Evaluation of Digital Games with Historical Narrative within the Scope of Virtual Museum
Öz
Anahtar Kelimeler
Art History, digital art, game, Egpyt, virtual museum, digital culture, Assassin’s Creed
Kaynakça
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- Bryce, J., & Rutter, J. (2006). An introduction to understanding digital games. In J. Rutter, & J. Bryce (Eds.), Understanding Digital Games (1-17). SAGE. http://www.uk.sagepub.com/upm-data/9768_36401ch1.pdf
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- Nationalgeographic. (2022, November 17). National Geographic Museum. https://www.nationalgeographic.org/society/visit-our-museum/
- Özkarakaş, E. & Atılgan, N. Ş. (2023). Examination of digital games content in the context of intangible and tangible cultural heritage. RumeliDE Journal of Language and Literature Studies, 34, 898-911. DOI: 10.29000/rumelide.1317112