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ARCS Modelinin açık ve uzaktan öğrenme tasarımına entegrasyonu: Sistematik alanyazın taraması

Yıl 2025, Cilt: 11 Sayı: 1, 1 - 37, 28.01.2025

Öz

Bu araştırmada, ARCS Motivasyon modelinin açık ve uzaktan öğrenme tasarımına entegrasyonunda güncel eğilimlerin belirlenmesi amaçlanmıştır. Araştırma, PRISMA modeline dayalı bir sistematik alanyazın taraması olarak desenlenmiştir. Sistematik alanyazın taraması kapsamında, 2019-2023 yılları arasında yayımlanan toplam 50 çalışma incelenmiştir. Kaynak tarama içi Web of Science, IEEE Xplore, Scopus ve Dergipark veri tabanlarından yararlanılmıştır. İncelenen çalışmaların yayın yılı, amacı, araştırma modeli, örneklem büyüklüğü, değişkenleri, veri toplama araçları, veri analiz yöntemleri, bulguları ve önerileri değerlendirilmiştir. Ulaşılan bulgular, ARCS Motivasyon modelinin açık ve uzaktan öğrenme ortamları ile entegrasyonu ile ilgili en fazla 2022 ve 2023 yıllarında çalışma yapıldığını göstermiştir. Çalışmalarda daha çok nicel araştırma yöntemlerinden yararlanıldığı belirlenmiştir. Ayrıca, çalışmaların ortak amacının, öğrenme motivasyonunu artırmak ve öğrenme tasarımı üzerindeki etkilerini değerlendirmek olduğu, bulgularında ise genel olarak motivasyon açısından olumlu sonuçlara varıldığı görülmektedir. Bu araştırma sonuçlarına dayanarak, ARCS Motivasyon modelinin açık ve uzaktan öğrenmede kullanımına ilişkin bilimsel araştırmalarda, değişkenin doğası gereği nitel araştırma yöntemlerinden daha fazla yararlanılması ve Türkçe yayınlara öncelik verilmesi önerilmektedir.

Kaynakça

  • AbdelAziz M.A., El-Bakry H. M., Riad A. E. M., & Senousy M. B. (2020). The impact of using virtual reality on student’s motivation for operating systems course learning. Journal of E-Learning and Knowledge Society, 16(2), 25-33. https://doi.org/10.20368/1971-8829/1135076
  • Almasri, F. (2022). The impact of e-learning, gender-groupings and learning pedagogies in biology undergraduate female and male students’ attitudes and achievement. Educ Inf Technol 27, 8329–8380. https://doi.org/10.1007/s10639-022-10967-z
  • Ayvaşık, B., Er, N., Kışlak, Ş. ve Erkuş, A. (2000). Psikoloji terimleri sözlüğü. Türk Psikologlar Derneği Yayınları.
  • Baah, C., Govender, I., & Rontala Subramaniam, P. (2023). Exploring the role of gamification in motivating students to learn. Cogent Education, 10(1). https://doi.org/10.1080/2331186X.2023.2210045
  • Bayounes, W., Saâdi, I. B. & Kinshuk (2022). Adaptive learning: toward an intentional model for learning process guidance based on learner’s motivation. Smart Learn. Environ. 9(1), 33. https://doi.org/10.1186/s40561-022-00215-9
  • Camacho-Sánchez, R., Bardavío, J. S., Rillo-Albert, A, & Lavega-Burgués, P. (2023). Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model, Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2294762
  • Chang Y-H, Chao P-C, Fang R-J. (2019). ARCS and RGT integrated high-efficiency e-books. Education Sciences. 9(2):94. https://doi.org/10.3390/educsci9020094
  • Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches. Sage.
  • Drees C., Ghebremedhin E., Hansen M. (2020). Development of an interactive e-learning software "Histologie für Mediziner" for medical histology courses and its overall impact on learning outcomes and motivation. GMS J Med Educ. 37(3) doi: 10.3205/zma001328.
  • Durrani, U., Hujran, O., & Al-Adwan, A. S. (2022). Crossquestion game: A group-based assessment for gamified flipped classroom experience using the ARCS model. Contemporary Educational Technology, 14(2), 1-15. https://doi.org/10.30935/cedtech/11568
  • EL Machtani EL Idrissi, W., Chemsi, G., EL Kababi, K., & Radid, M. (2022). The impact of serious game on the nursing students’ learning, behavioral engagement, and motivation. International Journal of Emerging Technologies in Learning (iJET), 17(01), 18–35. https://doi.org/10.3991/ijet.v17i01.26857
  • Erdoğdu, F. (2020). Uyarlanabilir motivasyon stratejileri kullanmanın öğrenci motivasyonu ve başarısına etkisi. Eğitim Teknolojisi Kuram ve Uygulama, 10, 549-576. https://doi.org/10.17943/etku.717512
  • Earnshaw, Y., Hokanson, B., Exter, M. E., Schmidt, M., & Tawfik, A. A. (2023). What is Formative Learning Design? Collaborative Meaning-Making From the 2022 AECT Summer Research Symposium. In Formative Design in Learning: Design Thinking, Growth Mindset and Community (pp. 1-11). Cham: Springer Nature Switzerland.
  • Fidiastuti, H., Lathifah, A., Amin, M., Utomo, Y., & Aldya, R. (2021). Improving student’s motivation and learning outcomes through genetics e-module. Jurnal Ilmiah Peuradeun, 9(1), 189-200. doi:10.26811/peuradeunv9i1.477
  • Grebe, L. (2021). Screencasts: The mediating role of relevance in the relationship between attention and confidence in the ARCS model. International Journal of Web-Based Learning and Teaching Technologies, 16, 17-38. https://doi.org/10.4018/IJWLTT.20210501.oa2
  • Guaya, D.; Meneses, M.Á.; Jaramillo-Fierro, X.; Valarezo, E. (2023). Augmented reality: An emergent technology for students’ learning motivation for chemical engineering laboratories during the COVID-19 Pandemic. Sustainability, 15, 5175. https://doi.org/10.3390/su15065175
  • Gündüz, A., Aydemir, M. ve Karaman, S. (2018). Eş-zamanlı sanal sınıf ortamındaki uzaktan eğitim öğrencilerinin sosyal bulunuşluk düzeylerinin demografik değişkenler açısından incelenmesi. Sakarya University Journal of Education, 8(2), 83-95.
  • Gürdoğan, A. (2012). Öğrencilerin eğitimde motivasyon düzeyleri: Muğla Sıtkı Koçman Üniversitesi Ortaca Meslek Yüksekokulu Örneği. Muğla Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 28, 149-165.
  • Hartnett, M., George, A. S., & Dron, J. (2011). Being together-factors that unintentionally undermine motivation. Journal of Open, Flexible, and Distance Learning, 15(1), 1-16.
  • Hsu H-P, Guo J-L, Lin F-H, Chen S-F, Chuang C-P, Huang C-M. (2020). Effect of involvement and motivation on self-learning: Evaluating a mobile e-learning program for nurses caring for women with gynecologic cancer. Nurse Educ Pract. 67:103558. doi: 10.1016/j.nepr.2023.103558.
  • Jeong, D., Park, C., & Eun, Y. (2023). Effects of infection control education program using flipped learning based on the ARCS model for nursing students: A mixed method. Healthcare, 11, 2731. https://doi.org/10.3390/healthcare11202731
  • Jong, M. S-Y. (2023). Flipped classroom: Motivational affordances of spherical video-based immersive virtual reality in support of pre-lecture individual learning in pre-service teacher education. J Comput High Educ 35, 144–165. https://doi.org/10.1007/s12528-022-09334-1
  • Kamal, A. A., Junaini, S. N., &. Hashim, A. H. (2022). Evaluating the effectiveness and usability of ar-based osh application: Hazhunt. International Journal of Advanced Computer Science and Applications(IJACSA), 13(5). http://dx.doi.org/10.14569/IJACSA.2022.0130513
  • Kang, H., & Kusuma, G.P. (2020). The effectiveness of personality-based gamification model for foreign vocabulary online learning. Advances in Science, Technology and Engineering Systems Journal, 5(2), 261-271. doi: 10.25046/aj050234
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Integration of the ARCS model into open and distance learning design: A systematic literature review

Yıl 2025, Cilt: 11 Sayı: 1, 1 - 37, 28.01.2025

Öz

The present investigation aims to identify contemporary trends in the integration of the ARCS Motivation model into open and distance learning design.The research was methodologically designed as a systematic literature review based on the PRISMA model.Within the scope of the aforementioned systematic literature review, a total of 50 studies published between 2019 and 2023 were analysed.Web of Science, IEEE Xplore, Scopus and Dergipark databases were used for literature review. The publication year, purpose, research model, sample size, variables, data collection tools, data analysis methods, findings and recommendations of the reviewed studies were evaluated.The findings showed that most studies on the integration of the ARCS Motivation model with open and distance learning environments were conducted in 2022 and 2023.It was determined that quantitative research methods were mostly used in the studies. The common aim of these studies was identified as being to increase learning motivation and to evaluate the effects on learning design, and the findings were generally positive in terms of motivation.Based on the results of this research, it is recommended that qualitative research methods should be used more in scientific studies on the use of the ARCS Motivation Model in open and distance learning due to the nature of the variable, and that Turkish publications should be prioritised.

Kaynakça

  • AbdelAziz M.A., El-Bakry H. M., Riad A. E. M., & Senousy M. B. (2020). The impact of using virtual reality on student’s motivation for operating systems course learning. Journal of E-Learning and Knowledge Society, 16(2), 25-33. https://doi.org/10.20368/1971-8829/1135076
  • Almasri, F. (2022). The impact of e-learning, gender-groupings and learning pedagogies in biology undergraduate female and male students’ attitudes and achievement. Educ Inf Technol 27, 8329–8380. https://doi.org/10.1007/s10639-022-10967-z
  • Ayvaşık, B., Er, N., Kışlak, Ş. ve Erkuş, A. (2000). Psikoloji terimleri sözlüğü. Türk Psikologlar Derneği Yayınları.
  • Baah, C., Govender, I., & Rontala Subramaniam, P. (2023). Exploring the role of gamification in motivating students to learn. Cogent Education, 10(1). https://doi.org/10.1080/2331186X.2023.2210045
  • Bayounes, W., Saâdi, I. B. & Kinshuk (2022). Adaptive learning: toward an intentional model for learning process guidance based on learner’s motivation. Smart Learn. Environ. 9(1), 33. https://doi.org/10.1186/s40561-022-00215-9
  • Camacho-Sánchez, R., Bardavío, J. S., Rillo-Albert, A, & Lavega-Burgués, P. (2023). Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model, Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2294762
  • Chang Y-H, Chao P-C, Fang R-J. (2019). ARCS and RGT integrated high-efficiency e-books. Education Sciences. 9(2):94. https://doi.org/10.3390/educsci9020094
  • Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches. Sage.
  • Drees C., Ghebremedhin E., Hansen M. (2020). Development of an interactive e-learning software "Histologie für Mediziner" for medical histology courses and its overall impact on learning outcomes and motivation. GMS J Med Educ. 37(3) doi: 10.3205/zma001328.
  • Durrani, U., Hujran, O., & Al-Adwan, A. S. (2022). Crossquestion game: A group-based assessment for gamified flipped classroom experience using the ARCS model. Contemporary Educational Technology, 14(2), 1-15. https://doi.org/10.30935/cedtech/11568
  • EL Machtani EL Idrissi, W., Chemsi, G., EL Kababi, K., & Radid, M. (2022). The impact of serious game on the nursing students’ learning, behavioral engagement, and motivation. International Journal of Emerging Technologies in Learning (iJET), 17(01), 18–35. https://doi.org/10.3991/ijet.v17i01.26857
  • Erdoğdu, F. (2020). Uyarlanabilir motivasyon stratejileri kullanmanın öğrenci motivasyonu ve başarısına etkisi. Eğitim Teknolojisi Kuram ve Uygulama, 10, 549-576. https://doi.org/10.17943/etku.717512
  • Earnshaw, Y., Hokanson, B., Exter, M. E., Schmidt, M., & Tawfik, A. A. (2023). What is Formative Learning Design? Collaborative Meaning-Making From the 2022 AECT Summer Research Symposium. In Formative Design in Learning: Design Thinking, Growth Mindset and Community (pp. 1-11). Cham: Springer Nature Switzerland.
  • Fidiastuti, H., Lathifah, A., Amin, M., Utomo, Y., & Aldya, R. (2021). Improving student’s motivation and learning outcomes through genetics e-module. Jurnal Ilmiah Peuradeun, 9(1), 189-200. doi:10.26811/peuradeunv9i1.477
  • Grebe, L. (2021). Screencasts: The mediating role of relevance in the relationship between attention and confidence in the ARCS model. International Journal of Web-Based Learning and Teaching Technologies, 16, 17-38. https://doi.org/10.4018/IJWLTT.20210501.oa2
  • Guaya, D.; Meneses, M.Á.; Jaramillo-Fierro, X.; Valarezo, E. (2023). Augmented reality: An emergent technology for students’ learning motivation for chemical engineering laboratories during the COVID-19 Pandemic. Sustainability, 15, 5175. https://doi.org/10.3390/su15065175
  • Gündüz, A., Aydemir, M. ve Karaman, S. (2018). Eş-zamanlı sanal sınıf ortamındaki uzaktan eğitim öğrencilerinin sosyal bulunuşluk düzeylerinin demografik değişkenler açısından incelenmesi. Sakarya University Journal of Education, 8(2), 83-95.
  • Gürdoğan, A. (2012). Öğrencilerin eğitimde motivasyon düzeyleri: Muğla Sıtkı Koçman Üniversitesi Ortaca Meslek Yüksekokulu Örneği. Muğla Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 28, 149-165.
  • Hartnett, M., George, A. S., & Dron, J. (2011). Being together-factors that unintentionally undermine motivation. Journal of Open, Flexible, and Distance Learning, 15(1), 1-16.
  • Hsu H-P, Guo J-L, Lin F-H, Chen S-F, Chuang C-P, Huang C-M. (2020). Effect of involvement and motivation on self-learning: Evaluating a mobile e-learning program for nurses caring for women with gynecologic cancer. Nurse Educ Pract. 67:103558. doi: 10.1016/j.nepr.2023.103558.
  • Jeong, D., Park, C., & Eun, Y. (2023). Effects of infection control education program using flipped learning based on the ARCS model for nursing students: A mixed method. Healthcare, 11, 2731. https://doi.org/10.3390/healthcare11202731
  • Jong, M. S-Y. (2023). Flipped classroom: Motivational affordances of spherical video-based immersive virtual reality in support of pre-lecture individual learning in pre-service teacher education. J Comput High Educ 35, 144–165. https://doi.org/10.1007/s12528-022-09334-1
  • Kamal, A. A., Junaini, S. N., &. Hashim, A. H. (2022). Evaluating the effectiveness and usability of ar-based osh application: Hazhunt. International Journal of Advanced Computer Science and Applications(IJACSA), 13(5). http://dx.doi.org/10.14569/IJACSA.2022.0130513
  • Kang, H., & Kusuma, G.P. (2020). The effectiveness of personality-based gamification model for foreign vocabulary online learning. Advances in Science, Technology and Engineering Systems Journal, 5(2), 261-271. doi: 10.25046/aj050234
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  • Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. Springer. http://dx.doi.org/10.1007/978-1-4419-1250-3
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  • Lajane, H., Arai, M., Gouifrane, R. G., Qaisar, R., Idrissi, W., Chemsi, G., & Radid, M. (2021). A scenario of the formative e-assessment based on the ARCS model: What is the impact on student motivation in educational context?. International Journal of Emerging Technologies in Learning (iJET), 16, 135-148. 10.3991/ijet.v16i24.24121.
  • Laurens, L & Valdés, H. (2021). M‐learning adapted to the ARCS model of motivation and applied to a kinematics course. Computer Applications in Engineering Education. 10.1002/cae.22443.
  • Laurens-Arredondo, L. Mobile augmented reality adapted to the ARCS model of motivation: a case study during the COVID-19 pandemic. Educ Inf Technol 27, 7927–7946. https://doi.org/10.1007/s10639-022-10933-9
  • Laurens Arredondo, L. A. (2023). Information and communication technologies in higher education: Comparison of stimulated motivation. Education and Information Technologies, 1-26 https://doi.org/10.1007/s10639-023-12160-2
  • Lee, Y., & Choi, J. (2011). A review of online course dropout research: implications for practice and future research. Educational Technology Research and Development, 59(5), 593-618. https://doi.org/10.1007/s11423-010-9177-y
  • Lounsbery, J., Reidt, S., & Pittenger, A. (2019). Motivational Design to Grab Attention, Establish Relevance, Build Confidence, and Achieve Satisfaction About Evidence‐Based Medicine for Pharmacists. Journal of the American College of Clinical Pharmacy, 3, 639-644. https://doi.org/10.1002/jac5.1203
  • Low, D. Y. S., Poh, P. E., & Tang, S. Y. (2022). Assessing the impact of augmented reality application on students’ learning motivation in chemical engineering. Education for Chemical Engineers, 39, 31-43.
  • Ma, L. ve Lee, C. S. (2021). Evaluating the effectiveness of blended learning using the ARCS model. Journal of Computer Assisted Learning, 37, 1397-1408.
  • Mahande, R. D., & Akram. (2020). Motivational factors underlying the use of online learning system in higher education: an analysis of measurement model. Turkish Online Journal of Distance Education, 22, 89-105. https://doi.org/10.17718/tojde.849888
  • Meister, J. (2002). Pillars of e-learning success. Corporate University Exchange.
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  • Moore, M. (1990). Recent contributions to the theory of distance education. Open Learning, 5(3), 10-15.
  • Moore, M., & Kearsley, G. (2005). Distance education a systems view. Canada: Thomson Wadsworth.
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  • Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., . . . Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, n71. https://doi.org/10.1136/bmj.n71
  • Peacock, R., Grevatt, H., Dworak, E., Marsh, L. and Doty, S. (2020). Developing and evaluating an asynchronous online library microcredential: A case study. Reference Services Review, 48(4), 699-713. https://doi.org/10.1108/RSR-07-2020-0048
  • Quadir, B., Mostafa, K., Yang, J. C., Shen J., & Akter, R. (2023). ARCS approach to PTA based programming language practice sessions: Factors influencing Programming Problem Solving Skills. Education and Information Technologies, 28, 13713–13735. https://doi.org/10.1007/s10639-023-11740-6
  • Quintana-Ordorika A, Camino-Esturo E, Portillo-Berasaluce J and Garay-Ruiz U (2023) Integrating COIL in teacher training: An estimation of learners´ motivational attitudes. Front. Educ. 8 1141620. 1-9. https://doi.org/10.3389/feduc.2023.1141620
  • Refat, N., Rahman, MD. A., Asyhari, A. T., Kurniawan, I. F., Bhuiyan, MD. Z. A., & Kassım, H. (2019). Interactive learning experience-driven smart communications networks for cognitive load management in grammar learning context. Digital Object Identifier, 7, 645545-645557. https://doi.org/10.1109/ACCESS.2019.2915174
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  • Ucar, H., ve Kumtepe, A. T. (2020). Efects of the ARCS-V-based motivational strategies on online learners’ academic performance, motivation, volition, and course interest. Journal of Computer Assisted Learning, 36(3), 335–349.
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  • Yang SY, Oh YH. The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study. Nurse Educ Today, 117:105464. doi: 10.1016/j.nedt.2022.105464. Epub 2022 Jul 6. PMID: 35914345; PMCID: PMC9259066.
  • Yang Y, Ouyang T, Zhang L, Wang J. Study on blended teaching mode and its application based on the ARCS motivational model: Taking bioinformatics course as an example. Medicine,101(40)(e30801).25. Yükseltürk, E., & İnan, F. A. (2004). Factors affecting online certificate program dropouts. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2253-2273). Association for the Advancement of Computing in Education (AACE).
  • Zatarain‐Cabada, R., Barrón‐Estrada, M. L., Cárdenas‐Sainz, B. A., & Chavez‐Echeagaray, M. E. (2023). Experiences of web‐based extended reality technologies for Physics education. Computer Applications in Engineering Education, 31(1), 63-82.
  • Zin, M. M.; Fang, Y. X.; Wan Mokhtar, W. K.; Abd Aziz, A.& Ngadiron, S. (2023). Students’ attention and confidence in learning experience via gamification. Journal of Engineering Science and Technology Special Issue on ICIT2022, 18(6) 82 – 88.
Toplam 69 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Öğrenme Bilimleri
Bölüm Makaleler
Yazarlar

Gülden Kılıçaslan 0000-0002-6021-5594

Mehmet Fırat 0000-0001-8707-5918

Yayımlanma Tarihi 28 Ocak 2025
Gönderilme Tarihi 2 Ağustos 2024
Kabul Tarihi 5 Ocak 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 11 Sayı: 1

Kaynak Göster

APA Kılıçaslan, G., & Fırat, M. (2025). ARCS Modelinin açık ve uzaktan öğrenme tasarımına entegrasyonu: Sistematik alanyazın taraması. Açıköğretim Uygulamaları Ve Araştırmaları Dergisi, 11(1), 1-37.