Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine
Öz
Anahtar Kelimeler
Destekleyen Kurum
Etik Beyan
Teşekkür
Kaynakça
- Adams TE., Ellis C., Holman JS. Autoethnography. In: Matthes J. (ed) The International Encyclopedia of Communication Research Methods. USA: John Wiley & Sons Ltd 2017;1–11.
- AIBO. Vikipedi, https://tr.wikipedia.org/w/index.php?title=AIBO&oldid=34830646 2025
- Akpan IJ., Offodile OF. The role of virtual reality simulation in manufacturing in Industry 4.0. Systems Magazine 2024;12(1): 26.
- Algharabat R., Alalwan AA., Rana NP., Dwivedi YK. Three-dimensional product presentation quality antecedents and their consequences for online retailers: The moderating role of virtual product experience. Journal of Retailing and Consumer Services 2017; (36): 203-217.
- Auger J. Speculative design: Crafting the speculation. Digital Creativity 2013; 24(1): 11–35.
- Bao JS., Jin Y., Gu MQ., Yan JQ., Ma DZ. Immersive virtual product development. Journal of Materials Processing Technology 2002; 129(1–3): 592–596.
- Bardzell S., Bardzell J., Forlizzi J., Zimmerman J., Antanitis J. Critical design and critical theory: the challenge of designing for provocation. Proceedings of the Designing Interactive Systems Conference, ACM 2012; 288–297, Newcastle Upon Tyne, United Kingdom.
- Bernardo N., Duarte E. Immersive virtual reality in an industrial design education context: What the future looks like according to its educators. Computer-Aided Design and Applications 2021; 19(2): 238–255.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Yeni Ürün Geliştirme
Bölüm
Araştırma Makalesi
Yazarlar
Yayımlanma Tarihi
16 Mart 2026
Gönderilme Tarihi
19 Haziran 2025
Kabul Tarihi
27 Eylül 2025
Yayımlandığı Sayı
Yıl 2026 Cilt: 9 Sayı: 2
