Designing a Large Language Model-Based AI System for Dynamic Difficulty Adjustment in Digital Games
Abstract
Keywords
References
- Brown, T. B., Mann, B., Ryder, N., Subbiah, M., Kaplan, J., Dhariwal, P., … & Amodei, D. (2020). Language models are few-shot learners. arXiv preprint arXiv:2005.14165. https://doi.org/10.48550/arXiv.2005.14165 google scholar
- Cameirão, M. S., Bermúdez i Badia, S., Duarte, E., & Verschure, P. F. M. J. (2009). The Rehabilitation Gaming System: A review. Studies in Health Technology and Informatics, 145, 65–83. https://doi.org/10.3233/978-1-60750-018-6-65 google scholar
- Chen, J. (2007). Flow in games (and everything else). Communications of the ACM, 50(4), 31-34. https://doi.org/10.1145/1232743.1232769 google scholar
- Colwell, A. M., & Glavin, F. G. (2018). Colwell's castle defence: a custom game using dynamic difficulty adjustment to increase player enjoyment. arXiv preprint arXiv:1806.04471. google scholar
- Cowley, B., Charles, D., Black, M., & Hickey, R. (2008). Toward an understanding of flow in video games. Computers in Entertainment (CIE), 6(2), 1-27. https://doi.org/10.1145/1371216.1371223 google scholar
- Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper and Row. google scholar
- Csikszentmihalyi, M. (1997). Finding flow: The psychology of engagement with everyday life. Basic Books. google scholar
- Csikszentmihalyi, M. (2014). Applications of flow in human life. Springer. google scholar
Details
Primary Language
English
Subjects
Information Systems User Experience Design and Development, Graphics, Augmented Reality and Games (Other), Human-Computer Interaction, Machine Learning (Other), Natural Language Processing, Design (Other)
Journal Section
Research Article
Authors
Onur Aşkın
*
0000-0002-1928-474X
Türkiye
Publication Date
June 30, 2025
Submission Date
April 5, 2025
Acceptance Date
May 22, 2025
Published in Issue
Year 2025 Volume: 9 Number: 1