Araştırma Makalesi

Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender

Cilt: 7 Sayı: 1 19 Nisan 2022
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Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender

Öz

This study reports on a survey of 4-8th grade students’ (N=10139) playing game tendencies and digital game preferences based on gender. Descriptive statistics were used to determine the children’ playing game tendencies and digital game preferences. And also, frequent pattern mining was used to discover which digital games are played frequently and together by children. The findings showed that children have an increase time spent playing games on weekend and boys tend to playing game more than girls. On the other hand, action games stood out as the most common choice among the children both girls and boys. In terms of game language, Turkish and English games were preferred almost equally. In addition, children mostly preferred digital games that can be played online, offering in-app purchases, and played on mobile devices. According to the frequency of playing, it was found that the children mostly preferred to play Minecraft, followed by Subway Surfers and Hay Day, respectively. In terms of gender, it was concluded that girls mostly preferred Subway Surfers, while boys played Hay Day. When the games were considered according to the frequency of playing together, Temple Run and Subway Surfers games among girls, and FIFA and Piano Tiles games among boys can be played together. The research reveals more detailed information about children’ game preferences in terms of gender.

Anahtar Kelimeler

Kaynakça

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  5. Çavuş, S., Ayhan, B., & Tuncer, M. (2016). Bilgisayar oyunları ve bağımlılık: Üniversite öğrencileri üzerine bir alan araştırması [Computer games and addiction: A field study on university students]. İletişim Kuram ve Araştırma Dergisi [Journal of Communication Theory and Research], 43, 265-289.
  6. Çetin, E. (2013). Tanımlar ve temel kavramlar [Definitions and basic concepts]. In M. A. Ocak (Ed.), Eğitsel dijital oyunlar: Kuram, tasarım ve uygulama [Educational digital games: Theory, design and implementation] (pp. 2-18). Ankara: Pegem Akademi.
  7. de Leeuw, J. R. J., de Bruijn, M., de Weert-van Oene, G. H., & Schrijvers, A. J. (2010). Internet and game behaviour at a secondary school and a newly developed health promotion programme: A prospective study. BMC Public Health, 10(1), 1-8.
  8. Doğu, B. (2006). Popüler kültürün tüketim aracı olarak bilgisayar oyunlarında sunulan yaşam tarzı [Lifestyle represented in computer games as popular culture's medium of consumption] (Unpublished master’s thesis). Ege University, İzmir.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

19 Nisan 2022

Gönderilme Tarihi

21 Şubat 2022

Kabul Tarihi

4 Mart 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 7 Sayı: 1

Kaynak Göster

APA
Bahçekapılı, E., Yıldız, M., Çiftci, E., & Karal, H. (2022). Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender. Academia Eğitim Araştırmaları Dergisi, 7(1), 7-23. https://doi.org/10.53506/egitim.1076103
AMA
1.Bahçekapılı E, Yıldız M, Çiftci E, Karal H. Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender. AEAD. 2022;7(1):7-23. doi:10.53506/egitim.1076103
Chicago
Bahçekapılı, Ekrem, Merve Yıldız, Erhan Çiftci, ve Hasan Karal. 2022. “Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender”. Academia Eğitim Araştırmaları Dergisi 7 (1): 7-23. https://doi.org/10.53506/egitim.1076103.
EndNote
Bahçekapılı E, Yıldız M, Çiftci E, Karal H (01 Nisan 2022) Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender. Academia Eğitim Araştırmaları Dergisi 7 1 7–23.
IEEE
[1]E. Bahçekapılı, M. Yıldız, E. Çiftci, ve H. Karal, “Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender”, AEAD, c. 7, sy 1, ss. 7–23, Nis. 2022, doi: 10.53506/egitim.1076103.
ISNAD
Bahçekapılı, Ekrem - Yıldız, Merve - Çiftci, Erhan - Karal, Hasan. “Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender”. Academia Eğitim Araştırmaları Dergisi 7/1 (01 Nisan 2022): 7-23. https://doi.org/10.53506/egitim.1076103.
JAMA
1.Bahçekapılı E, Yıldız M, Çiftci E, Karal H. Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender. AEAD. 2022;7:7–23.
MLA
Bahçekapılı, Ekrem, vd. “Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender”. Academia Eğitim Araştırmaları Dergisi, c. 7, sy 1, Nisan 2022, ss. 7-23, doi:10.53506/egitim.1076103.
Vancouver
1.Ekrem Bahçekapılı, Merve Yıldız, Erhan Çiftci, Hasan Karal. Examination of Children’ Playing Game Tendencies and Digital Game Preferences Based on Gender. AEAD. 01 Nisan 2022;7(1):7-23. doi:10.53506/egitim.1076103

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