A CASE STUDY ON MARKETING ACTIVITIES OF NONPROFIT ORGANIZATIONS IN VIRTUAL WORLD: SECOND LIFE- LIVE AND LEARN IN KENYA “FEED A SMILE” EXAMPLE
Öz
Anahtar Kelimeler
Kaynakça
- Azeharie, R. & Sharma, R. (2011), “Design principles for doing business on Second Life: An immersive ethnographic study”, Journal of Virtual Worlds Research,3(3) p.1-27.
- Barness, S. & Mattsson, J. (2008), “Brand value in virtual worlds: An axiological approach”. Journal of Electronic Commerce Research, 9(3), p.1-9.
- Basco, J. (2018), “Digital Fundraising Strategies for Nonprofit Marketing Leaders in International Markets” Walden University PhD Thesis, p.1.
- Berger, M. , Jucker, A. H. & Locher, M. A, (2016), “Interaction and space in the virtual world of Second Life”. Journal of Pragmatics, 101, p. 83-100.
- Bettger, S. (2008), “Nonprofits in Second Life: Promoting Causes Inside Second Life for Real World Impact, (Accessed date: 15/04/2018 http://nonprofitcommons.avacon.org/ nonprofitcommons_20180725-HTML/nonprofitcommons)
- Castronova, E. (2001), “Virtual worlds: A first-hand account of market and society on the cyberian frontier”. The Gruter Institute Working Papers on Law, Economics and Evolutionary Biology, 2(1), p.3.
- Castronova, E. (2003), “Theory of the avatar”. CESifo Working Paper, 863, p.2.
- Castronova, E. (2005), “Synthetic worlds, the business and culture of online games”. The University of Chicago, Chicago and London, p.11.
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Birincil Dil
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Bu kişi benim
0000-0002-8448-5046
Türkiye
Murat Gülmez
*
0000-0003-2584-785X
Türkiye
Yayımlanma Tarihi
27 Aralık 2020
Gönderilme Tarihi
7 Aralık 2020
Kabul Tarihi
10 Aralık 2020
Yayımlandığı Sayı
Yıl 2020 Cilt: 4 Sayı: 2