Research Article

Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine

Volume: 9 Number: 2 March 16, 2026
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Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine

Abstract

This research explores how virtual products, which are never physically manufactured, can be conceptualized, iteratively refined, and evaluated within a real-time 3D environment, using an autoethnographic methodology. Leveraging Unreal Engine’s capabilities for high-fidelity visualization, AI-driven behavior simulation, and interactive prototyping, the study examines the unique challenges and opportunities presented by designing products that exist only in virtual spaces. For this, the study experiments with the development and design process of an Intelligent Social Companion Product, a fully virtual, interactive entity, intended exclusively for use within Unreal Engine-powered projects, such as video games, simulations, and computer-generated media. Numerical data from design iterations, simulation performance, and reflective analysis are employed to assess efficiency, usability, and experiential quality. Findings reveal how virtual-only product design expands the boundaries of industrial design, reduces development costs, and enhances creative freedom while posing new considerations for user engagement and design validation. The research contributes to the understanding of the role of virtual environments in the future of industrial design education and practice.

Keywords

Supporting Institution

None

Ethical Statement

Bu araştırma, kendi verilerimizi kullandığımız, dış katılımcı içermeyen, insanlar veya hayvanlar üzerinde deney verisi kullanmayan bir çalışmadır. Kullanılan tüm dış kaynaklar metin içerisinde ve metin sonundaki kaynakçada açıkça belirtilmiştir. Bu nedenle etik kurul izni gerektirmemektedir.

Thanks

zamanınız ve emeğiniz için teşekkür ederim. Makalemin uygun bulunması dileklerimle.

References

  1. Adams TE., Ellis C., Holman JS. Autoethnography. In: Matthes J. (ed) The International Encyclopedia of Communication Research Methods. USA: John Wiley & Sons Ltd 2017;1–11.
  2. AIBO. Vikipedi, https://tr.wikipedia.org/w/index.php?title=AIBO&oldid=34830646 2025
  3. Akpan IJ., Offodile OF. The role of virtual reality simulation in manufacturing in Industry 4.0. Systems Magazine 2024;12(1): 26.
  4. Algharabat R., Alalwan AA., Rana NP., Dwivedi YK. Three-dimensional product presentation quality antecedents and their consequences for online retailers: The moderating role of virtual product experience. Journal of Retailing and Consumer Services 2017; (36): 203-217.
  5. Auger J. Speculative design: Crafting the speculation. Digital Creativity 2013; 24(1): 11–35.
  6. Bao JS., Jin Y., Gu MQ., Yan JQ., Ma DZ. Immersive virtual product development. Journal of Materials Processing Technology 2002; 129(1–3): 592–596.
  7. Bardzell S., Bardzell J., Forlizzi J., Zimmerman J., Antanitis J. Critical design and critical theory: the challenge of designing for provocation. Proceedings of the Designing Interactive Systems Conference, ACM 2012; 288–297, Newcastle Upon Tyne, United Kingdom.
  8. Bernardo N., Duarte E. Immersive virtual reality in an industrial design education context: What the future looks like according to its educators. Computer-Aided Design and Applications 2021; 19(2): 238–255.

Details

Primary Language

English

Subjects

New Product Development

Journal Section

Research Article

Publication Date

March 16, 2026

Submission Date

June 19, 2025

Acceptance Date

September 27, 2025

Published in Issue

Year 2026 Volume: 9 Number: 2

APA
Özsoy, H. Ö. (2026). Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 9(2), 656-684. https://doi.org/10.47495/okufbed.1723217
AMA
1.Özsoy HÖ. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata University Journal of The Institute of Science and Techno. 2026;9(2):656-684. doi:10.47495/okufbed.1723217
Chicago
Özsoy, Hüseyin Özkal. 2026. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9 (2): 656-84. https://doi.org/10.47495/okufbed.1723217.
EndNote
Özsoy HÖ (March 1, 2026) Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9 2 656–684.
IEEE
[1]H. Ö. Özsoy, “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”, Osmaniye Korkut Ata University Journal of The Institute of Science and Techno, vol. 9, no. 2, pp. 656–684, Mar. 2026, doi: 10.47495/okufbed.1723217.
ISNAD
Özsoy, Hüseyin Özkal. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9/2 (March 1, 2026): 656-684. https://doi.org/10.47495/okufbed.1723217.
JAMA
1.Özsoy HÖ. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata University Journal of The Institute of Science and Techno. 2026;9:656–684.
MLA
Özsoy, Hüseyin Özkal. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi, vol. 9, no. 2, Mar. 2026, pp. 656-84, doi:10.47495/okufbed.1723217.
Vancouver
1.Hüseyin Özkal Özsoy. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata University Journal of The Institute of Science and Techno. 2026 Mar. 1;9(2):656-84. doi:10.47495/okufbed.1723217

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