Research Article

Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education

Volume: 7 December 31, 2025
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Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education

Abstract

This study investigates whether existing commercial video games are capable of accurately representing the complexity of traditional peasant society prior to the mechanization of agriculture. The central research question is as follows: If one were to create a virtual museum dedicated to the intangible heritage of peasant civilization, are there existing games that can effectively simulate the multifaceted nature of such a world? In order to address this question, the paper begins by reconstructing the socio-cultural characteristics of pre-industrial rural life, with particular emphasis on its adaptive intelligence, relational knowledge systems, and close integration with natural cycles. It then conducts a comparative analysis of current video games on the market that claim to represent rural or agricultural settings, evaluating their fidelity in terms of social, symbolic, and experiential complexity. Where existing commercial solutions prove insufficient, particularly in capturing the epistemic and affective dimensions of peasant culture, the study argues for the necessity of designing a dedicated edugame. This prospective educational tool should not merely reproduce surface elements; instead, it should integrate principles of simplexity and embodied learning, thereby offering an immersive, situated, and meaningful encounter with a form of life that, while no longer materially present, continues to inform local knowledge and values. The paper concludes by outlining the key features and design considerations for such an edugame, establishing a foundation for future development and interdisciplinary collaboration.

Keywords

References

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Details

Primary Language

English

Subjects

Museum Education

Journal Section

Research Article

Publication Date

December 31, 2025

Submission Date

October 20, 2025

Acceptance Date

December 30, 2025

Published in Issue

Year 2025 Volume: 7

APA
Todino, M. D., Campitiello, L., Di Paolo, A., Bilotti, U., & Fusco, P. (2025). Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education. Journal of International Museum Education, 7, 55-72. https://doi.org/10.51637/jimuseumed.1806412
AMA
1.Todino MD, Campitiello L, Di Paolo A, Bilotti U, Fusco P. Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education. JIMuseumED. 2025;7:55-72. doi:10.51637/jimuseumed.1806412
Chicago
Todino, Michele Domenico, Lucia Campitiello, Alessio Di Paolo, Umberto Bilotti, and Paolo Fusco. 2025. “Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education”. Journal of International Museum Education 7 (December): 55-72. https://doi.org/10.51637/jimuseumed.1806412.
EndNote
Todino MD, Campitiello L, Di Paolo A, Bilotti U, Fusco P (December 1, 2025) Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education. Journal of International Museum Education 7 55–72.
IEEE
[1]M. D. Todino, L. Campitiello, A. Di Paolo, U. Bilotti, and P. Fusco, “Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education”, JIMuseumED, vol. 7, pp. 55–72, Dec. 2025, doi: 10.51637/jimuseumed.1806412.
ISNAD
Todino, Michele Domenico - Campitiello, Lucia - Di Paolo, Alessio - Bilotti, Umberto - Fusco, Paolo. “Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education”. Journal of International Museum Education 7 (December 1, 2025): 55-72. https://doi.org/10.51637/jimuseumed.1806412.
JAMA
1.Todino MD, Campitiello L, Di Paolo A, Bilotti U, Fusco P. Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education. JIMuseumED. 2025;7:55–72.
MLA
Todino, Michele Domenico, et al. “Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education”. Journal of International Museum Education, vol. 7, Dec. 2025, pp. 55-72, doi:10.51637/jimuseumed.1806412.
Vancouver
1.Michele Domenico Todino, Lucia Campitiello, Alessio Di Paolo, Umberto Bilotti, Paolo Fusco. Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education. JIMuseumED. 2025 Dec. 1;7:55-72. doi:10.51637/jimuseumed.1806412

 

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