Araştırma Makalesi

Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising

Cilt: 2 Sayı: 2 30 Kasım 2016
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Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising

Öz

It has been long known that there are different ways of communicating promotional messages with branded entertainments. Among all, the two of them are notable; communicating the message through advergames and integrating the message/brand in the game; known as in game advertising (IGA). Deriving the positive effects of both from the literature, different variables that may reduce or increase the ecacy of them are studied. This study is an attempt to understand the effect of different variables on affective responses to advergames. In the paper, it is suggested from the literature that cognitive overload affects affective responses (i.e. attitudes toward the branded entertainment and the main brand that the game is specifically designed for) of game players. The authors aim to develop hypotheses trying to explain the effect of cognitive overload stimuli on the attitudes of the gamers. In the paper authors also suggested hypotheses about how involvement may affect cognitive overload outcomes. All those hypotheses are developed both for the advergames and IGA. As the last section, future research that will help to test these hypotheses are provided.

Anahtar Kelimeler

Kaynakça

  1. An, S., & Stern, S. (2011). "Mitigating the eects of advergames on children", Journal of Advertising, Vol.40, No.1, pp.43-56.
  2. An, S. & Kang, H. (2014). "Advertising or Games?", International Journal of Advertising, Vol.33, No.3, pp.509-532.
  3. Bailey, R., Wise, K., & Bolls, P. (2009). "How avatar customizability aects children's arousal and subjective presence during junk food?sponsored online video games", CyberPsychology & Behavior, Vol.12, No.3, pp.277-283.
  4. Beilock, S. L., & Ramirez, G. (2011). "On the Interplay of Emotion and Cognitive Control: Implications for Enhancing Academic Achievement", Psychology of learning and motivation-advances in research and theory, Vol.55, p.137.
  5. Bellman, S., Kemp, A., Haddad, H., & Varan, D. (2014). "The eectiveness of advergames compared to television commercials and interactive commercials featuring advergames", Computers in Human Behavior, Vol.32, pp.276-283.
  6. Besharat, A., Kumar, A., Lax, J. R., & Rydzik, E. J. (2013). "Leveraging virtual attribute experience in video games to improve brand recall and learning", Journal of Advertising, Vol.42, No.2-3, pp.170-182.
  7. Brennan, I., Dubas, K. M., & Babin, L. A. (1999). "The inuence of product-placement type & exposure time on product-placement recognition", International Journal of Advertising, Vol.18, No.3, pp.323-337.
  8. Brennan, I., & Babin, L. A. (2004). "Brand placement recognition: The inuence of presentation mode and brand familiarity", Journal of Promotion Management, Vol.10, No.1-2, pp.185-202.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yazarlar

Ayşegül Sağkaya Güngör Bu kişi benim

Yayımlanma Tarihi

30 Kasım 2016

Gönderilme Tarihi

5 Ocak 2017

Kabul Tarihi

29 Kasım 2016

Yayımlandığı Sayı

Yıl 2016 Cilt: 2 Sayı: 2

Kaynak Göster

APA
Sağkaya Güngör, A., & Ozansoy Çadırcı, T. (2016). Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising. Yildiz Social Science Review, 2(2), 91-106. https://izlik.org/JA28HD33PA
AMA
1.Sağkaya Güngör A, Ozansoy Çadırcı T. Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising. YSSR. 2016;2(2):91-106. https://izlik.org/JA28HD33PA
Chicago
Sağkaya Güngör, Ayşegül, ve Tuğçe Ozansoy Çadırcı. 2016. “Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising”. Yildiz Social Science Review 2 (2): 91-106. https://izlik.org/JA28HD33PA.
EndNote
Sağkaya Güngör A, Ozansoy Çadırcı T (01 Kasım 2016) Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising. Yildiz Social Science Review 2 2 91–106.
IEEE
[1]A. Sağkaya Güngör ve T. Ozansoy Çadırcı, “Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising”, YSSR, c. 2, sy 2, ss. 91–106, Kas. 2016, [çevrimiçi]. Erişim adresi: https://izlik.org/JA28HD33PA
ISNAD
Sağkaya Güngör, Ayşegül - Ozansoy Çadırcı, Tuğçe. “Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising”. Yildiz Social Science Review 2/2 (01 Kasım 2016): 91-106. https://izlik.org/JA28HD33PA.
JAMA
1.Sağkaya Güngör A, Ozansoy Çadırcı T. Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising. YSSR. 2016;2:91–106.
MLA
Sağkaya Güngör, Ayşegül, ve Tuğçe Ozansoy Çadırcı. “Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising”. Yildiz Social Science Review, c. 2, sy 2, Kasım 2016, ss. 91-106, https://izlik.org/JA28HD33PA.
Vancouver
1.Ayşegül Sağkaya Güngör, Tuğçe Ozansoy Çadırcı. Impact of Involvement and Cognitive Load on Affective Responses to Advergames and In-Game Advertising. YSSR [Internet]. 01 Kasım 2016;2(2):91-106. Erişim adresi: https://izlik.org/JA28HD33PA