Araştırma Makalesi

Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU

Cilt: 21 Sayı: 1 26 Mart 2025
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Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU

Öz

This study investigates the transformative potential of Virtual Reality (VR) and Extended Reality (XR) technologies in education, with a particular focus on the design and implementation of the MetaCBU virtual campus at Manisa Celal Bayar University. The primary research objectives are to examine how immersive VR platforms can enhance traditional educational methods by increasing student engagement, motivation, and collaboration, and to identify the technical and pedagogical challenges involved in their development. MetaCBU leverages advanced VR technologies to replicate and extend the capabilities of physical campuses, providing experiential learning opportunities that are otherwise difficult to achieve in conventional classrooms. Key challenges, such as optimizing system performance to mitigate issues like motion sickness and latency, were addressed using advanced rendering techniques, efficient server management, and iterative testing. The findings demonstrate that MetaCBU successfully integrates academic and social functionalities into a single platform, offering students a more interactive and engaging educational experience. The broader implications of this research suggest that VR and XR technologies are poised to revolutionize not only teaching methods but also the operational structures of educational institutions. Future studies are encouraged to explore the scalability of such platforms and their applications across diverse educational contexts and disciplines, ensuring that universities remain at the forefront of digital transformation. By addressing both technical and pedagogical dimensions, this study provides a comprehensive framework for the continued integration of VR in higher education.

Anahtar Kelimeler

Destekleyen Kurum

Manisa Celal Bayar University Scientific Research Projects Coordination Unit

Proje Numarası

2022-077

Kaynakça

  1. [1]. Ćwiertniak, R., et al., Addressing students' perceived value with the virtual university concept. e-mentor, 2022. 94(2): p. 65-76.
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  3. [3]. Saghafian, M., et al., Application of human factors in the development process of immersive visual technologies: challenges and future improvements. Frontiers in psychology, 2021. 12: p. 634352.
  4. [4]. Bellalouna, F., Industrial case studies for digital transformation of engineering processes using the virtual reality technology. Procedia CIRP, 2020. 90: p. 636-641.
  5. [5]. Hite, R., Virtual reality: Flight of fancy or feasible? Ways to use virtual reality technologies to enhance students’ science learning. The American Biology Teacher, 2022. 84(2): p. 106-108.
  6. [6]. Rubio-Tamayo, J.L., M. Gertrudix Barrio, and F. García García, Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation. Multimodal technologies and interaction, 2017. 1(4): p. 21.
  7. [7]. Kouame, G., J. Davis, and L. Smith, Providing health sciences education through virtual reality experiences. Journal of the Medical Library Association, 2023. 111(4): p. 833-834.
  8. [8]. Zhao, X., Y. Ren, and K.S. Cheah, Leading Virtual Reality (VR) and Augmented Reality (AR) in education: bibliometric and content analysis from the web of science (2018–2022). SAGE Open, 2023. 13(3): p. 21582440231190821.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Bilgisayar Yazılımı

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

26 Mart 2025

Gönderilme Tarihi

25 Ağustos 2024

Kabul Tarihi

9 Aralık 2024

Yayımlandığı Sayı

Yıl 2025 Cilt: 21 Sayı: 1

Kaynak Göster

APA
Çukurbaşı, B., Geriş, A., Teke, O., & Kılınç, M. (2025). Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU. Celal Bayar University Journal of Science, 21(1), 50-59. https://doi.org/10.18466/cbayarfbe.1538384
AMA
1.Çukurbaşı B, Geriş A, Teke O, Kılınç M. Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU. Celal Bayar University Journal of Science. 2025;21(1):50-59. doi:10.18466/cbayarfbe.1538384
Chicago
Çukurbaşı, Barış, Ali Geriş, Orkun Teke, ve Murat Kılınç. 2025. “Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU”. Celal Bayar University Journal of Science 21 (1): 50-59. https://doi.org/10.18466/cbayarfbe.1538384.
EndNote
Çukurbaşı B, Geriş A, Teke O, Kılınç M (01 Mart 2025) Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU. Celal Bayar University Journal of Science 21 1 50–59.
IEEE
[1]B. Çukurbaşı, A. Geriş, O. Teke, ve M. Kılınç, “Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU”, Celal Bayar University Journal of Science, c. 21, sy 1, ss. 50–59, Mar. 2025, doi: 10.18466/cbayarfbe.1538384.
ISNAD
Çukurbaşı, Barış - Geriş, Ali - Teke, Orkun - Kılınç, Murat. “Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU”. Celal Bayar University Journal of Science 21/1 (01 Mart 2025): 50-59. https://doi.org/10.18466/cbayarfbe.1538384.
JAMA
1.Çukurbaşı B, Geriş A, Teke O, Kılınç M. Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU. Celal Bayar University Journal of Science. 2025;21:50–59.
MLA
Çukurbaşı, Barış, vd. “Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU”. Celal Bayar University Journal of Science, c. 21, sy 1, Mart 2025, ss. 50-59, doi:10.18466/cbayarfbe.1538384.
Vancouver
1.Barış Çukurbaşı, Ali Geriş, Orkun Teke, Murat Kılınç. Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU. Celal Bayar University Journal of Science. 01 Mart 2025;21(1):50-9. doi:10.18466/cbayarfbe.1538384