Review Article

Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021

Volume: 9 Number: 4 July 1, 2022
EN

Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021

Abstract

With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most well-known AR location-based game, was launched. There has been much evidence to support the effectiveness of AR in education. The present study set out to review in detail the current research studies published in SSCI/ESCI/ERIC indexed privileged journals in the field of language education and technology within the last five years, on the topic of augmented reality in language learning. The selection of articles was made on the basis of empirical studies on the use of AR in language education. Surprisingly, only seventeen studies seem to fall into the said category in these selected, SSCI/ESCI/ERIC journals. On the grounds that there emerges a lack of such studies and complying with the nature of the present study, all these articles have been reviewed in detail, in terms of three aspects: (1) research features, such as research focus, design, data collection tools, study, and educational context; (2) the use of AR, such as theory behind AR use, and AR applications used in the studies; (3) results of the studies. The results showed that much emphasis has been on vocabulary learning, the learning effectiveness, attitudes, and motivations of language learners with scant attention given to language skills. There is a current paucity of empirical research focusing specifically on different language skills. Hence, it is desirable to examine the effects of AR on different language skills of language learners.

Keywords

augmented reality, language learning, principled review

Thanks

The present study is the work of the researchers who are members of LET-IN (LEarning & Teaching INnovations Research & Development Group).

References

  1. Azuma, R. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environment, 6(4), 355–385.
  2. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S. & MacIntyre, B. (2001). Recent advances in augmented reailty. IEEE Computer Graphis and Applications. DOI: 10.1109/38.963459
  3. Barad, J. (August 16, 2019). Virtual and augmented reality can save lives by improving surgeons’ training. STAT. Retrieved from https://www.statnews.com/2019/08/16/virtual-reality-improve-surgeon-training/
  4. Bruner, J.S. (1996). The culture of education. Harvard University Press.
  5. Caudell, T. P. & Mizell, D. W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. Proceeding of the Twenty-Fifth Hawaai International Conference on System Sciences, 2, 659-669. doi: 10.1109/HICSS.1992.183317.
  6. Chen, C. (2020). AR videos as scaffolding to foster students’ learning achievements and motivation in EFL learning. British Journal of Educational Technology, 51(3), 657-672. doi:10.1111/bjet.12902
  7. Chen, M., Wang, L., Zou, D. Lin, S. Xie, H. & Tsai, C. (2020). Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning. Computer Assisted Language Learning. https://doi.org/10.1080/09588221.2019.1704787
  8. Clarke, Arthur C. (1973). Profiles of the Future: An Inquiry into the Limits of the Possible. Popular Library.
  9. Dewey, J. (1916). Democracy and Education. The Free Press.
  10. Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2012). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586–596. DOI: http://dx.doi.org/10.1016/j.compedu.2012.03.002
APA
Punar Özçelik, N., Ekşi, G., & Baturay, M. H. (2022). Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. Participatory Educational Research, 9(4), 131-152. https://doi.org/10.17275/per.22.83.9.4
AMA
1.Punar Özçelik N, Ekşi G, Baturay MH. Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. PER. 2022;9(4):131-152. doi:10.17275/per.22.83.9.4
Chicago
Punar Özçelik, Nermin, Gonca Ekşi, and Meltem Huri Baturay. 2022. “Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021”. Participatory Educational Research 9 (4): 131-52. https://doi.org/10.17275/per.22.83.9.4.
EndNote
Punar Özçelik N, Ekşi G, Baturay MH (July 1, 2022) Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. Participatory Educational Research 9 4 131–152.
IEEE
[1]N. Punar Özçelik, G. Ekşi, and M. H. Baturay, “Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021”, PER, vol. 9, no. 4, pp. 131–152, July 2022, doi: 10.17275/per.22.83.9.4.
ISNAD
Punar Özçelik, Nermin - Ekşi, Gonca - Baturay, Meltem Huri. “Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021”. Participatory Educational Research 9/4 (July 1, 2022): 131-152. https://doi.org/10.17275/per.22.83.9.4.
JAMA
1.Punar Özçelik N, Ekşi G, Baturay MH. Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. PER. 2022;9:131–152.
MLA
Punar Özçelik, Nermin, et al. “Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021”. Participatory Educational Research, vol. 9, no. 4, July 2022, pp. 131-52, doi:10.17275/per.22.83.9.4.
Vancouver
1.Nermin Punar Özçelik, Gonca Ekşi, Meltem Huri Baturay. Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. PER. 2022 Jul. 1;9(4):131-52. doi:10.17275/per.22.83.9.4

Cited By