Research Article

Digital Game Addiction: A Study On High School Students in Bulanık

Volume: 35 Number: 3 September 23, 2025
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Digital Game Addiction: A Study On High School Students in Bulanık

Abstract

This study aims to investigate digital game addiction among high school students in Muş. The global proliferation of the Internet has led to a significant increase in computer usage rates and the number of digital platform users. Concurrently, shrinking physical playgrounds, growing environmental safety concerns, and rapid advancements in digital media tools have collectively shifted children's preferences from physical to digital spaces. This change means child are now choosing to spend their time on the internet, social media, and digital gaming platforms rather than engaging with friends outdoors. Digital gaming platforms have emerged as a significant alternative to real-life interactions, and the increasing time spent on these platforms has elevated the risk of addiction. Using a quantitative research method, data for this study were collected through a "Personal Information Form" designed by the researchers and a validated and reliable scale developed by Hazar and Hazar (2017). The research involved 405 students across 5 high schools in Bulanık district, Muş province. Analysis of the collected data focused on key aspects of addiction, including difficulties in focusing, procrastination behavior, negative projections, and emotional changes experienced by the students.

Keywords

References

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Details

Primary Language

English

Subjects

Screen and Media Culture

Journal Section

Research Article

Early Pub Date

September 8, 2025

Publication Date

September 23, 2025

Submission Date

November 28, 2024

Acceptance Date

June 24, 2025

Published in Issue

Year 2025 Volume: 35 Number: 3

APA
Alkan, F. (2025). Digital Game Addiction: A Study On High School Students in Bulanık. Firat University Journal of Social Sciences, 35(3), 1087-1100. https://doi.org/10.18069/firatsbed.1592730
AMA
1.Alkan F. Digital Game Addiction: A Study On High School Students in Bulanık. Firat University Journal of Social Sciences. 2025;35(3):1087-1100. doi:10.18069/firatsbed.1592730
Chicago
Alkan, Feryat. 2025. “Digital Game Addiction: A Study On High School Students in Bulanık”. Firat University Journal of Social Sciences 35 (3): 1087-1100. https://doi.org/10.18069/firatsbed.1592730.
EndNote
Alkan F (September 1, 2025) Digital Game Addiction: A Study On High School Students in Bulanık. Firat University Journal of Social Sciences 35 3 1087–1100.
IEEE
[1]F. Alkan, “Digital Game Addiction: A Study On High School Students in Bulanık”, Firat University Journal of Social Sciences, vol. 35, no. 3, pp. 1087–1100, Sept. 2025, doi: 10.18069/firatsbed.1592730.
ISNAD
Alkan, Feryat. “Digital Game Addiction: A Study On High School Students in Bulanık”. Firat University Journal of Social Sciences 35/3 (September 1, 2025): 1087-1100. https://doi.org/10.18069/firatsbed.1592730.
JAMA
1.Alkan F. Digital Game Addiction: A Study On High School Students in Bulanık. Firat University Journal of Social Sciences. 2025;35:1087–1100.
MLA
Alkan, Feryat. “Digital Game Addiction: A Study On High School Students in Bulanık”. Firat University Journal of Social Sciences, vol. 35, no. 3, Sept. 2025, pp. 1087-00, doi:10.18069/firatsbed.1592730.
Vancouver
1.Feryat Alkan. Digital Game Addiction: A Study On High School Students in Bulanık. Firat University Journal of Social Sciences. 2025 Sep. 1;35(3):1087-100. doi:10.18069/firatsbed.1592730