Sinematik Sanal Gerçeklik Evreninde Özdeşleşme ve Yabancılaşma Meselesi: Deneyim Temelli Bir İzleyici Araştırması
Abstract
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References
- Ding, N. &. (2018). Emotional effect of cinematic vr compared with traditional 2d film. Telematics and Informatics, 35(6), 1572-1579.
- Dooley, K. (2020). A question of proximity: Exploring a new screen grammar for 360-degree. Media Practice and Education, 21(2), 81-96.
- Gigante, M. (1993). Virtual reality: Definitions, history and applications. R. Earnshaw, M. Gigante, & H. Jones içinde, Virtual Reality Systems (s. 3-14). London: Academic Press.
- Jerald, J. (2016). The vr book: Human-centered design for virtual reality. Association for Computing Machinery and Morgan & Claypool Publishers.
- LaValle, S. M. (2019). Virtual reality. Cambridge University.
- Lister, M., Dovey, J., Giddings, S., Grant, I., & Kelly, K. (2009). New media: A critical. Routledge.
- Marantz, A. (2016). Studio 360 - The pioneers who are making the first virtual-reality narratives. The New Yorker.
- Mateer, J. (2017). Directing for cinematic virtual reality: How traditional film director’s craft applies to immersive environments and notions of presence. Journal of Media Practice, 18(1), 14–25.
Details
Primary Language
Turkish
Subjects
Radio-Television, Communication and Media Studies (Other)
Journal Section
Research Article
Authors
Burak Medin
*
0000-0001-8012-035X
Türkiye
Publication Date
October 15, 2025
Submission Date
April 15, 2025
Acceptance Date
September 23, 2025
Published in Issue
Year 2025 Volume: 18 Number: 2
