Research Article
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The Effect of Augmented Reality on Achievement and Spatial Visualization Skills in Technical Drawing Course

Year 2022, Volume: 7 Issue: 2, 250 - 259, 06.07.2022
https://doi.org/10.53850/joltida.1047477

Abstract

This study investigated the effect of using the technical visual arts lessons’ material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students (26 boys and seven girls) attending a vocational and technical high school. The study was designed based on Creswell’s sequential explanatory design. While a semi-experimental method with a pretest-posttest control group was conducted for the quantitative part of the study, semi-structured interviews were used for the qualitative component. “Lappan Spatial Visualization Skill Scale," “Purdue Spatial Skill Scale," “AR Attitude Scale,” and semi-structured interview form were used at the beginning and the end of the application. The Mann-Whitney U, paired-samples t-test, and the Wilcoxon signed-rank test were used for quantitative data. Qualitative data were analyzed by the descriptive analysis method. The study results indicated that the Augmented Reality Application did not significantly affect the achievement of the students and their spatial visualization skills. However, it has been observed that students’ excitement and curiosity increased. The students reported that the material was enjoyable, fun, attractive, remarkable, helpful, easy to use, understandable, and persistent. Rotating, zooming, and moving interactive digital models and buttons in the real world have attracted the students. The experimental group described abstract concepts and required spatial thinking skills to be more explicit and more practical.

References

  • Abdüsselam, M. S. & Karal, H. (2012). The effect of mixed reality environments on the students’ academic achievement in physics education: 11th grade magnetism topic example. Journal of Research in Education and Teaching, 1(4), 170–181.
  • Akkuş, İ. (2016). Effects of augmented reality applications on mechanical engineering freshmen’s level of academic achievement and spatial ability in computer aided techinical drawing. (Unpublished masters’ thesis). İnönü Üniversitesi, Malatya.
  • Balak, M.V. & Kısa, M. (2016). Investigating the Effects of Augmented Reality Technology on the Technical Drawing Education. Harran University Journal of Engineering, (2), 17-26.
  • Baysan, E. (2015). Arttırılmış gerçeklik kitap (AG-Kitap) kullanımının öğrencilerin akademik başarısına etkisi ve ortamla ilgili öğrenci görüşleri. Gazi Üniversitesi, Ankara
  • Ben-Chaim, D., Lappan, G. & Houang, R.T. (1986). Development and Analysis of a Spatial Visualization Test for Middle School Boys and Girls. Perceptual and Motor Skills, 63(2):659-669. https://doi.org/10.2466/pms.1986.63.2.659
  • Bereket, M. & Tekin, E. (2017). Bilişim teknik resmi. İzmir: Mavi Kitap Yayıncılık.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., and Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Büyüköztürk, Ş. (2016). Deneysel desenler (5. Baskı). Ankara: Pegem Akademi Yayıncılık.
  • Can, A. (2017). SPSS ile bilimsel araştırma sürecinde nicel veri analizi(5. Baskı). Ankara: Pegem Akademi.
  • Chen, Y., Chi, H., Hung, W. & Kang, S. (2011). Use of Tangible and Augmented Reality Models in Engineering Graphics Courses. Journal of Professional Issues in Engineering Education & Practice. 137, 267-276. https://doi.org/10.1061/(ASCE)EI.1943-5541.0000078
  • Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd Edition). Thousand Oaks, CA: Sage.
  • Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of Computers in Education, 1(4), 295–311.
  • Erbaş, Ç. (2016). The effects of mobile augmented reality applications on students' academic achievement and motivation. (Unpublished masters‘ thesis). Süleyman Demirel Üniversitesi, Isparta
  • Fennema, E. & Tartre, L.A. (1985). The Use of Spatial Visualization in Mathematics by Girls and Boys. Journal for Research in Mathematics Education, 16 (3), 184- 206.
  • Fleck, S., & Simon, G. (November, 2013). An augmented reality environment for astronomy learning in elementary grades: an exploratory study. Paper presented at 25. Conference Francophone Sur Interaction Homme-Machine. Bordeaux, France
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
  • Guay, R. (1977). Purdue Spatial Visualization Test: Visualization of Rotations. W. Lafayett, IN: Purdue Research Foundation.
  • Gün, E. (2014). Artırılmış gerçeklik uygulamalarının öğrencilerin uzamsal yeteneklerine etkisi. Gazi Üniversitesi, Ankara.
  • Gün, E. T., & Atasoy, B. (2017). The effects of augmented reality on elementary school students’ spatial ability and academic achievement. Egitim ve Bilim, 42(191), 31–51. https://doi.org/10.15390/EB.2017.7140
  • Huang, T. C., & Lin, C. Y. (2017). From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model. Telematics and Informatics, 34(2), 604-613.
  • Huerta Cardoso, O. I., Unver, E., Aslan, P. R., Kus, A. & Chotrov, D. (2019). Application of V.R. and A.R. Tools for Technical Drawing Education. In Proceedings of CAD’19, (pp. 363 366) https://doi.org/10.14733/cadconfP.2019.363-366
  • İbili, E. & Şahin, S. (2013). Software Design and Development of an Interactive 3D Geometry Book Using Augmented Reality:ARGE3D. Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13, 1-8. DOI: 10.5578/fmbd.6213
  • Kaenchan, P. (2018). Examining Thai Students’ Experiences of Augmented Reality Technology in a University Language Education Classroom. Unpublished doctoral dissertation. Boston University, United States.
  • Kaufmann, H., Steinbügl, K., Dünser, A., & Glück, J. (2005). General training of spatial abilities by geometry education in augmented reality. Annual Review of CyberTherapy and Telemedicine: A Decade of V.R., 3, 65-76.
  • Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). Making it real: Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4), 163–174. https://doi.org/10.1007/s10055-006-0036-4
  • Küçük, S.,Yılmaz, R. Baydaş, Ö. & Göktaş, Y. (2014). Ortaokullarda Artırılmış Gerçeklik Uygulamaları Tutum Ölçeği: Geçerlik ve Güvenirlik Çalışması. Eğitim ve Bilim Dergisi, 19 (176), 383-392.
  • Kurtuluş, A., & Uygan, C. (2010). The effects of Google Sketchup based geometry activities and projects on spatial visualization ability of student mathematics teachers. Procedia-Social and Behavioral Sciences, 9, 384-389.
  • Linn, M. C., & Petersen, A. C. (1985). Emergence and Characterization of Sex Differences in Spatial Ability: A Meta-Analysis. Child Development, 56(6), 1479–1498. https://doi.org/10.2307/1130467
  • Lohman, D. F. (1996). Spatial ability and g. Human Abilities: Their Nature and Measurement, 97, 116.
  • Matcha, W., & Rambli, D. R. A. (2013). Exploratory study on collaborative interaction through the use of augmented reality in science learning. Procedia Computer Science, 25, 144–153.
  • McGee, M. G. (1982). Human Spatial Abilities: Psychometric Studies And Achievement, Generic, Hormonal, And Neurological İnfluences. Psychological Bulletin, 86, 889-918.
  • Mendi, F., Toktaş, İ. & Karabıyık, Ö. (2004). Teknik Resim Dersinde Açınımlar Konusunun Çoklu Zeka Kuramına Göre Bilgisayar Destekli Öğretimi. Teknoloji Dergisi, 7 (4), 565-578.
  • Núñez, M., Quirós, R., Núñez, I., Carda, J. B., Camahort, E., Mauri, J. L. (2008). Collaborative augmented reality for inorganic chemistry education. Paper presented at the 5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece.
  • Oliveira, M. P. & Silva, F.P. (2019). Use of virtual reality and augmented reality in learning objects : a case study for technical drawing teaching. International journal of education and Research, 7(1), 21-32.
  • Olkun, S. & Altun, A. (2003). İlköğretim Öğrencilerinin Bilgisayar Deneyimleri ile Uzamsal Düşünme ve Geometri Başarıları Arasındaki İlişki. The Turkish Online Journal of Educational Technology, 2(4), 86-91.
  • Omar, M., Ali, D. F., Mokhtar, M., Zaid, N. M., Jambari, H., & Ibrahim, N. H. (2019). Effects of Mobile Augmented Reality (MAR) towards Students’ Visualization Skills when Learning Orthographic Projection. International Journal of Emerging Technologies in Learning (iJET), 14(20),106–119. https://doi.org/10.3991/ijet.v14i20.11463
  • Özarslan, Y. (2013). The effect of augmented reality enhanced learning materials on learners’ achievement and learners’ satisfaction. (Unpublished doctoral thesis). Anadolu Üniversitesi Sosyal Bilimler Enstitüsü, Eskişehir.
  • Perez-Lopez, D. & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: a case study on its impact on knowledge acquisition and retention. Turkish Online Journal of Educational Technology, 12(4), 19–28. Piaget, J. (1976). Piaget’s theory. In B. Inhelder, H. H. Chipman, & C. Zwingmann (Eds.), Piaget and his school: A reader in developmental psychology (pp. 11-23). New York: Springer-Verlag.
  • Salkind, N. J. (1976). A cross-dimensional study of spatial visualization in young children. Journal of Genet. Psychol., 129(2), 339–340.
  • Shelton, B. E. & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. Paper presented at the Augmented Reality Toolkit, The First IEEE International Workshop. Darmstadt, Germany. http://dx.doi.org/10.1109/ART.2002.1106948
  • Sırakaya, M. & Alsancak Sırakaya, D. (2018). The Effect of Augmented Reality Use in Science Education on Attitude and Motivation. Kastamonu Education Journal, 26(3), 887-896.
  • Tian, K., Endo, M., Urata, M., Mouri, K., & Yasuda, T. (2014). Multi-viewpoint smartphone ar-based learning system for astronomical observation. International Journal of Computer Theory and Engineering, 6(5), 396–400.
  • Tomi, A. Bin, & Rambli, D. R. A. (2013). An interactive mobile augmented reality magical playbook: Learning number with the thirsty crow. Procedia Computer Science, 25, 123–130.
  • Wojciechowski, R. & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, (68), 570-585. http://dx.doi.org/10.1016/j.compedu.2013.02.014
  • Yen, J. C., Tsai, C. H., & Wang, J. Y. (July, 2012). The effects of augmented reality on students’ moon phases concept learning and their conceptual changes of misconception. Paper presented at International Conference on Business and Information. Sapporo, Japan.
  • Yüksel, N. S. & Bülbül, A. (2004). Test Development Study On The Spatial Visualization. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 8 (2), 124-142.
Year 2022, Volume: 7 Issue: 2, 250 - 259, 06.07.2022
https://doi.org/10.53850/joltida.1047477

Abstract

References

  • Abdüsselam, M. S. & Karal, H. (2012). The effect of mixed reality environments on the students’ academic achievement in physics education: 11th grade magnetism topic example. Journal of Research in Education and Teaching, 1(4), 170–181.
  • Akkuş, İ. (2016). Effects of augmented reality applications on mechanical engineering freshmen’s level of academic achievement and spatial ability in computer aided techinical drawing. (Unpublished masters’ thesis). İnönü Üniversitesi, Malatya.
  • Balak, M.V. & Kısa, M. (2016). Investigating the Effects of Augmented Reality Technology on the Technical Drawing Education. Harran University Journal of Engineering, (2), 17-26.
  • Baysan, E. (2015). Arttırılmış gerçeklik kitap (AG-Kitap) kullanımının öğrencilerin akademik başarısına etkisi ve ortamla ilgili öğrenci görüşleri. Gazi Üniversitesi, Ankara
  • Ben-Chaim, D., Lappan, G. & Houang, R.T. (1986). Development and Analysis of a Spatial Visualization Test for Middle School Boys and Girls. Perceptual and Motor Skills, 63(2):659-669. https://doi.org/10.2466/pms.1986.63.2.659
  • Bereket, M. & Tekin, E. (2017). Bilişim teknik resmi. İzmir: Mavi Kitap Yayıncılık.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., and Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Büyüköztürk, Ş. (2016). Deneysel desenler (5. Baskı). Ankara: Pegem Akademi Yayıncılık.
  • Can, A. (2017). SPSS ile bilimsel araştırma sürecinde nicel veri analizi(5. Baskı). Ankara: Pegem Akademi.
  • Chen, Y., Chi, H., Hung, W. & Kang, S. (2011). Use of Tangible and Augmented Reality Models in Engineering Graphics Courses. Journal of Professional Issues in Engineering Education & Practice. 137, 267-276. https://doi.org/10.1061/(ASCE)EI.1943-5541.0000078
  • Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd Edition). Thousand Oaks, CA: Sage.
  • Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of Computers in Education, 1(4), 295–311.
  • Erbaş, Ç. (2016). The effects of mobile augmented reality applications on students' academic achievement and motivation. (Unpublished masters‘ thesis). Süleyman Demirel Üniversitesi, Isparta
  • Fennema, E. & Tartre, L.A. (1985). The Use of Spatial Visualization in Mathematics by Girls and Boys. Journal for Research in Mathematics Education, 16 (3), 184- 206.
  • Fleck, S., & Simon, G. (November, 2013). An augmented reality environment for astronomy learning in elementary grades: an exploratory study. Paper presented at 25. Conference Francophone Sur Interaction Homme-Machine. Bordeaux, France
  • Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
  • Guay, R. (1977). Purdue Spatial Visualization Test: Visualization of Rotations. W. Lafayett, IN: Purdue Research Foundation.
  • Gün, E. (2014). Artırılmış gerçeklik uygulamalarının öğrencilerin uzamsal yeteneklerine etkisi. Gazi Üniversitesi, Ankara.
  • Gün, E. T., & Atasoy, B. (2017). The effects of augmented reality on elementary school students’ spatial ability and academic achievement. Egitim ve Bilim, 42(191), 31–51. https://doi.org/10.15390/EB.2017.7140
  • Huang, T. C., & Lin, C. Y. (2017). From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model. Telematics and Informatics, 34(2), 604-613.
  • Huerta Cardoso, O. I., Unver, E., Aslan, P. R., Kus, A. & Chotrov, D. (2019). Application of V.R. and A.R. Tools for Technical Drawing Education. In Proceedings of CAD’19, (pp. 363 366) https://doi.org/10.14733/cadconfP.2019.363-366
  • İbili, E. & Şahin, S. (2013). Software Design and Development of an Interactive 3D Geometry Book Using Augmented Reality:ARGE3D. Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13, 1-8. DOI: 10.5578/fmbd.6213
  • Kaenchan, P. (2018). Examining Thai Students’ Experiences of Augmented Reality Technology in a University Language Education Classroom. Unpublished doctoral dissertation. Boston University, United States.
  • Kaufmann, H., Steinbügl, K., Dünser, A., & Glück, J. (2005). General training of spatial abilities by geometry education in augmented reality. Annual Review of CyberTherapy and Telemedicine: A Decade of V.R., 3, 65-76.
  • Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). Making it real: Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4), 163–174. https://doi.org/10.1007/s10055-006-0036-4
  • Küçük, S.,Yılmaz, R. Baydaş, Ö. & Göktaş, Y. (2014). Ortaokullarda Artırılmış Gerçeklik Uygulamaları Tutum Ölçeği: Geçerlik ve Güvenirlik Çalışması. Eğitim ve Bilim Dergisi, 19 (176), 383-392.
  • Kurtuluş, A., & Uygan, C. (2010). The effects of Google Sketchup based geometry activities and projects on spatial visualization ability of student mathematics teachers. Procedia-Social and Behavioral Sciences, 9, 384-389.
  • Linn, M. C., & Petersen, A. C. (1985). Emergence and Characterization of Sex Differences in Spatial Ability: A Meta-Analysis. Child Development, 56(6), 1479–1498. https://doi.org/10.2307/1130467
  • Lohman, D. F. (1996). Spatial ability and g. Human Abilities: Their Nature and Measurement, 97, 116.
  • Matcha, W., & Rambli, D. R. A. (2013). Exploratory study on collaborative interaction through the use of augmented reality in science learning. Procedia Computer Science, 25, 144–153.
  • McGee, M. G. (1982). Human Spatial Abilities: Psychometric Studies And Achievement, Generic, Hormonal, And Neurological İnfluences. Psychological Bulletin, 86, 889-918.
  • Mendi, F., Toktaş, İ. & Karabıyık, Ö. (2004). Teknik Resim Dersinde Açınımlar Konusunun Çoklu Zeka Kuramına Göre Bilgisayar Destekli Öğretimi. Teknoloji Dergisi, 7 (4), 565-578.
  • Núñez, M., Quirós, R., Núñez, I., Carda, J. B., Camahort, E., Mauri, J. L. (2008). Collaborative augmented reality for inorganic chemistry education. Paper presented at the 5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece.
  • Oliveira, M. P. & Silva, F.P. (2019). Use of virtual reality and augmented reality in learning objects : a case study for technical drawing teaching. International journal of education and Research, 7(1), 21-32.
  • Olkun, S. & Altun, A. (2003). İlköğretim Öğrencilerinin Bilgisayar Deneyimleri ile Uzamsal Düşünme ve Geometri Başarıları Arasındaki İlişki. The Turkish Online Journal of Educational Technology, 2(4), 86-91.
  • Omar, M., Ali, D. F., Mokhtar, M., Zaid, N. M., Jambari, H., & Ibrahim, N. H. (2019). Effects of Mobile Augmented Reality (MAR) towards Students’ Visualization Skills when Learning Orthographic Projection. International Journal of Emerging Technologies in Learning (iJET), 14(20),106–119. https://doi.org/10.3991/ijet.v14i20.11463
  • Özarslan, Y. (2013). The effect of augmented reality enhanced learning materials on learners’ achievement and learners’ satisfaction. (Unpublished doctoral thesis). Anadolu Üniversitesi Sosyal Bilimler Enstitüsü, Eskişehir.
  • Perez-Lopez, D. & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: a case study on its impact on knowledge acquisition and retention. Turkish Online Journal of Educational Technology, 12(4), 19–28. Piaget, J. (1976). Piaget’s theory. In B. Inhelder, H. H. Chipman, & C. Zwingmann (Eds.), Piaget and his school: A reader in developmental psychology (pp. 11-23). New York: Springer-Verlag.
  • Salkind, N. J. (1976). A cross-dimensional study of spatial visualization in young children. Journal of Genet. Psychol., 129(2), 339–340.
  • Shelton, B. E. & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. Paper presented at the Augmented Reality Toolkit, The First IEEE International Workshop. Darmstadt, Germany. http://dx.doi.org/10.1109/ART.2002.1106948
  • Sırakaya, M. & Alsancak Sırakaya, D. (2018). The Effect of Augmented Reality Use in Science Education on Attitude and Motivation. Kastamonu Education Journal, 26(3), 887-896.
  • Tian, K., Endo, M., Urata, M., Mouri, K., & Yasuda, T. (2014). Multi-viewpoint smartphone ar-based learning system for astronomical observation. International Journal of Computer Theory and Engineering, 6(5), 396–400.
  • Tomi, A. Bin, & Rambli, D. R. A. (2013). An interactive mobile augmented reality magical playbook: Learning number with the thirsty crow. Procedia Computer Science, 25, 123–130.
  • Wojciechowski, R. & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, (68), 570-585. http://dx.doi.org/10.1016/j.compedu.2013.02.014
  • Yen, J. C., Tsai, C. H., & Wang, J. Y. (July, 2012). The effects of augmented reality on students’ moon phases concept learning and their conceptual changes of misconception. Paper presented at International Conference on Business and Information. Sapporo, Japan.
  • Yüksel, N. S. & Bülbül, A. (2004). Test Development Study On The Spatial Visualization. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 8 (2), 124-142.
There are 46 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Research Article
Authors

Şehnaz Baltacı 0000-0001-7826-7301

Sümeyye Çetin This is me 0000-0002-1760-7584

Publication Date July 6, 2022
Submission Date December 26, 2021
Published in Issue Year 2022 Volume: 7 Issue: 2

Cite

APA Baltacı, Ş., & Çetin, S. (2022). The Effect of Augmented Reality on Achievement and Spatial Visualization Skills in Technical Drawing Course. Journal of Learning and Teaching in Digital Age, 7(2), 250-259. https://doi.org/10.53850/joltida.1047477

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Journal of Learning and Teaching in Digital Age. All rights reserved, 2023. ISSN:2458-8350