The
clothing industry is quickly becoming a high-tech industry due to rapid
advances in technology which contribute to high quality design, cutting,
stitching and finishing techniques. Furthermore, a designer today has to
improve professional capability according to industry’s requirements. The word
‘designer’ is a broad description covering many different functions. A designer
in a large company may specialize in a particular area and be part of a team,
whilst in a very small company a designer may have to perform all the above
tasks. In both cases they could be handled by using computer aided design
systems at each stage of the design process. Most of the stages are already
presented by specific pattern design systems: and design process in them could be provided in two-dimensional or
in three-dimensional space. A student is a future professional and his
capability has to be considered accordingly to the future state of the science
and technology. That is why, pattern design
systems and virtual three-dimensional models of the garments must be
used as designer's tool in educational process and they must be presented in
all studied courses, though some stages of apparel
design are not formalized yet. However, visual aids and
handout materials are common useful facilities in professional education, and
even if manufacturing does not use such simulation models they might be useful
for the students. Our work is devoted to review of different virtual models of
garments and their particular parts, as well as simulation models of the design
process in sewing industry. Those models were developed by authors and are
recommended for use as visual aids in educational process.
Journal Section | Articles |
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Authors | |
Publication Date | September 1, 2016 |
Published in Issue | Year 2016 Volume: 4 |