3 BOYUTLU GÖRSELLEŞTİRMEDE KULLANILAN KABARTMA TEKNİKLERİNİN KARŞILAŞTIRILMASI
Öz
Anahtar Kelimeler
Kaynakça
- Zheng, D. (2021, July). Research on application of computer 3d modeling technology in ceramic tea set design. In Journal of Physics: Conference Series (Vol. 1961, No. 1, p. 012058). IOP Publishing.
- Bailey, M., & Cunningham, S. (2016). Graphics shaders: theory and practice. CRC Press.
- Kilgard, M. J. (2000, July). A practical and robust bump-mapping technique for today’s GPUs. In Game Developers Conference 2000 (pp. 1-39).
- Wong, A., & Bishop, W. (2006). Adaptive normal map compression for 3d video games. Proc Future Play. Olano, M., & Baker, D. (2010, February). Lean mapping. In Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (pp. 181-188).
- Murphy, C., Mudur, S., Holden, D., Carbonneau, M. A., Ghafourzadeh, D., & Beauchamp, A. (2021). Artist guided generation of video game production quality face textures. Computers & Graphics, 98, 268-279.
- Risser, E. (2007, August). Rendering 3D volumes using per-pixel displacement mapping. In Proceedings of the 2007 ACM SIGGRAPH symposium on Video games (pp. 81-87).
- Peercy, M., Airey, J., & Cabral, B. (1997, August). Efficient bump mapping hardware. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques (pp. 303-306).
- Qian, K., Li, Y., Xu, H., Xu, X., Zhang, J., Dong, K., & Li, H. (2023). Normal mapping and normal transfer for geometric dynamic models. Multimedia Tools and Applications, 1-18.
Ayrıntılar
Birincil Dil
Türkçe
Konular
Fotoğraf, Video ve Lens Tabanlı Uygulama, Görsel Sanatlar (Diğer)
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
18 Ocak 2024
Yayımlanma Tarihi
26 Ocak 2024
Gönderilme Tarihi
5 Aralık 2023
Kabul Tarihi
18 Ocak 2024
Yayımlandığı Sayı
Yıl 2023 Cilt: 10 Sayı: 2