary school. The data of the research were gathered through a 27-question survey and data analysis was realized by using percentage, frequency and comparison test. The significance level was defined as .05 for the comparisons.

The results showed that the students play computer games too much however this fact does not have an effect on their tendency to violence.Secondary school students mostly prefer action, adventure, strategy and education games  . Most of the students prefer to play the games alone without going to game saloons and they feel uncomfortable because of the violence in the computer games.

Anahtar Kelimeler

Kaynakça

  1. Anderson, C., Dill, K. (2000) Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, (78) 4: 772 - 790.
  2. Anderson, C. A., ve Bushman, B. J. (2001), Effects of violent games on aggressive behavior, aggressive cognition,naggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychological Science, 12, 353–359.
  3. Anderson, C.A. & Bushman, B.J. (2002). Human agression. Annual Reviews of Psychology, 53, 27-51.
  4. Anderson, C.A. ve Ford, C.M. (1986). Affect of the game player: Short-term effects of highly and mildly aggressive video games. Personality and Social Psychology Bulletin, 12(4), 290-402.
  5. Bayraktar, F. (2001). İternet kullanımının ergen gelişimindeki rolü. Yayınlanmamış doktora tezi, Ege Üniversitesi, Sosyal Bilimleri Enstitüsü, İzmir.
  6. Bilgi, A. (2005). Bilgisayar oyunu oynayan ve oynamayan ilköğretim öğrencilerinin saldırganlık, depresyon ve yalnızlık düzeylerinin incelenmesi. Yayımlanmamış yüksek lisans tezi, Marmara Üniversitesi, Sosyal Bilimler Enstitüsü, İstanbul.
  7. Bora, T. (2007). Milliyetçilik ve şiddet. Şiddet Sempozyumu Bildirileri İçinde, ss.7-14. Ankara: Türk Tabipler Birliği Yayınları.
  8. Brand, J.E., Knight, S.J., Majewski, J., (2003). The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. I. Level Up Digital Games Research Conference, University of Utrecht, The Netherland.

Ayrıntılar

Birincil Dil

Türkçe

Konular

-

Bölüm

Araştırma Makalesi

Yazarlar

Ayfer Şahin
AHİ EVRAN ÜNİVERSİTESİ
Türkiye

Yayımlanma Tarihi

9 Kasım 2017

Gönderilme Tarihi

20 Haziran 2017

Kabul Tarihi

6 Ekim 2017

Yayımlandığı Sayı

Yıl 2017 Cilt: 3 Sayı: 3

Kaynak Göster

APA
Şahin, A. (2017). Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance. Uşak Üniversitesi Eğitim Araştırmaları Dergisi, 3(3), 76-92. https://doi.org/10.29065/usakead.322703
AMA
1.Şahin A. Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance. EARDE. 2017;3(3):76-92. doi:10.29065/usakead.322703
Chicago
Şahin, Ayfer. 2017. “Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance”. Uşak Üniversitesi Eğitim Araştırmaları Dergisi 3 (3): 76-92. https://doi.org/10.29065/usakead.322703.
EndNote
Şahin A (01 Ekim 2017) Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance. Uşak Üniversitesi Eğitim Araştırmaları Dergisi 3 3 76–92.
IEEE
[1]A. Şahin, “Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance”, EARDE, c. 3, sy 3, ss. 76–92, Eki. 2017, doi: 10.29065/usakead.322703.
ISNAD
Şahin, Ayfer. “Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance”. Uşak Üniversitesi Eğitim Araştırmaları Dergisi 3/3 (01 Ekim 2017): 76-92. https://doi.org/10.29065/usakead.322703.
JAMA
1.Şahin A. Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance. EARDE. 2017;3:76–92.
MLA
Şahin, Ayfer. “Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance”. Uşak Üniversitesi Eğitim Araştırmaları Dergisi, c. 3, sy 3, Ekim 2017, ss. 76-92, doi:10.29065/usakead.322703.
Vancouver
1.Ayfer Şahin. Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance. EARDE. 01 Ekim 2017;3(3):76-92. doi:10.29065/usakead.322703

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