Araştırma Makalesi

Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine

Cilt: 9 Sayı: 2 16 Mart 2026
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Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine

Öz

This research explores how virtual products, which are never physically manufactured, can be conceptualized, iteratively refined, and evaluated within a real-time 3D environment, using an autoethnographic methodology. Leveraging Unreal Engine’s capabilities for high-fidelity visualization, AI-driven behavior simulation, and interactive prototyping, the study examines the unique challenges and opportunities presented by designing products that exist only in virtual spaces. For this, the study experiments with the development and design process of an Intelligent Social Companion Product, a fully virtual, interactive entity, intended exclusively for use within Unreal Engine-powered projects, such as video games, simulations, and computer-generated media. Numerical data from design iterations, simulation performance, and reflective analysis are employed to assess efficiency, usability, and experiential quality. Findings reveal how virtual-only product design expands the boundaries of industrial design, reduces development costs, and enhances creative freedom while posing new considerations for user engagement and design validation. The research contributes to the understanding of the role of virtual environments in the future of industrial design education and practice.

Anahtar Kelimeler

Destekleyen Kurum

Yoktur

Etik Beyan

Bu araştırma, kendi verilerimizi kullandığımız, dış katılımcı içermeyen, insanlar veya hayvanlar üzerinde deney verisi kullanmayan bir çalışmadır. Kullanılan tüm dış kaynaklar metin içerisinde ve metin sonundaki kaynakçada açıkça belirtilmiştir. Bu nedenle etik kurul izni gerektirmemektedir.

Teşekkür

zamanınız ve emeğiniz için teşekkür ederim. Makalemin uygun bulunması dileklerimle.

Kaynakça

  1. Adams TE., Ellis C., Holman JS. Autoethnography. In: Matthes J. (ed) The International Encyclopedia of Communication Research Methods. USA: John Wiley & Sons Ltd 2017;1–11.
  2. AIBO. Vikipedi, https://tr.wikipedia.org/w/index.php?title=AIBO&oldid=34830646 2025
  3. Akpan IJ., Offodile OF. The role of virtual reality simulation in manufacturing in Industry 4.0. Systems Magazine 2024;12(1): 26.
  4. Algharabat R., Alalwan AA., Rana NP., Dwivedi YK. Three-dimensional product presentation quality antecedents and their consequences for online retailers: The moderating role of virtual product experience. Journal of Retailing and Consumer Services 2017; (36): 203-217.
  5. Auger J. Speculative design: Crafting the speculation. Digital Creativity 2013; 24(1): 11–35.
  6. Bao JS., Jin Y., Gu MQ., Yan JQ., Ma DZ. Immersive virtual product development. Journal of Materials Processing Technology 2002; 129(1–3): 592–596.
  7. Bardzell S., Bardzell J., Forlizzi J., Zimmerman J., Antanitis J. Critical design and critical theory: the challenge of designing for provocation. Proceedings of the Designing Interactive Systems Conference, ACM 2012; 288–297, Newcastle Upon Tyne, United Kingdom.
  8. Bernardo N., Duarte E. Immersive virtual reality in an industrial design education context: What the future looks like according to its educators. Computer-Aided Design and Applications 2021; 19(2): 238–255.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yeni Ürün Geliştirme

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

16 Mart 2026

Gönderilme Tarihi

19 Haziran 2025

Kabul Tarihi

27 Eylül 2025

Yayımlandığı Sayı

Yıl 2026 Cilt: 9 Sayı: 2

Kaynak Göster

APA
Özsoy, H. Ö. (2026). Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 9(2), 656-684. https://doi.org/10.47495/okufbed.1723217
AMA
1.Özsoy HÖ. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi. 2026;9(2):656-684. doi:10.47495/okufbed.1723217
Chicago
Özsoy, Hüseyin Özkal. 2026. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9 (2): 656-84. https://doi.org/10.47495/okufbed.1723217.
EndNote
Özsoy HÖ (01 Mart 2026) Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9 2 656–684.
IEEE
[1]H. Ö. Özsoy, “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”, Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi, c. 9, sy 2, ss. 656–684, Mar. 2026, doi: 10.47495/okufbed.1723217.
ISNAD
Özsoy, Hüseyin Özkal. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi 9/2 (01 Mart 2026): 656-684. https://doi.org/10.47495/okufbed.1723217.
JAMA
1.Özsoy HÖ. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi. 2026;9:656–684.
MLA
Özsoy, Hüseyin Özkal. “Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine”. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi, c. 9, sy 2, Mart 2026, ss. 656-84, doi:10.47495/okufbed.1723217.
Vancouver
1.Hüseyin Özkal Özsoy. Industrial Design Beyond the Physical: An Autoethnographic Investigation into Virtual Product Development Practices Using Unreal Engine. Osmaniye Korkut Ata Üniversitesi Fen Bilimleri Enstitüsü Dergisi. 01 Mart 2026;9(2):656-84. doi:10.47495/okufbed.1723217

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