Use of Entertaining Educational Materials in Primary Education (Science Teaching With Games)
Abstract
The aim of the research is to examine the effect of game method made with entertaining educational materials on student's attitude towards science lesson and academic success. The sample consists of 30 (6th grade) students, consisting of experimental and control groups. The research was applied for three weeks, 12 lesson hours in total. Mixed method was used in the study. Data collection tools "Attitude Scale towards Science", "Academic Achievement Test", "Student Interview Form and Researcher Observation Form" were used. The unit of “Conduction of Electricity” in the 6th grade curriculum of primary education was chosen and the experimental group was taught with the method of play with entertaining educational materials, while the control group included a teaching method in accordance with the curriculum. As a result, a significant difference was found between the attitudes of both groups. Based on this result, it can be said that "Game Method with Entertaining Educational Materials" is more effective than teaching methods in accordance with the curriculum on students' attitudes towards science lesson. There was no difference in academic achievement test results. Interview results are; They stated that they did not have any difficulties while learning the subject, that they learned with fun, that they were happy in the lesson and that they were eagerly awaiting the next lesson. In the results of the observation form, it was seen that cooperation, responsibility, self-confidence and peer teaching among students increased.
Keywords
References
- Akın, F. A. & Atıcı, B. (2015). Oyun tabanlı öğrenme ortamlarının öğrenci başarısına ve görüşlerine etkisi [Effect of game-based learning environments on student success and opinions]. Turkish Journal of Educational Studies, 2(2), 75-102.
- Akpınar, B. & Turan, M. (2002). İlköğretim okullarında fen bilgisi eğitiminde materyal kullanımı [The use of materials in science education in primary schools]. V. National Education of Science ve Mathematic Congress.
- Avcı, N. (2002). Çocuk ve oyuncak [Child and toy]. Abece Eğitim ve Ekin Dergisi, 2002, 12-14.
- Ayan, S. & Dündar, H. (2009). The importance of creativity and game in pre-school education. Selçuk University Jorunal of Ahmet Keleşoğlu Faculty of Education, 28, 63-74. Ayvacı, H. Ş. & Yıldız, M. (2016). The evaluation of the effectiveness of the teaching process conducted through a laboratory material designed ın accordance with the 5E model: The refraction of light. Journal of Bayburt Education Faculty, 8(1), 1-20.
- Baki, A. & Gökçek, T. (2012). A general overview of mixed-method researches. Electronic Journal of Social Sciences, 11(42), 1-2.
- Bayram, B. (2015). The effect of mapped board games usage on the student success and recall in the Turkish Republic Revolution History and Kemalism lecture of 8th grade. (Unpublished master's thesis). Adnan Menderes University, Institute of Social Science, Aydın.
- Bedir, A., Polat, M. & Sakacı, T. (2009). Performance application of the 7th-grade science and technology course: Portfolio. Celal Bayar University Journal of Science, 5(1), 45-58.
- Bektaş, S. (2020). Investigation of the effects of educational games on first-grade students' reading skills in teaching first reading and writing. (Unpublished master's thesis). Sakarya University, Institute of Education, Sakarya.
Details
Primary Language
English
Subjects
Studies on Education
Journal Section
Research Article
Authors
Zerrin Tok Turan
0000-0002-4300-8577
Türkiye
Sema Altun Yalçın
0000-0001-6349-2231
Türkiye
Zehra Çakır
*
Türkiye
Publication Date
June 30, 2021
Submission Date
March 12, 2021
Acceptance Date
April 12, 2021
Published in Issue
Year 2021 Volume: 4 Number: 1

