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Contemporary Educational Technology

Volume: 7 Issue: 2, 6/1/16

Year: 2016

Articles

 

1. An Investigation of Human-Computer Interaction Approaches Beneficial to Weak Learners in Complex Animation Learning

Yu-fang Yeh

Page : 111-122
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2. Student Preference of a Customized, Open-Access Multi-touch Digital Textbook in a Graduate Education Course

Michael S. Mills

Page : 123-137
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3. Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory

Katja Fleischman , Ellen Ariel

Page : 138-159
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4. Internet Usage Habits as a Part of Distance Higher Education

Firat Tufan

Page : 160-173
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5. Literature Review of Faculty-perceived Usefulness of Instructional Technology in Classroom Dynamics

Alexandra Salas

Page : 174-186
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Book Review

 

6. Book Review: Universal Design for Learning in the Classroom

Page : 187-189
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  • Archive
    • Volume: 6 Issue: 4, 12/1/15
    • Volume: 7 Issue: 1, 3/1/16
    • Volume: 7 Issue: 2, 6/1/16
    • Volume: 7 Issue: 3, 9/1/16
    • Volume: 7 Issue: 4, 10/16/16