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Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum

Sayı: Sanatta Dijitalizm Özel Sayısı 28 Kasım 2024
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Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum

Öz

With the invention of computer and internet technologies, a new cultural paradigm of living has been established. This culture started to manifest itself across various platforms within the digital world. Major museums around the globe have created virtual museums in digital environments to exhibit their collections to a worldwide audience. These three-dimensional virtual museums, primarily designed for informational purposes, lack interactive features. As stated by ICOM (International Council of Museums) virtual museums are classified into three types: brochure, content, and educational. In these virtual spaces, there is no direct interaction. However, the most advanced environment to exhibit history and art at a higher level to audiences is digital games. Far from being purely entertainment-driven, these digital platforms exhibit significant cultural reflections, attracting millions of users globally. Among the many subgenres of digital games, those rooted in history, mythology, and culture can be considered digital museums or even prospective archives. This study aims to compare such historically inspired games, which authentically reflect the cultural and artistic elements of their respective periods and allow detailed exploration, with virtual museums. It will examine whether these games can be evaluated within the scope of virtual museums. Ultimately, this study argues for a re-evaluation of the scientific perspective on digital games in the context of the current digital age.

Anahtar Kelimeler

Art History, digital art, game, Egpyt, virtual museum, digital culture, Assassin’s Creed

Kaynakça

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  8. Li, YC, Liew, AWC, Su, WP. (2012). The digital museum: Challenges and solution. 8 th. International Conference on Information Science and Digital Content Technology, Jeju. 646-649.
  9. Nationalgeographic. (2022, November 17). National Geographic Museum. https://www.nationalgeographic.org/society/visit-our-museum/
  10. Özkarakaş, E. & Atılgan, N. Ş. (2023). Examination of digital games content in the context of intangible and tangible cultural heritage. RumeliDE Journal of Language and Literature Studies, 34, 898-911. DOI: 10.29000/rumelide.1317112

Kaynak Göster

APA
Gökler, B. M. (2024). Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum. Yedi, Sanatta Dijitalizm Özel Sayısı, 317-326. https://doi.org/10.17484/yedi.1438081
AMA
1.Gökler BM. Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum. yedi. 2024;(Sanatta Dijitalizm Özel Sayısı):317-326. doi:10.17484/yedi.1438081
Chicago
Gökler, Burak Muhammet. 2024. “Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum”. Yedi, sy Sanatta Dijitalizm Özel Sayısı: 317-26. https://doi.org/10.17484/yedi.1438081.
EndNote
Gökler BM (01 Kasım 2024) Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum. Yedi Sanatta Dijitalizm Özel Sayısı 317–326.
IEEE
[1]B. M. Gökler, “Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum”, yedi, sy Sanatta Dijitalizm Özel Sayısı, ss. 317–326, Kas. 2024, doi: 10.17484/yedi.1438081.
ISNAD
Gökler, Burak Muhammet. “Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum”. Yedi. Sanatta Dijitalizm Özel Sayısı (01 Kasım 2024): 317-326. https://doi.org/10.17484/yedi.1438081.
JAMA
1.Gökler BM. Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum. yedi. 2024;:317–326.
MLA
Gökler, Burak Muhammet. “Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum”. Yedi, sy Sanatta Dijitalizm Özel Sayısı, Kasım 2024, ss. 317-26, doi:10.17484/yedi.1438081.
Vancouver
1.Burak Muhammet Gökler. Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum. yedi. 01 Kasım 2024;(Sanatta Dijitalizm Özel Sayısı):317-26. doi:10.17484/yedi.1438081