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Research Trends on Digital Games and Gamification in Nursing Education

Cilt: 10 Sayı: 20 21 Aralık 2022
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Research Trends on Digital Games and Gamification in Nursing Education

Öz

This study aimed to examine the trends of digital games and gamification in nursing education. The document analysis method was carried out by adapting the PRISMA for the bibliometric analysis. 20 articles published on digital games and gamification in nursing education were analyzed. Bibliometric analysis of the metadata of the articles was performed with the Biblioshiny. It is noteworthy that the articles published on digital games and gamification in nursing education have been published mainly in recent years with collaborative work. In the articles, quantitative, qualitative, and mixed design research methods were carried out in different studies. The most related words analysis in the summary section of the publications shows that students, game, and nursing are the most related words. We can conclude that game-based learning and gamification are effective in students' active participation in the course, increasing their satisfaction levels, providing motivation, and teaching skills in nursing education.

Anahtar Kelimeler

Nursing education, digital game, gamification, research trends, bibliometric analysis

Kaynakça

  1. Alonso, A. I. L., Martínez, M. E. F., Presa, C. L., Casares, A. M. V., & González, M. P. C. (2018). Experimental classroom games: a didactic tool in palliative care. Revista Da Escola de Enfermagem Da USP, 52. https://doi.org/10.1590/s1980-220x2017007703310
  2. Aria, M., & Cuccurullo, C. (2017). Bibliometrix: An R-tool for comprehensive science mapping analysis. Journal of Informetrics, 11(4), 959–975.
  3. Bayram, S. B., & Caliskan, N. (2019). Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial. Nurse Education Today, 79, 25–31. https://doi.org/10.1016/j.nedt.2019.05.010
  4. Blanié, A., Amorim, M.-A., & Benhamou, D. (2020). Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students. BMC Medical Education, 20(1). https://doi.org/10.1186/s12909-020-1939-6
  5. Boctor, L. (2013). Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study. Nurse Education in Practice, 13(2), 96–100.
  6. Buijs-Spanjers, K. R., Harmsen, A., Hegge, H. H., Spook, J. E., de Rooij, S. E., & Jaarsma, D. A. D. C. (2020). The influence of a serious game’s narrative on students’ attitudes and learning experiences regarding delirium: an interview study. BMC Medical Education, 20(1). https://doi.org/10.1186/s12909-020-02210-5
  7. Castro, M.-J., López, M., Cao, M.-J., Fernández-Castro, M., García, S., Frutos, M., & Jiménez, J.-M. (2019). Impact of educational games on academic outcomes of students in the Degree in Nursing. PLOS ONE, 14(7), e0220388.
  8. Chang, C.-Y., Chung, M.-H., & Yang, J. C. (2022). Facilitating nursing students’ skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study. Nurse Education Today, 109, 105256. https://doi.org/10.1016/j.nedt.2021.105256
  9. Chen, A. M. H., Kiersma, M. E., Yehle, K. S., & Plake, K. S. (2015). Impact of the geriatric medication game on nursing students’ empathy and attitudes toward older adults. Nurse Education Today, 35(1), 38–43. https://doi.org/10.1016/j.nedt.2014.05.005
  10. Chow, M. C. M., Hung, M. S. Y., Chu, J. W. K., & Lam, S. K. K. (2022). Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis. BMC Nursing, 21(1).

Kaynak Göster

APA
Meşe, S., & Meşe, C. (2022). Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research, 10(20), 734-750. https://doi.org/10.18009/jcer.1175412
AMA
1.Meşe S, Meşe C. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 2022;10(20):734-750. doi:10.18009/jcer.1175412
Chicago
Meşe, Sevinç, ve Can Meşe. 2022. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research 10 (20): 734-50. https://doi.org/10.18009/jcer.1175412.
EndNote
Meşe S, Meşe C (01 Aralık 2022) Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research 10 20 734–750.
IEEE
[1]S. Meşe ve C. Meşe, “Research Trends on Digital Games and Gamification in Nursing Education”, JCER, c. 10, sy 20, ss. 734–750, Ara. 2022, doi: 10.18009/jcer.1175412.
ISNAD
Meşe, Sevinç - Meşe, Can. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research 10/20 (01 Aralık 2022): 734-750. https://doi.org/10.18009/jcer.1175412.
JAMA
1.Meşe S, Meşe C. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 2022;10:734–750.
MLA
Meşe, Sevinç, ve Can Meşe. “Research Trends on Digital Games and Gamification in Nursing Education”. Journal of Computer and Education Research, c. 10, sy 20, Aralık 2022, ss. 734-50, doi:10.18009/jcer.1175412.
Vancouver
1.Sevinç Meşe, Can Meşe. Research Trends on Digital Games and Gamification in Nursing Education. JCER. 01 Aralık 2022;10(20):734-50. doi:10.18009/jcer.1175412

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