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Taking Virtual Reality and Augmented Reality to The Next Level: Artificial Intelligence with Mixed Reality

Yıl 2022, , 131 - 148, 31.12.2022
https://doi.org/10.33461/uybisbbd.1190125

Öz

Virtual reality (VR) and augmented reality (AR) have caused significant excitement, but Mixed reality (MR) offers an authentic experience beyond what they have are imagined and it takes this exciting experience to the next level. MR collides virtual data with natural objects, creating realistic physical and emotional interactions so that digital objects are positioned like natural objects in real environments and positioning takes place in real-time by aligning with real things. With the advent of Metaverse, the reality concepts are being redefined and highlighted by both businesses and academia. Apart from business value and high-tech aspects, Metaverse can include mystical, spiritual, and religious perspectives, as it is defined as a virtual and transitive structure in which we can exist by creating a duplicate of our existence in the physical world and its alternative. Through multidisciplinary analyzes and evaluations in this study, the possibility to provide not only the transition from the physical to the virtual, but also the transition from the virtual to the physical through transferring the data to the physical location, objects, or sensors is questioned.

Kaynakça

  • 3dforscience (2020) Differences between VR, AR and MR, https://3dforscience.com/differences-between-vr-ar-and-mr/
  • Ağralı, Ö. ve Aydın, Ö. (2021). "Tweet Classification and Sentiment Analysis on Metaverse Related Messages", Journal of Metaverse, 1(1), s.25-30.
  • Aleksandrovich, A. & Gomes, L. (2020). Shared multisensory sexual arousal in virtual reality (VR) environments. Paladyn, Journal of Behavioral Robotics, 11(1), 379-389. https://doi.org/10.1515/pjbr-2020-0018
  • Antoniou P. E., Dafli E., Arfaras G. and Bamidis P. D., (2016) "Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case," 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS), 2016, pp. 132-137, DOI: 10.1109/IUCC-CSS.2016.026.
  • Avzal, A., Özdemir, D., & Erarslan, K. (2022). Aizanoi Antik Kentinin Artırılmış ve Sanal Gerçeklik Teknolojileri Kullanılarak Turistik Amaçlı Tanıtım Uygulamala Örneklerinin Tasarımı. Eskişehir Türk Dünyası Uygulama ve Araştırma Merkezi Bilişim Dergisi, 3(2), 66-73.
  • Aydin, İ. H. (2021) Metaverse ve Sonrası, Luminosophy, https://www.acapublishing.com/ dosyalar/baski/LUMINOSOPHY_2021_566.pdf
  • Barbaros, I. (2020) Sinema ve Sanal Gerçekliğin Ortak Geleceği Üzerine Bir Değerlendirme, Yaşar Üniversitesi Master Tezi
  • Birt, J., Moore, E., & Cowling, M. (2017). Improving paramedic distance education through mobile mixed reality simulation. Australasian Journal of Educational Technology, 33(6). https://doi.org/10.14742/ajet.3596
  • Borandag, E. & Yücalar, F. (2020). Arttirilmiş gerçeklik ile scrum task board uygulaması. Uluslararası Yönetim Bilişim Sistemleri ve Bilgisayar Bilimleri Dergisi, 4 (1), 1-12. DOI: 10.33461/uybisbbd.652366
  • Bray B., Mcculloch J., Schonning N., Zeller M. (2018). What is mixed reality?. https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality
  • Burdea, G. ve Coiffet P.(1994). Virtual Reality Technology. Paris: Wiley-Interscience, Hermes.
  • Carbotte K. (2018). Lenovo Explorer Windows Mixed Reality Headset Review: A Low-Cost VR OnRamp. https://www.tomshardware.com/reviews/lenovo-explorer-windows-mixed-realityvr,5468.html.
  • Cem H. (2021) Karma Gerçeklik, Haber24, https://t24.com.tr/yazarlar/hayri-cem-haftalik/karma-gerceklik,29959
  • Cem Hayri, (2020) Augmented Reality, T24, June 30, URL: https://t24.com.tr/yazarlar/hayri-cem-haftalik/artirilmis-gerceklik,27213
  • Damar, M. (2021). "Metaverse Shape of Your Life for Future: A Bibliometric Snapshot", Journal of Metaverse, 1(1), s.1-8.
  • Demirci Ş. (2018) Sağlık Hizmetlerinde Sanal Gerçeklik Teknolojileri, nönü Üniversitesi Sağlık Hizmetleri Meslek Yüksekokulu Dergisi, ISSN: 2147-7892, Cilt 6, Sayı 1(2018) 35-46
  • Doko, E. (2021). Alternatif bir dünya arayışı: Metaverse. Lacivert, 85, 79-81.
  • Ergün O., Akın Ş., Dino İ. G. and Surer E., (2019) "Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis," IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 914-915, doi: 10.1109/VR.2019.8798180.
  • Ferhat S. (2016) Dijital Dünyanın Gerçekliği, Gerçek Dünyanın Sanallığı Bir Dijital Medya Ürünü Olarak Sanal Gerçeklik, TRT Akademi ISSN 2149-9446 Cilt 01 Sayı 02 Temmuz Dijital Medya Sayısı
  • Frenkel S., Browning K., (2021) The Metaverse's Dark Side: Here Come Harassment and Assaults, NYTIMES, https://www.nytimes.com/2021/12/30/technology/metaverse-harassment-assaults.html
  • Grau, O. (2003). Virtual Art: From Illusion to Immersion. Cambridge: MIT Press.
  • Holonext, Admin, (2019) What is Mixed Reality? 02.01. 2019, URL: https://holonext.com/karma-gercelik-nedir/
  • Huang, W., Alem, L., Tecchia, F. et al. Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration. J Multimodal User Interfaces 12, 77–89 (2018). https://doi.org/10.1007/s12193-017-0250-2
  • Intel (2021) Comparison between VR, AR and MR: What do you need to know?, https://www.intel.es/content/www/es/es/tech-tips-and-tricks/virtual-reality-vs-augmented-reality.html
  • İpek, A.R. (2020) Naming And Identification Problems At Augmented Reality, Virtual Reality And Mixed Reality, IDIL, s. 1061–1072. https://doi.org/10.7816/idil-09-71-0
  • Kalkan, N. (2021). "Metaverse Evreninde Sporun Bugünü ve Geleceğine Yönelik Bir Derleme", Ulusal Spor Bilimleri Dergisi, 5(2), s.163-174
  • Kaspersky (2021) What are the Security and Privacy Risks of VR and AR, https://me-en.kaspersky.com/resource-center/threats/security-and-privacy-risks-of-ar-and-vr
  • Kayabaşı, Y. (2005) Sanal Gerçeklik Ve Eğitim Amaçli Kullanilmasi, The Turkish Online Journal of Educational Technology – TOJET July 2005 ISSN: 1303-6521 volume 4 Issue 3
  • Kiiro (2020) Realistic, Interactive VR Sex Is Finally Here, and It's Affordable, Futurism, https://futurism.com/vr-sex-kiiroo-titan-headset-vibrating-stroker
  • Kurbanoğlu S. (1996) Sanal Gerçeklik: Gerçek Mi, Değil Mi?, Türk Kütüphaneciliği 10,1, 21-31, http://www.openaccess.hacettepe.edu.tr:8080/xmlui/bitstream/handle/11655/10496/1461-2921-1-PB.pdf?sequence=1&isAllowed=y
  • Kuş, O. (2021). Metaverse: ‘Dijital Büyük Patlamada’ Fırsatlar ve Endişelere Yönelik Algılar . Intermedia International E-journal, 8 (15) , 245-266 . DOI: 10.21645/intermedia.2021.109
  • Milgram, P. & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information Systems, Vol E77-,D, No.12, 1-15.
  • Nalbant, K. G. & Uyanık, Ş. (2021). "Computer Vision in The Metaverse", Journal of Metaverse, 1(1), s.9-12.
  • Oppenheim, Charles. (1993). "Virtual reality and the virtual library", Information Services and Use (13):215-227.
  • Özdemir, D., & Öztürk, F. (2022). The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction. International Journal of Human–Computer Interaction, 38 (16), 1487-1503, DOI: 10.1080/10447318.2022.2045070
  • Özkahveci, E.; Civek, F. & Ulusoy, G. (2022). “Endüstri 5.0 Döneminde Metaverse (Kurgusal Evren)’Ün Yeri”, Journal of Social, Humanities and Administrative Sciences, 8(50):398-409.
  • Rathnayake W. G. R. M. P. S., (2018) "Usage of Mixed Reality for Military Simulations," International Conference on Current Trends towards Converging Technologies (ICCTCT), 2018, pp. 1-5, doi: 10.1109/ICCTCT.2018.8550993.
  • Reznek M, Harter P, Krummel T. (2002) Virtual Reality and Simulation: Training the Future Emergency Physician. Academic Emergency Medicine, 9(1): 78-87.
  • Scoble, R. & Israel, S. (2017). The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. USA: Patrick Brewster Press.
  • Shen G., Dai J., Moustafa H. and Zhai L., (2021) "5G and Edge Computing Enabling Experience Delivery Network (XDN) for Immersive Media," IEEE 22nd International Conference on High Performance Switching and Routing (HPSR), 2021, pp. 1-7, doi: 10.1109/HPSR52026.2021.9481809.
  • Siglin T. (2018) AR, MR, XR and VR Streaming: Understanding the 4 R’s, WOWZA, https://www.wowza.com/blog/ar-mr-xr-and-vr-streaming-understanding-the-4-rs
  • Stone, Robert J. (1991). "Virtual reality and cyberspace: From science fiction to science fact", Information Services and Use (11): 283-300.
  • Sung Eunyoung (Christine), Sujin Bae, Dai-In Danny Han, Ohbyung Kwon, (2021). Consumer engagement via interactive artificial intelligence and mixed reality, International Journal of Information Management, Volume 60, 102382, ISSN 0268-40 12, https://doi.org/10.1016/j.ijinfomgt.2021.102382
  • Tang YM, Au KM, Yohana Leung, (2018) Comprehending products with mixed reality: Geometric relationships and creativity, International Journal of Engineering Business Management, https://doi.org/10.1177/1847979018809599
  • Varina R. (2021) I Cheated on My Husband by Fucking a Virtual Reality Porn Star, and I Want to Do It Again—IRL, Cosmopolitan, https://www.cosmopolitan.com/sex-love/a35843984/virtual-reality-sex-review/
  • Wiederhold BK. Lessons Learned as We Begin the Third Decade of Virtual Reality. Cyberpsychology, Behavior, and Social Networking, 2016; 19(10): 577-578.
  • Yang Qinglin, Zhao Yetong, Huang Huawei, Zheng Zibin (2022) Fusing Blockchain and AI with Metaverse: A Survey, Journal of Computer Science Computers and Society, https://arxiv.org/abs/2201.03201
  • Yang, J., Sasikumar, P., Bai, H. et al. (2020). The effects of spatial auditory and visual cues on mixed reality remote collaboration. J Multimodal User Interfaces 14, 337–352 https://doi.org/10.1007/s12193-020-00331-1
  • Yengin, D. ve Bayrak, T. (2017). Sanal Gerçeklik - VR. İstanbul: Der publications.

Sanal Gerçekliği ve Artırılmış Gerçekliği Bir Sonraki Seviyeye Taşımak: Karma Gerçeklik ile Yapay Zeka

Yıl 2022, , 131 - 148, 31.12.2022
https://doi.org/10.33461/uybisbbd.1190125

Öz

Sanal gerçeklik (VR) ve artırılmış gerçeklik (AR) önemli bir heyecan vermişti, ancak Karma gerçeklik (MR) hayal ettiklerinin ötesinde otantik bir deneyim sunmakta ve bu heyecan verici deneyimi bir sonraki seviyeye taşımaktadır. MR, sanal verileri doğal nesnelerle denkleştirerek ve gerçekçi fiziksel ve duygusal etkileşimler oluşturarak, dijital nesneler gerçek ortamlarda doğal nesneler gibi konumlandırılmakta ve gerçek nesnelerle hizalanarak gerçek zamanlı olarak gerçekleşme sağlanabilmektedir. Metaverse'in ortaya çıkmasıyla, gerçeklik kavramları hem işletmeler hem de akademi tarafından yeniden tanımlanmakta ve vurgulanmaktadır. Metaverse, fiziksel dünyadaki varlığımızın bir kopyasını ve alternatifini oluşturarak var olabileceğimiz sanal ve geçişli bir yapı olarak tanımlandığından, ticari değer ve yüksek teknoloji yönlerinin yanı sıra mistik, manevi ve dini bakış açıları içerebilir. Bu çalışmada multidisipliner analizler ve değerlendirmeler ile sadece fizikselden sanala geçişin değil, aynı zamanda verilerin fiziksel konuma, nesnelere veya sensörlere aktarılması yoluyla sanaldan fiziksele geçişin sağlanabileceği sorgulanmaktadır.

Kaynakça

  • 3dforscience (2020) Differences between VR, AR and MR, https://3dforscience.com/differences-between-vr-ar-and-mr/
  • Ağralı, Ö. ve Aydın, Ö. (2021). "Tweet Classification and Sentiment Analysis on Metaverse Related Messages", Journal of Metaverse, 1(1), s.25-30.
  • Aleksandrovich, A. & Gomes, L. (2020). Shared multisensory sexual arousal in virtual reality (VR) environments. Paladyn, Journal of Behavioral Robotics, 11(1), 379-389. https://doi.org/10.1515/pjbr-2020-0018
  • Antoniou P. E., Dafli E., Arfaras G. and Bamidis P. D., (2016) "Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case," 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS), 2016, pp. 132-137, DOI: 10.1109/IUCC-CSS.2016.026.
  • Avzal, A., Özdemir, D., & Erarslan, K. (2022). Aizanoi Antik Kentinin Artırılmış ve Sanal Gerçeklik Teknolojileri Kullanılarak Turistik Amaçlı Tanıtım Uygulamala Örneklerinin Tasarımı. Eskişehir Türk Dünyası Uygulama ve Araştırma Merkezi Bilişim Dergisi, 3(2), 66-73.
  • Aydin, İ. H. (2021) Metaverse ve Sonrası, Luminosophy, https://www.acapublishing.com/ dosyalar/baski/LUMINOSOPHY_2021_566.pdf
  • Barbaros, I. (2020) Sinema ve Sanal Gerçekliğin Ortak Geleceği Üzerine Bir Değerlendirme, Yaşar Üniversitesi Master Tezi
  • Birt, J., Moore, E., & Cowling, M. (2017). Improving paramedic distance education through mobile mixed reality simulation. Australasian Journal of Educational Technology, 33(6). https://doi.org/10.14742/ajet.3596
  • Borandag, E. & Yücalar, F. (2020). Arttirilmiş gerçeklik ile scrum task board uygulaması. Uluslararası Yönetim Bilişim Sistemleri ve Bilgisayar Bilimleri Dergisi, 4 (1), 1-12. DOI: 10.33461/uybisbbd.652366
  • Bray B., Mcculloch J., Schonning N., Zeller M. (2018). What is mixed reality?. https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality
  • Burdea, G. ve Coiffet P.(1994). Virtual Reality Technology. Paris: Wiley-Interscience, Hermes.
  • Carbotte K. (2018). Lenovo Explorer Windows Mixed Reality Headset Review: A Low-Cost VR OnRamp. https://www.tomshardware.com/reviews/lenovo-explorer-windows-mixed-realityvr,5468.html.
  • Cem H. (2021) Karma Gerçeklik, Haber24, https://t24.com.tr/yazarlar/hayri-cem-haftalik/karma-gerceklik,29959
  • Cem Hayri, (2020) Augmented Reality, T24, June 30, URL: https://t24.com.tr/yazarlar/hayri-cem-haftalik/artirilmis-gerceklik,27213
  • Damar, M. (2021). "Metaverse Shape of Your Life for Future: A Bibliometric Snapshot", Journal of Metaverse, 1(1), s.1-8.
  • Demirci Ş. (2018) Sağlık Hizmetlerinde Sanal Gerçeklik Teknolojileri, nönü Üniversitesi Sağlık Hizmetleri Meslek Yüksekokulu Dergisi, ISSN: 2147-7892, Cilt 6, Sayı 1(2018) 35-46
  • Doko, E. (2021). Alternatif bir dünya arayışı: Metaverse. Lacivert, 85, 79-81.
  • Ergün O., Akın Ş., Dino İ. G. and Surer E., (2019) "Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis," IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 914-915, doi: 10.1109/VR.2019.8798180.
  • Ferhat S. (2016) Dijital Dünyanın Gerçekliği, Gerçek Dünyanın Sanallığı Bir Dijital Medya Ürünü Olarak Sanal Gerçeklik, TRT Akademi ISSN 2149-9446 Cilt 01 Sayı 02 Temmuz Dijital Medya Sayısı
  • Frenkel S., Browning K., (2021) The Metaverse's Dark Side: Here Come Harassment and Assaults, NYTIMES, https://www.nytimes.com/2021/12/30/technology/metaverse-harassment-assaults.html
  • Grau, O. (2003). Virtual Art: From Illusion to Immersion. Cambridge: MIT Press.
  • Holonext, Admin, (2019) What is Mixed Reality? 02.01. 2019, URL: https://holonext.com/karma-gercelik-nedir/
  • Huang, W., Alem, L., Tecchia, F. et al. Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration. J Multimodal User Interfaces 12, 77–89 (2018). https://doi.org/10.1007/s12193-017-0250-2
  • Intel (2021) Comparison between VR, AR and MR: What do you need to know?, https://www.intel.es/content/www/es/es/tech-tips-and-tricks/virtual-reality-vs-augmented-reality.html
  • İpek, A.R. (2020) Naming And Identification Problems At Augmented Reality, Virtual Reality And Mixed Reality, IDIL, s. 1061–1072. https://doi.org/10.7816/idil-09-71-0
  • Kalkan, N. (2021). "Metaverse Evreninde Sporun Bugünü ve Geleceğine Yönelik Bir Derleme", Ulusal Spor Bilimleri Dergisi, 5(2), s.163-174
  • Kaspersky (2021) What are the Security and Privacy Risks of VR and AR, https://me-en.kaspersky.com/resource-center/threats/security-and-privacy-risks-of-ar-and-vr
  • Kayabaşı, Y. (2005) Sanal Gerçeklik Ve Eğitim Amaçli Kullanilmasi, The Turkish Online Journal of Educational Technology – TOJET July 2005 ISSN: 1303-6521 volume 4 Issue 3
  • Kiiro (2020) Realistic, Interactive VR Sex Is Finally Here, and It's Affordable, Futurism, https://futurism.com/vr-sex-kiiroo-titan-headset-vibrating-stroker
  • Kurbanoğlu S. (1996) Sanal Gerçeklik: Gerçek Mi, Değil Mi?, Türk Kütüphaneciliği 10,1, 21-31, http://www.openaccess.hacettepe.edu.tr:8080/xmlui/bitstream/handle/11655/10496/1461-2921-1-PB.pdf?sequence=1&isAllowed=y
  • Kuş, O. (2021). Metaverse: ‘Dijital Büyük Patlamada’ Fırsatlar ve Endişelere Yönelik Algılar . Intermedia International E-journal, 8 (15) , 245-266 . DOI: 10.21645/intermedia.2021.109
  • Milgram, P. & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information Systems, Vol E77-,D, No.12, 1-15.
  • Nalbant, K. G. & Uyanık, Ş. (2021). "Computer Vision in The Metaverse", Journal of Metaverse, 1(1), s.9-12.
  • Oppenheim, Charles. (1993). "Virtual reality and the virtual library", Information Services and Use (13):215-227.
  • Özdemir, D., & Öztürk, F. (2022). The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction. International Journal of Human–Computer Interaction, 38 (16), 1487-1503, DOI: 10.1080/10447318.2022.2045070
  • Özkahveci, E.; Civek, F. & Ulusoy, G. (2022). “Endüstri 5.0 Döneminde Metaverse (Kurgusal Evren)’Ün Yeri”, Journal of Social, Humanities and Administrative Sciences, 8(50):398-409.
  • Rathnayake W. G. R. M. P. S., (2018) "Usage of Mixed Reality for Military Simulations," International Conference on Current Trends towards Converging Technologies (ICCTCT), 2018, pp. 1-5, doi: 10.1109/ICCTCT.2018.8550993.
  • Reznek M, Harter P, Krummel T. (2002) Virtual Reality and Simulation: Training the Future Emergency Physician. Academic Emergency Medicine, 9(1): 78-87.
  • Scoble, R. & Israel, S. (2017). The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. USA: Patrick Brewster Press.
  • Shen G., Dai J., Moustafa H. and Zhai L., (2021) "5G and Edge Computing Enabling Experience Delivery Network (XDN) for Immersive Media," IEEE 22nd International Conference on High Performance Switching and Routing (HPSR), 2021, pp. 1-7, doi: 10.1109/HPSR52026.2021.9481809.
  • Siglin T. (2018) AR, MR, XR and VR Streaming: Understanding the 4 R’s, WOWZA, https://www.wowza.com/blog/ar-mr-xr-and-vr-streaming-understanding-the-4-rs
  • Stone, Robert J. (1991). "Virtual reality and cyberspace: From science fiction to science fact", Information Services and Use (11): 283-300.
  • Sung Eunyoung (Christine), Sujin Bae, Dai-In Danny Han, Ohbyung Kwon, (2021). Consumer engagement via interactive artificial intelligence and mixed reality, International Journal of Information Management, Volume 60, 102382, ISSN 0268-40 12, https://doi.org/10.1016/j.ijinfomgt.2021.102382
  • Tang YM, Au KM, Yohana Leung, (2018) Comprehending products with mixed reality: Geometric relationships and creativity, International Journal of Engineering Business Management, https://doi.org/10.1177/1847979018809599
  • Varina R. (2021) I Cheated on My Husband by Fucking a Virtual Reality Porn Star, and I Want to Do It Again—IRL, Cosmopolitan, https://www.cosmopolitan.com/sex-love/a35843984/virtual-reality-sex-review/
  • Wiederhold BK. Lessons Learned as We Begin the Third Decade of Virtual Reality. Cyberpsychology, Behavior, and Social Networking, 2016; 19(10): 577-578.
  • Yang Qinglin, Zhao Yetong, Huang Huawei, Zheng Zibin (2022) Fusing Blockchain and AI with Metaverse: A Survey, Journal of Computer Science Computers and Society, https://arxiv.org/abs/2201.03201
  • Yang, J., Sasikumar, P., Bai, H. et al. (2020). The effects of spatial auditory and visual cues on mixed reality remote collaboration. J Multimodal User Interfaces 14, 337–352 https://doi.org/10.1007/s12193-020-00331-1
  • Yengin, D. ve Bayrak, T. (2017). Sanal Gerçeklik - VR. İstanbul: Der publications.
Toplam 49 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Ahmet Efe 0000-0002-2691-7517

Yayımlanma Tarihi 31 Aralık 2022
Yayımlandığı Sayı Yıl 2022

Kaynak Göster

APA Efe, A. (2022). Taking Virtual Reality and Augmented Reality to The Next Level: Artificial Intelligence with Mixed Reality. International Journal of Management Information Systems and Computer Science, 6(2), 131-148. https://doi.org/10.33461/uybisbbd.1190125