TR
EN
The Role of Gamification in Maximizing Sales Team Performance
Öz
Games are enjoyable systems and processes that aim to win, are based on strategy, require communication, and provide pleasant times for participants. Business life strives to have these characteristics as well. This may be a key reason for the emergence of gamification as a prominent topic in the field of management science over recent decades. The literature contains numerous studies on gamification, which have been conducted on several different topics. These include employee engagement and performance, job satisfaction, training, human resources practices, and well-being. Nevertheless, there is a paucity of empirical research investigating the measurement of specific goals and outcomes, including renumeration. This study is based on an empirical investigation of the hypothesis that salespeople will be more successful in achieving goals over a period of time through the application of gamification strategies. The research, which is a case study, brings a different perspective to the employee’s efforts to achieve the given goal and proposes a dynamic and contemporary approach to effective sales channel management. The case study was conducted with 104 sales representatives of a leading insurance company in Türkiye between January 2021-March 2022. The implementation of a gamified sales league, which entails the enhancement of product focus and the provision of immediate feedback, serves to create a competitive environment for sales representatives. As an important outcome; the sales league results in a significant increase in sales during a given period, with no additional benefit to the agents and sales representatives, while the company benefits from the enhanced performance of the sales team, which is driven by the competitive environment of the sales league.
Anahtar Kelimeler
Proje Numarası
Yoktur
Etik Beyan
Etik kurul izin gereksinimi bulunmamaktadır.
Kaynakça
- Aakvid, A., Hansen, F. and Torsvik, G. (2017). Productivity dynamics, performance feedback and group incentives in a sales organization. Labour Economics, 46, 110-117. https://doi.org/10.1016/j.labeco.2016.12.003
- Amirbayeva, D. (2024). Gamification as a supplementary tool in traditional classes [Working Paper No. 5074367]. SSRN. https://ssrn.com/abstract=5074367
- Aparicio, A., Vela, F. L., González-Sánchez, J. and Isla-Montes, J.-L. (2012). Analysis and application of gamification. International Conference on Interacción Persona-Ordenador. https://doi.org/10.1145/2379636.2379653
- Araújo, J. and Pestana, G. (2017). A framework for social well-being and skills management at the workplace. International Journal of Information Management, 37(6), 718–725. https://doi.org/10.1016/j.ijinfomgt.2017.07.009
- Armstrong, M. B. and Landers, R. N. (2018). Gamification of employee training and development. International Journal of Training and Development, 22(2), 162–169. https://doi.org/10.1111/ijtd.12124.
- Aziz, A., Mushtaq, A. and Anwar, M. (2017, March). Usage of gamification in enterprise: A review. In 2017 international conference on communication, computing and digital systems (C-CODE) (pp. 249-252). IEEE. doi: 10.1109/C- CODE.2017. 7918937.
- Baxter, R. J., Holderness Jr, D. K. and Wood, D. A. (2017). The effects of gamification on corporate compliance training: A partial replication and field study of true office anti-corruption training programs. Journal of Forensic Accounting Research, 2(1), A20-A30. https://doi.org/10.2308/jfar-51725.
- Bawa, S. S. . (2023). Implement Gamification to Improve Enterprise Performance. International Journal of Intelligent Systems and Applications in Engineering, 11(2), 784–788. Retrieved from https://www.ijisae.org/index.php/IJISAE/article/ view/2852.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Sigorta Pazarlaması, E-İş, Teknoloji Yönetimi, Satış Yönetimi
Bölüm
Araştırma Makalesi
Yazarlar
Erken Görünüm Tarihi
28 Haziran 2025
Yayımlanma Tarihi
30 Haziran 2025
Gönderilme Tarihi
2 Eylül 2024
Kabul Tarihi
9 Nisan 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 25 Sayı: 2
APA
Bebitoğlu, M. E., & Sarıçam, F. A. (2025). The Role of Gamification in Maximizing Sales Team Performance. Anadolu Üniversitesi Sosyal Bilimler Dergisi, 25(2), 123-150. https://doi.org/10.18037/ausbd.1542141
AMA
1.Bebitoğlu ME, Sarıçam FA. The Role of Gamification in Maximizing Sales Team Performance. AÜSBD. 2025;25(2):123-150. doi:10.18037/ausbd.1542141
Chicago
Bebitoğlu, Meriç Esat, ve Furkan Alp Sarıçam. 2025. “The Role of Gamification in Maximizing Sales Team Performance”. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25 (2): 123-50. https://doi.org/10.18037/ausbd.1542141.
EndNote
Bebitoğlu ME, Sarıçam FA (01 Haziran 2025) The Role of Gamification in Maximizing Sales Team Performance. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25 2 123–150.
IEEE
[1]M. E. Bebitoğlu ve F. A. Sarıçam, “The Role of Gamification in Maximizing Sales Team Performance”, AÜSBD, c. 25, sy 2, ss. 123–150, Haz. 2025, doi: 10.18037/ausbd.1542141.
ISNAD
Bebitoğlu, Meriç Esat - Sarıçam, Furkan Alp. “The Role of Gamification in Maximizing Sales Team Performance”. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25/2 (01 Haziran 2025): 123-150. https://doi.org/10.18037/ausbd.1542141.
JAMA
1.Bebitoğlu ME, Sarıçam FA. The Role of Gamification in Maximizing Sales Team Performance. AÜSBD. 2025;25:123–150.
MLA
Bebitoğlu, Meriç Esat, ve Furkan Alp Sarıçam. “The Role of Gamification in Maximizing Sales Team Performance”. Anadolu Üniversitesi Sosyal Bilimler Dergisi, c. 25, sy 2, Haziran 2025, ss. 123-50, doi:10.18037/ausbd.1542141.
Vancouver
1.Meriç Esat Bebitoğlu, Furkan Alp Sarıçam. The Role of Gamification in Maximizing Sales Team Performance. AÜSBD. 01 Haziran 2025;25(2):123-50. doi:10.18037/ausbd.1542141