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Using Augmented Reality Technology in Education

Yıl 2018, Cilt: 47 Sayı: 2, 510 - 537, 01.10.2018

Öz

In this study, the literature was reviewed on AR in education. In addition, how AR is a technology, its history, display systems and AR soft wares are examined. Also which AR used any field and its providing educational gains are determined. AR can be used in natural sciences, computer and information sciences, mathematics, engineering, humanities and education. AR has been also used in medical, physics, chemistry, biology, astrology and geometry education, museums, storytelling activities, teaching cultural knowledge, engineering and special education. Especially, AR has been used for phenomena impossible to see by naked eye, simulation of potentially dangerous situations, visualization of abstract concepts and complexity phenomena. AR provides edutainment, rich interaction, natural experience and improves attention and motivation.

Kaynakça

  • Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
  • Alcañiz, M., Contero, M. Pérez-López D.C., & Ortega, M. (2010). Augmented reality technology for education, new achievements in technology education and development, Safeeullah Soomro (Ed.), InTech. http://cdn.intechopen.com/pdfs/10538/InTech-Augmented_reality_technology_for_education.pdf
  • Alsumait, A.,& Al-Musawi, Z.S. (2013). Creative and innovative e-learning using interactive storytelling. International Journal of Pervasive Computing and Communications, 9(3), 209-226. doi:10.1108/IJPCC-07-2013-0016.
  • Arvanitis, T. N., Petrou, A., Knight, J. F., Savas, S., Sotiriou, S., Gargalakos, M., et al. (2007). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and Ubiquitous Computing, 13(3), 243–250.
  • Aziz, N.A.A., Aziz, K.A.; Paul, A., Yusof, A.M., & Noor, N.S.M. (2012). Providing augmented reality based education for students with attention deficit hyperactive disorder via cloud computing: Its advantages. Proceedings of Advanced Communication Technology (ICACT) 14th International Conference, 577-581.
  • Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21, 34-37.
  • Azuma, R.T. (2004). Overview of augmented reality. Proceeding of SIGGRAPH '04. doi:10.1145/1103900.1103926.
  • Azuma, R.T., (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
  • Balog, A.,& Pribeanu, C. (2010). The role of perceived enjoyment in the students’ acceptance of an augmented reality teaching platform: a structural equation modelling approach. Studies in Informatics and Control, 19(3), 319-330.
  • Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning, December 2002. Retrieved from http://www.newhorizons.org/ strategies/technology/billinghurst.htm
  • Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The magic book-moving seamlessly between reality and virtuality, IEEE Computer Graphics and Application, 21(3), 6-8.
  • Bimber, O. & Raskar, R. (2004). Spatial augmented reality merging real and virtual worlds. Retrieved from http://cs.iupui.edu/~tuceryan/pdf-repository/Bimber2005.pdf.
  • Blum, T., Kleeberger, V., Bichlmeier, C., & Navab, N. (2012a, March). Mirracle: an augmented reality magic mirror system for anatomy education. Paper presented at IEEE Virtual Reality Conference, Munich, Germany.
  • Blum, T., Kleeberger, V., Bichlmeier, C., & Navab, N. (2012b, March). Mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror. Paper presented at IEEE Virtual Reality Conference, Munich, Germany.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Carlson, K. J., & Gagnon, D. J. (2016). Augmented Reality Integrated Simulation Education in Health Care. Clinical Simulation in Nursing, 12(4), 123-127.
  • Caudell, T.P. & Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of the 25th Hawaii International Conference on System Sciences, 659.
  • Chang, G., Morreale, P., & Medicherla, P. (2010). Applications of augmented reality systems in education. D.Gibson and B. Dodge (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference, (pp.1380-1385). Chesapeake, VA: AACE.
  • Chen, Y-C. (2006). A study of comparing the use of augmented reality and physical models in chemistry education. Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 369-372. doi:10.1145/1128923.1128990.
  • Cheng, K. H., & Tsai, C. C. (2014). The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning. British Journal of Educational Technology, 47(1), 203-222.
  • Cheng, K-H.,& Tsai, C-C. (2012). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22, 449-462. doi: 10.1007/s10956-012-9405-9.
  • Chien, C.H., Chen, C.H., & Jeng, T.S. (2010). An interactive augmented reality system for learning anatomy structure. Proceedings of International Conference of Engineers and Computer Scientists, 370-375.
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Artırılmış Gerçeklik Teknolojisinin Eğitimde Kullanımı

Yıl 2018, Cilt: 47 Sayı: 2, 510 - 537, 01.10.2018

Öz

Bu çalışmada AG teknolojisi ve eğitimde kullanımına yönelik alan yazın taraması yapılmıştır. Bu doğrultuda AG’nin nasıl bir teknoloji olduğu, tarihçesi, görüntüleme sistemleri, içerik geliştirmede kullanılan yazılımlar incelenmiştir. Ayrıca eğitimde hangi alanlarda kullanıldığı ve sağladığı kazanımlar ile eğitsel faydaları belirlenmiştir. AG teknolojisinin doğal bilimler, bilgisayar ve bilgi bilimleri, matematik, mühendislik ve insani bilimlerde uygulandığı görülmüştür. Özellikle tıp, biyoloji, fizik, kimya, geometri eğitiminde, astronomide ve müzelerde, hikâye oluşturma etkinliklerinde, kültürel bilgilerin öğretiminde, mühendislik ve engelli eğitiminde etkili bir şekilde kullanıldığı alan yazında ortaya çıkarılmıştır. Bu alanlarda özellikle gözle görülmesi mümkün olmayan nesne ve olayların öğretimi, tehlikeli durumların gösterilmesi, soyut kavramların somutlaştırılması, karmaşanın çok olduğu bilgi düzeylerinin sunulması gibi durumlarda kullanıldığı belirlenmiştir. AG’nin eğlenerek öğrenmeyi sağlama, gerçeklik hissi oluşturma, doğal deneyim sunma, dikkati ve motivasyonu artırma gibi faydalar sağladığı görülmüştür.

Kaynakça

  • Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
  • Alcañiz, M., Contero, M. Pérez-López D.C., & Ortega, M. (2010). Augmented reality technology for education, new achievements in technology education and development, Safeeullah Soomro (Ed.), InTech. http://cdn.intechopen.com/pdfs/10538/InTech-Augmented_reality_technology_for_education.pdf
  • Alsumait, A.,& Al-Musawi, Z.S. (2013). Creative and innovative e-learning using interactive storytelling. International Journal of Pervasive Computing and Communications, 9(3), 209-226. doi:10.1108/IJPCC-07-2013-0016.
  • Arvanitis, T. N., Petrou, A., Knight, J. F., Savas, S., Sotiriou, S., Gargalakos, M., et al. (2007). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and Ubiquitous Computing, 13(3), 243–250.
  • Aziz, N.A.A., Aziz, K.A.; Paul, A., Yusof, A.M., & Noor, N.S.M. (2012). Providing augmented reality based education for students with attention deficit hyperactive disorder via cloud computing: Its advantages. Proceedings of Advanced Communication Technology (ICACT) 14th International Conference, 577-581.
  • Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21, 34-37.
  • Azuma, R.T. (2004). Overview of augmented reality. Proceeding of SIGGRAPH '04. doi:10.1145/1103900.1103926.
  • Azuma, R.T., (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
  • Balog, A.,& Pribeanu, C. (2010). The role of perceived enjoyment in the students’ acceptance of an augmented reality teaching platform: a structural equation modelling approach. Studies in Informatics and Control, 19(3), 319-330.
  • Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning, December 2002. Retrieved from http://www.newhorizons.org/ strategies/technology/billinghurst.htm
  • Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The magic book-moving seamlessly between reality and virtuality, IEEE Computer Graphics and Application, 21(3), 6-8.
  • Bimber, O. & Raskar, R. (2004). Spatial augmented reality merging real and virtual worlds. Retrieved from http://cs.iupui.edu/~tuceryan/pdf-repository/Bimber2005.pdf.
  • Blum, T., Kleeberger, V., Bichlmeier, C., & Navab, N. (2012a, March). Mirracle: an augmented reality magic mirror system for anatomy education. Paper presented at IEEE Virtual Reality Conference, Munich, Germany.
  • Blum, T., Kleeberger, V., Bichlmeier, C., & Navab, N. (2012b, March). Mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror. Paper presented at IEEE Virtual Reality Conference, Munich, Germany.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Carlson, K. J., & Gagnon, D. J. (2016). Augmented Reality Integrated Simulation Education in Health Care. Clinical Simulation in Nursing, 12(4), 123-127.
  • Caudell, T.P. & Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of the 25th Hawaii International Conference on System Sciences, 659.
  • Chang, G., Morreale, P., & Medicherla, P. (2010). Applications of augmented reality systems in education. D.Gibson and B. Dodge (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference, (pp.1380-1385). Chesapeake, VA: AACE.
  • Chen, Y-C. (2006). A study of comparing the use of augmented reality and physical models in chemistry education. Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 369-372. doi:10.1145/1128923.1128990.
  • Cheng, K. H., & Tsai, C. C. (2014). The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning. British Journal of Educational Technology, 47(1), 203-222.
  • Cheng, K-H.,& Tsai, C-C. (2012). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22, 449-462. doi: 10.1007/s10956-012-9405-9.
  • Chien, C.H., Chen, C.H., & Jeng, T.S. (2010). An interactive augmented reality system for learning anatomy structure. Proceedings of International Conference of Engineers and Computer Scientists, 370-375.
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  • Wu, H.K., Lee, S. W. Y., Chang, H. Y. & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education, Computers and Education, 62, 41-49.
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  • Yoon, S.A., Elinich, K., Wang, J. Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519-541.
  • Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119-140.
  • Zhou, Z., Cheok, A. D., & Pan, J. (2004a). 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. Personal Ubiquitous Computing, 8, 374–376. doi: 10.1007/s00779-004-0300-0.
  • Zhou, Z., Cheok, A.D., Pan, J., & Li, Y. (2004b). Magic story cube: An interactive tangible interface for storytelling. Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, 364-365. doi: 10.1145/1067343.1067404.
Toplam 99 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Üzerine Çalışmalar
Bölüm Makaleler
Yazarlar

Rabia Meryem Yılmaz

Yüksel Göktaş

Yayımlanma Tarihi 1 Ekim 2018
Gönderilme Tarihi 8 Ocak 2018
Yayımlandığı Sayı Yıl 2018 Cilt: 47 Sayı: 2

Kaynak Göster

APA Yılmaz, R. M., & Göktaş, Y. (2018). Using Augmented Reality Technology in Education. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, 47(2), 510-537. https://doi.org/10.14812/cuefd.376066

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