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Dijital Ortamda Sanal Para ile Gerçekleştirilen E-Spor Faaliyetlerinin TMS/TFRS Kapsamında Muhasebeleştirilmesine İlişkin Bir Yaklaşım

Year 2021, Issue: 25, 34 - 42, 31.08.2021
https://doi.org/10.31590/ejosat.893280

Abstract

Tüm dünyada teknoloji alanında yaşanan hızlı gelişmelere paralel olarak yaygınlaşan internet kullanımı, spor alanındaki müsabakalara da yeni bir boyut kazandırmıştır. Bu bağlamda elektronik spor, kısaca e-Spor olarak da nitelendirilebilen bu faaliyet katılımcıların dijital ortamda online katılımıyla gerçekleştirilen bir spor müsabakasıdır. Dünyada yoğun ilgi gören e-Spor Türkiye’de de sayıca büyük bir kullanıcı kitlesi yakalamayı başarmıştır. Ücretli e-Spor oyunlarında kullanılan ödeme seçeneklerinden birisi olarak ödemenin dijital ortamda sanal para ile gerçekleştirilmesi bu işlemlerin TMS/TFRS’ye göre kayıt altına alınmasında, Türkiye’de sanal paraya ilişkin düzenlemelerinde göz önünde bulundurulmasını zorunlu kılmaktadır. Bu bağlamda çalışmada dijital ortamda gerçekleşen e-Spor faaliyetlerinde ödemenin sanal para ile gerçekleştirilmesi durumunda, ilgili işlemlerin TMS/TFRS’ye uygun olarak maddi olmayan duran varlıklar hesap başlığı altında değerlendirilmesi konusuna açıklık getirilmesi ve ilgili işlemlerin muhasebeleştirilmesine ilişkin örnek muhasebe kayıtlarının sunulması amaçlanmıştır.

References

  • Abbas, B. K., & Jasim, I. A. & Nsaif. W. S. (2019). “A Comparative Study of the Growth of Electronic Sports in the World and the Important Global E-Sports Achievements”. International Journal of Computer Science and Mobile Computing 8(1):144-53.
  • Ankara Kalkınma Ajansı Raporu. (2016). dijital oyun sektörü raporu. https://www.ankaraka.org.tr/archive/files/yayinlar/ankaraka-dijital-oyun-sektoru.pdf, ss. 9
  • Aslantaş Ateş, B. (2016). "Kripto Para Birimleri, Bitcoin ve Muhasebesi", Çankırı Karatekin Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 7(1): 349-366
  • Çelik, E., (2012), “Türkiye Finansal Raporlama Standartları (TFRS)’ nın Varlıkların Değerlemesi Hususunda Getirdiği Yenilikler: Serbest Muhasebeci Mali Müşavirlerin Bilgi Düzeylerinin Tespitine Yönelik Bir Araştırma”, Çukurova Üniversitesi, Sosyal Bilimler Enstitüsü, Doktora Tezi, Adana, ss. 174.
  • European Central Bank. (2012). Virtual Currency Schemes. Frankfurt am Main: European Central Bank. ISBN: 978-92-899-0862-7, ss. 11.
  • Guo, J., & Chow. A. (2008). “Virtual Money Systems: A Phenomenal Analysis”. 10th IEEE Conference on E-Commerce Technology and the Fifth IEEE Conference on Enterprise Computing, E-Commerce and E-Services. 10th IEEE Conference on E-Commerce Technology and the Fifth IEEE Conference on Enterprise Computing. Doi: 10.1109/CECandEEE.2008.91, pp. 267-272.
  • Hallmann, K., & Giel, T. (2018). “ESports – Competitive Sports or Recreational Activity?” Sport Management Review 21(1):14-20. doi: 10.1016/j.smr.2017.07.011. pp. 14-20.
  • Hamari, J., & Sjöblom, M., (2017). “What is eSports and why do people watch it?” Internet Research 27(2):211-32. ISSN: 1066-2243, doi: 10.1108/IntR-04-2016-0085. pp. 211-232. https://www.esportsearnings.com/. (2021). “Top 100 Highest Earnings for United States - Esports Player Rankings : Esports Earnings”. (https://www.esportsearnings.com/countries/us).
  • IFRS, Staff Paper, Holdings of Cryptocurrencies. (https://cdn.ifrs.org/-/media/feature/meetings/2019/june/ifric/ap12-holdings-of-cryptocurrencies.pdf).
  • Kamu Gözetimi Muhasebe ve Denetim Standartları Kurumu (KGK), (2019), Finansal Tablo Örnekleri ve Kullanım Rehberi. (www.kgk.gov.tr/Portalv2Uploads/files/Duyurular/v2/Diger/Finansal_Tablo_Ornekleri_20.5.2013.pdf).
  • Karaçalı, Cemal. (2019), “Kripto paraların muhasebeleştirilmesi: bir uygulama”. Yüksek Lisans Tezi, Bartın Üniversitesi, Sosyal Bilimler Enstitüsü.
  • Kamu Gözetimi Muhasebe ve Denetim Standartları Kurumu (KGK), (2019), TMS 38 Maddi Olmayan Duran Varlıklar. (https://kgk.gov.tr/Portalv2Uploads/files/Duyurular/v2/TMS/TMS_2020/TMS%2038.pdf).
  • Kılınç, K. (2019). “2019 Yılının En Çok Gelir Elde Eden Oyunları Açıklandı”. Webtekno. (https://www.webtekno.com/2019-yilinin-en-cok-kazanan-oyunlari-h83077.html).
  • Koç, F., (2018), "TMS/TFRS ile Vergi Mevzuatındaki Değerleme Farklılıklarının Finansal Durum Tablosu Üzerine Etkisi: Bist'deki İşletmelerin Uygulamaları Üzerine Bir Analiz", Süleyman Demirel Üniversitesi, Sosyal Bilimler Enstitüsü, Doktora Tezi, Isparta, ss. 139-140.
  • Lee, D., & Schoenstedt, L. J. (2011). “Comparison of ESports and Traditional Sports Consumption Motives”. ICHPER-SD Journal of Research 6(2):39-44.
  • Macey, J., & Hamari, J.(2018). “Investigating Relationships between Video Gaming, Spectating Esports, and Gambling”. Computers in Human Behavior (80):344-53. doi: 10.1016/j.chb.2017.11.027.
  • Parry, j. (2019). “E-sports are Not Sports”. Sport, Ethics and Philosophy, ISSN: 1751-1321. 13(1):3-18. doi: 10.1080/17511321.2018.1489419. Pelucio-Grecco, M. C., & Santos Neto, J. P. dos, & Constancio. D. (2020). “Accounting for Bitcoins in Light of IFRS and Tax Aspects”. Revista Contabilidade & Finanças 31(83):275-82. doi: 10.1590/1808-057x201909110.
  • Pluss, M. A., & Bennett, K. J. M. & Novak, A. R., & Panchuk, D., & Coutts, A. J., & Fransen. J. (2019). “Esports: The Chess of the 21st Century”. Frontiers in Psychology (10):1-5. doi: 10.3389/fpsyg.2019.00156.
  • Procházka, D. (2018). “Accounting for Bitcoin and Other Cryptocurrencies under IFRS: A Comparison and Assessment of Competing Models”. The International Journal of Digital Accounting Research (18):161-88.
  • Raiborn, C., & Sivitanides, M. (2015). “Accounting Issues Related to Bitcoins”. Journal of Corporate Accounting & Finance 26(2):25-34. doi: https://doi.org/10.1002/jcaf.22016. Resmî Gazete. Ödeme ve Menkul Kıymet Mutabakat Sistemleri, Ödeme Hizmetleri ve Elektronik Para Kuruluşları Hakkında Kanun. T.C. Sayı: 28690.
  • Seo, Y. (2013). “Electronic sports: A new marketing landscape of the experience economy”. Journal of Marketing Management 29(13-14):1542-60. doi: 10.1080/0267257X.2013.822906.
  • Stancheva, E. (2019). “Accounting for Cryptocurrencies -Some Unanswered Questions and Unresolved Issues”. Sofia University, Faculty of Economics and Business Administration (19):1-17. doi: 10.13140/RG.2.2.19422.28486.
  • Taylor, T. L., & Witkowski, E. (2010). “This Is How We Play It: What a Mega-LAN Can Teach Us About Games”. In Proceedings of the Fifth International Conference on the Foundations of Digital Games. ACM. pp.195-202.
  • Wagner, M. G. On the Scientific Relevance of eSports. In Conference on Internet Computing & Conference on Computer Games Development.
  • Warman, P. (2017). Global Esports Market Report. Newzoo.
  • Warr, P. (2014). “eSports in numbers: Five mind-blowing stats”. Red Bull. (https://www.redbull.com/int-en/esports-in-numbers-five-mind-blowing-stats).
  • Witkowski. (2009). Probing the sportiness of eSports. eSports Yearbook 2009, in Christophers, J. and Scholz, T., Books on Demand GmbH, Norderstedt.
  • Witkowski, E. (2012). “On the Digital Playing Field: How We ‘Do Sport’ With Networked Computer Games”. Games and Culture 7(5):349-74. doi: 10.1177/1555412012454222.

An Approaches to Accounting of E-Sports Activities with Virtual Money in the Digital Environment within the Scope of TAS/TFRS

Year 2021, Issue: 25, 34 - 42, 31.08.2021
https://doi.org/10.31590/ejosat.893280

Abstract

The use of the Internet, which has spread all over the world in parallel with the rapid developments in the field of technology, has also given a new dimension to competitions in the field of sports. In this context, this activity, which can also be referred to as electronic sports, or e-sports, is a sporting competition that takes place in the digital environment with online participation of the participants. E-sports, which is attracting a lot of attention in the world, has managed to capture a large user base in Turkey as well. As one of the payment options used in paid e-sports games, payment in the digital environment with virtual money requires that these transactions be considered in the regulations regarding virtual money in Turkey when recording these transactions according to TAS / TFRS. In this context, in this study, it is aimed to clarify the subject of evaluating the related transactions under the intangible fixed assets account heading in accordance with TAS / TFRS and presenting sample accounting records for the accounting of the relevant transactions in case of payment made with virtual money in e-Sports activities realized in digital environment.

References

  • Abbas, B. K., & Jasim, I. A. & Nsaif. W. S. (2019). “A Comparative Study of the Growth of Electronic Sports in the World and the Important Global E-Sports Achievements”. International Journal of Computer Science and Mobile Computing 8(1):144-53.
  • Ankara Kalkınma Ajansı Raporu. (2016). dijital oyun sektörü raporu. https://www.ankaraka.org.tr/archive/files/yayinlar/ankaraka-dijital-oyun-sektoru.pdf, ss. 9
  • Aslantaş Ateş, B. (2016). "Kripto Para Birimleri, Bitcoin ve Muhasebesi", Çankırı Karatekin Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 7(1): 349-366
  • Çelik, E., (2012), “Türkiye Finansal Raporlama Standartları (TFRS)’ nın Varlıkların Değerlemesi Hususunda Getirdiği Yenilikler: Serbest Muhasebeci Mali Müşavirlerin Bilgi Düzeylerinin Tespitine Yönelik Bir Araştırma”, Çukurova Üniversitesi, Sosyal Bilimler Enstitüsü, Doktora Tezi, Adana, ss. 174.
  • European Central Bank. (2012). Virtual Currency Schemes. Frankfurt am Main: European Central Bank. ISBN: 978-92-899-0862-7, ss. 11.
  • Guo, J., & Chow. A. (2008). “Virtual Money Systems: A Phenomenal Analysis”. 10th IEEE Conference on E-Commerce Technology and the Fifth IEEE Conference on Enterprise Computing, E-Commerce and E-Services. 10th IEEE Conference on E-Commerce Technology and the Fifth IEEE Conference on Enterprise Computing. Doi: 10.1109/CECandEEE.2008.91, pp. 267-272.
  • Hallmann, K., & Giel, T. (2018). “ESports – Competitive Sports or Recreational Activity?” Sport Management Review 21(1):14-20. doi: 10.1016/j.smr.2017.07.011. pp. 14-20.
  • Hamari, J., & Sjöblom, M., (2017). “What is eSports and why do people watch it?” Internet Research 27(2):211-32. ISSN: 1066-2243, doi: 10.1108/IntR-04-2016-0085. pp. 211-232. https://www.esportsearnings.com/. (2021). “Top 100 Highest Earnings for United States - Esports Player Rankings : Esports Earnings”. (https://www.esportsearnings.com/countries/us).
  • IFRS, Staff Paper, Holdings of Cryptocurrencies. (https://cdn.ifrs.org/-/media/feature/meetings/2019/june/ifric/ap12-holdings-of-cryptocurrencies.pdf).
  • Kamu Gözetimi Muhasebe ve Denetim Standartları Kurumu (KGK), (2019), Finansal Tablo Örnekleri ve Kullanım Rehberi. (www.kgk.gov.tr/Portalv2Uploads/files/Duyurular/v2/Diger/Finansal_Tablo_Ornekleri_20.5.2013.pdf).
  • Karaçalı, Cemal. (2019), “Kripto paraların muhasebeleştirilmesi: bir uygulama”. Yüksek Lisans Tezi, Bartın Üniversitesi, Sosyal Bilimler Enstitüsü.
  • Kamu Gözetimi Muhasebe ve Denetim Standartları Kurumu (KGK), (2019), TMS 38 Maddi Olmayan Duran Varlıklar. (https://kgk.gov.tr/Portalv2Uploads/files/Duyurular/v2/TMS/TMS_2020/TMS%2038.pdf).
  • Kılınç, K. (2019). “2019 Yılının En Çok Gelir Elde Eden Oyunları Açıklandı”. Webtekno. (https://www.webtekno.com/2019-yilinin-en-cok-kazanan-oyunlari-h83077.html).
  • Koç, F., (2018), "TMS/TFRS ile Vergi Mevzuatındaki Değerleme Farklılıklarının Finansal Durum Tablosu Üzerine Etkisi: Bist'deki İşletmelerin Uygulamaları Üzerine Bir Analiz", Süleyman Demirel Üniversitesi, Sosyal Bilimler Enstitüsü, Doktora Tezi, Isparta, ss. 139-140.
  • Lee, D., & Schoenstedt, L. J. (2011). “Comparison of ESports and Traditional Sports Consumption Motives”. ICHPER-SD Journal of Research 6(2):39-44.
  • Macey, J., & Hamari, J.(2018). “Investigating Relationships between Video Gaming, Spectating Esports, and Gambling”. Computers in Human Behavior (80):344-53. doi: 10.1016/j.chb.2017.11.027.
  • Parry, j. (2019). “E-sports are Not Sports”. Sport, Ethics and Philosophy, ISSN: 1751-1321. 13(1):3-18. doi: 10.1080/17511321.2018.1489419. Pelucio-Grecco, M. C., & Santos Neto, J. P. dos, & Constancio. D. (2020). “Accounting for Bitcoins in Light of IFRS and Tax Aspects”. Revista Contabilidade & Finanças 31(83):275-82. doi: 10.1590/1808-057x201909110.
  • Pluss, M. A., & Bennett, K. J. M. & Novak, A. R., & Panchuk, D., & Coutts, A. J., & Fransen. J. (2019). “Esports: The Chess of the 21st Century”. Frontiers in Psychology (10):1-5. doi: 10.3389/fpsyg.2019.00156.
  • Procházka, D. (2018). “Accounting for Bitcoin and Other Cryptocurrencies under IFRS: A Comparison and Assessment of Competing Models”. The International Journal of Digital Accounting Research (18):161-88.
  • Raiborn, C., & Sivitanides, M. (2015). “Accounting Issues Related to Bitcoins”. Journal of Corporate Accounting & Finance 26(2):25-34. doi: https://doi.org/10.1002/jcaf.22016. Resmî Gazete. Ödeme ve Menkul Kıymet Mutabakat Sistemleri, Ödeme Hizmetleri ve Elektronik Para Kuruluşları Hakkında Kanun. T.C. Sayı: 28690.
  • Seo, Y. (2013). “Electronic sports: A new marketing landscape of the experience economy”. Journal of Marketing Management 29(13-14):1542-60. doi: 10.1080/0267257X.2013.822906.
  • Stancheva, E. (2019). “Accounting for Cryptocurrencies -Some Unanswered Questions and Unresolved Issues”. Sofia University, Faculty of Economics and Business Administration (19):1-17. doi: 10.13140/RG.2.2.19422.28486.
  • Taylor, T. L., & Witkowski, E. (2010). “This Is How We Play It: What a Mega-LAN Can Teach Us About Games”. In Proceedings of the Fifth International Conference on the Foundations of Digital Games. ACM. pp.195-202.
  • Wagner, M. G. On the Scientific Relevance of eSports. In Conference on Internet Computing & Conference on Computer Games Development.
  • Warman, P. (2017). Global Esports Market Report. Newzoo.
  • Warr, P. (2014). “eSports in numbers: Five mind-blowing stats”. Red Bull. (https://www.redbull.com/int-en/esports-in-numbers-five-mind-blowing-stats).
  • Witkowski. (2009). Probing the sportiness of eSports. eSports Yearbook 2009, in Christophers, J. and Scholz, T., Books on Demand GmbH, Norderstedt.
  • Witkowski, E. (2012). “On the Digital Playing Field: How We ‘Do Sport’ With Networked Computer Games”. Games and Culture 7(5):349-74. doi: 10.1177/1555412012454222.
There are 28 citations in total.

Details

Primary Language Turkish
Subjects Engineering
Journal Section Articles
Authors

Feden Koç 0000-0003-4413-5188

Publication Date August 31, 2021
Published in Issue Year 2021 Issue: 25

Cite

APA Koç, F. (2021). Dijital Ortamda Sanal Para ile Gerçekleştirilen E-Spor Faaliyetlerinin TMS/TFRS Kapsamında Muhasebeleştirilmesine İlişkin Bir Yaklaşım. Avrupa Bilim Ve Teknoloji Dergisi(25), 34-42. https://doi.org/10.31590/ejosat.893280