Research Article

Research Trends on Digital Games and Gamification in Nursing Education

Volume: 10 Number: 20 December 21, 2022
TR EN

Research Trends on Digital Games and Gamification in Nursing Education

Abstract

This study aimed to examine the trends of digital games and gamification in nursing education. The document analysis method was carried out by adapting the PRISMA for the bibliometric analysis. 20 articles published on digital games and gamification in nursing education were analyzed. Bibliometric analysis of the metadata of the articles was performed with the Biblioshiny. It is noteworthy that the articles published on digital games and gamification in nursing education have been published mainly in recent years with collaborative work. In the articles, quantitative, qualitative, and mixed design research methods were carried out in different studies. The most related words analysis in the summary section of the publications shows that students, game, and nursing are the most related words. We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.

Keywords

Nursing education, digital game, gamification, research trends, bibliometric analysis

References

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APA
Meşe, S., & Meşe, C. (2022). Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research, 10(20), 734-750. https://doi.org/10.18009/jcer.1175412
AMA
1.Meşe S, Meşe C. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 2022;10(20):734-750. doi:10.18009/jcer.1175412
Chicago
Meşe, Sevinç, and Can Meşe. 2022. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research 10 (20): 734-50. https://doi.org/10.18009/jcer.1175412.
EndNote
Meşe S, Meşe C (December 1, 2022) Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research 10 20 734–750.
IEEE
[1]S. Meşe and C. Meşe, “Research Trends on Digital Games and Gamification in Nursing Education”, JCER, vol. 10, no. 20, pp. 734–750, Dec. 2022, doi: 10.18009/jcer.1175412.
ISNAD
Meşe, Sevinç - Meşe, Can. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research 10/20 (December 1, 2022): 734-750. https://doi.org/10.18009/jcer.1175412.
JAMA
1.Meşe S, Meşe C. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 2022;10:734–750.
MLA
Meşe, Sevinç, and Can Meşe. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research, vol. 10, no. 20, Dec. 2022, pp. 734-50, doi:10.18009/jcer.1175412.
Vancouver
1.Sevinç Meşe, Can Meşe. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 2022 Dec. 1;10(20):734-50. doi:10.18009/jcer.1175412

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