Araştırma Makalesi

Sinemada Yapay Zekâ Karakterlerinin Temsili: Toplumsal Algılar ve Geleceğin Teknolojisi

Sayı: 56 30 Mart 2026
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The Representation of Artificial Intelligence Characters in Cinema: Societal Perceptions and the Technology of the Future

Abstract

This study examines how artificial intelligence (AI) characters are represented in science fiction cinema across a historical trajectory and how these representations are constructed around discourses of fear, hope, control, autonomy, and ethical responsibility. Rather than aiming to measure direct “effects” on audiences, the study approaches films as cultural texts and analyzes their representational frameworks. Using purposive sampling, four films from different periods—Blade Runner (1982), The Matrix (1999), Her (2013), and Ex Machina (2015)—are analyzed through comparative qualitative content analysis. The coding scheme encompasses (i) the ontology of AI (tool/agent/person-like entity), (ii) autonomy and control, (iii) patterns of human–machine relationships, and (iv) ethical dilemmas and responsibility frameworks. The findings reveal a representational shift from threat- and control-oriented portrayals toward more emotionally complex and ethically ambiguous representations; however, issues of governance, surveillance, and responsibility persist across all periods.

Keywords

Kaynakça

  1. Bostrom, N., & Yudkowsky, E. (2014). The ethics of artificial intelligence. In K. Frankish & W. M. Ramsey (Eds.), The Cambridge Handbook of Artificial Intelligence (pp. 316-334). Cambridge University Press. (In English).
  2. Bukatman, S. (1997). Blade Runner and cyberpunk: Film and culture in the 1980s. Duke University Press. (In English).
  3. Cave, S. (2017). AI ethics: Artificial intelligence, robots, and society. Future of Humanity Institute Report, 4(2), 55-75. (In English).
  4. Cornea, C. (2007). Science fiction cinema: Between fantasy and reality. Edinburgh University Press. (In English).
  5. Dinello, D. (2005). Technophobia! Science fiction visions of posthuman technology. University of Texas Press. (In English).
  6. Ebert, R. (1997, March 27). 2001: A Space Odyssey [Review of the film 2001: A Space Odyssey, by S. Kubrick, Dir.]. Chicago Sun-Times. https://www.rogerebert.com/reviews/great-movie-2001-a-space-odyssey-1968 (In English).
  7. Fisher, M. (2008). Capitalist realism: Is there no alternative?. Zero Books. (In English).
  8. Fukuyama, F. (2002). Our posthuman future: Consequences of the biotechnology revolution. Farrar, Straus and Giroux. (In English).

Ayrıntılar

Birincil Dil

Türkçe

Konular

Film Eleştirisi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Mart 2026

Gönderilme Tarihi

27 Ocak 2025

Kabul Tarihi

28 Aralık 2025

Yayımlandığı Sayı

Yıl 1970 Sayı: 56

Kaynak Göster

APA
Yolcu, P. (2026). Sinemada Yapay Zekâ Karakterlerinin Temsili: Toplumsal Algılar ve Geleceğin Teknolojisi. Art Vision, 56, 61-72. https://doi.org/10.32547/artvision.1628074

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