Research Article

Comparing Three Free to Use Visual Programming Environments for Novice Programmers

Volume: 27 Number: 6 November 15, 2019
Kadir Yücel Kaya , İsmail Yıldız
TR EN

Comparing Three Free to Use Visual Programming Environments for Novice Programmers

Abstract

This study aims to examine and compare three popular free-to-use visual programming environments. While choosing three environments among other visual programming environments, three criteria were taken into account which are being completely free, popular, and productive. After reviewing several environments, MIT’s App Inventor, Scratch and Microsoft’s Kodu Game Lab were chosen. While App Inventor and Scratch are free and open source environments, Microsoft’s Kodu is only free to use. Selected three environments were investigated through using and examining the environments and literature review. Outcomes of this study can help teachers, instructors and students to choose a relevant visual programming environment based on their needs. Review of the environments showed that while Kodu is more relevant for elementary students, Scratch’s target group are similar but also includes higher age range. Another difference between them was that Kodu’s sole purpose is to develop games in 3D, Scratch is used for 2D games and animations. App Inventor, on the other hand, targets middle school and higher age range to develop mobile applications for Android OS. Scratch and App Inventor uses the same block-based library which is more relevant to teach basic programming concepts such as variables, conditional expressions, and loops than Microsoft’s Kodu. Selected three environments have the advantages of their own and features specifically for their target audience and products. This study investigated the important differences and features of the selected environments.

Keywords

app inventor,free programming environments,kodu,scratch,visual programming

References

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APA
Kaya, K. Y., & Yıldız, İ. (2019). Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Education Journal, 27(6), 2701-2712. https://doi.org/10.24106/kefdergi.3640
AMA
1.Kaya KY, Yıldız İ. Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Education Journal. 2019;27(6):2701-2712. doi:10.24106/kefdergi.3640
Chicago
Kaya, Kadir Yücel, and İsmail Yıldız. 2019. “Comparing Three Free to Use Visual Programming Environments for Novice Programmers”. Kastamonu Education Journal 27 (6): 2701-12. https://doi.org/10.24106/kefdergi.3640.
EndNote
Kaya KY, Yıldız İ (November 1, 2019) Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Education Journal 27 6 2701–2712.
IEEE
[1]K. Y. Kaya and İ. Yıldız, “Comparing Three Free to Use Visual Programming Environments for Novice Programmers”, Kastamonu Education Journal, vol. 27, no. 6, pp. 2701–2712, Nov. 2019, doi: 10.24106/kefdergi.3640.
ISNAD
Kaya, Kadir Yücel - Yıldız, İsmail. “Comparing Three Free to Use Visual Programming Environments for Novice Programmers”. Kastamonu Education Journal 27/6 (November 1, 2019): 2701-2712. https://doi.org/10.24106/kefdergi.3640.
JAMA
1.Kaya KY, Yıldız İ. Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Education Journal. 2019;27:2701–2712.
MLA
Kaya, Kadir Yücel, and İsmail Yıldız. “Comparing Three Free to Use Visual Programming Environments for Novice Programmers”. Kastamonu Education Journal, vol. 27, no. 6, Nov. 2019, pp. 2701-12, doi:10.24106/kefdergi.3640.
Vancouver
1.Kadir Yücel Kaya, İsmail Yıldız. Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Education Journal. 2019 Nov. 1;27(6):2701-12. doi:10.24106/kefdergi.3640