Araştırma Makalesi

EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS

Cilt: 9 Sayı: 2 22 Mayıs 2025
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EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS

Öz

With the development of technology and the ease of access to technological devices, it is seen that a large audience, mostly young people and young adults, are intensely interested in digital games. Digital games can be played through various technological devices such as personal computers, game consoles or cell phones. It is known that digital games, which are a popular means of entertainment for a wide audience in the world and our country, have caused some problems in the lives of some individuals, especially in recent years. This study aims to understand the underlying causes of digital game addiction, which is often examined within the framework of technological addictions, and to examine the relationship between digital game addiction and life satisfaction, which stands out as a concept that concerns many disciplines with its psychosocial dimensions. The study sample consists of 248 university students aged 18-35 who play digital games for 28 hours or more per week. The participants have been playing at least one digital game for the last 6 months and own at least one personal computer or game console. The research is quantitative research, and the relational survey method was preferred as a method. In the study, the digital game addiction scale for university students consisted of 3 different sub-dimensions, and the adult life satisfaction scale was used. Both scales are Likert-type scales. At the end of the study, there was no direct relationship between digital game addiction and life satisfaction. However, it was observed that there was a significant relationship between the sub-dimensions. In the study, it was concluded that playing digital games increased the life satisfaction of the participants.

Anahtar Kelimeler

Destekleyen Kurum

Yoktur

Etik Beyan

Bu çalışma Doğuş Üniversitesi Etik Kurulunun 2023/46 numaralı izni ile yürütülmüştür. Çalışmaya katılan tüm katılımcılardan bilgilendirilmiş gönüllü onam alınmıştır. Bu çalışmada araştırma etik ilkelerine uyulmuştur.

Kaynakça

  1. Altınok, M. (2021). Lise öğrencilerinin dijital bağımlılık ve yaşam doyumunun incelenmesi. Türk Eğitim Bilimleri Dergisi, 19(1), 262–291.
  2. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). American Psychiatric Publishing.
  3. Baysan, Ç., Eş, A. Ç., & Tezer, M. (2019). Ergenlerin dijital oyun bağımlılığının okulda öznel iyi oluş açısından incelenmesi. Anadolu Psikiyatri Dergisi, 20, 17–20.
  4. Berga, D., Pereda, A., De Filippi, E., Nandi, A., Febrer, E., Reverte, M., & Russo, L. (2023). Measuring arousal and stress physiology on Esports, a League of Legends case study. arXiv preprint arXiv:2302.14269.
  5. Billieux, J., Chanal, J., Khazaal, Y., Rochat, L., Gay, P., Zullino, D., & Van der Linden, M. (2011). Psychological predictors of problematic involvement in massively multiplayer online role-playing games: Illustration in a sample of male cybercafe players. Psychopathology, 44(3), 165–171. https://doi.org/10.1159/000322525
  6. Blasi, M. D., Giardina, A., Giordano, C., Coco, G. L., Tosto, C., Billieux, J., & Schimmenti, A. (2019). Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers. Journal of Behavioral Addictions, 8(1), 25–34. https://doi.org/10.1556/2006.8.2019.02
  7. Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press.
  8. Carroll, K. (1998). A cognitive-behavioral approach: Treating cocaine addiction (Vol. 1). National Institute on Drug Abuse.

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim ve Medya Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

22 Mayıs 2025

Gönderilme Tarihi

17 Aralık 2024

Kabul Tarihi

15 Nisan 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 9 Sayı: 2

Kaynak Göster

APA
Öksüz, Y. E., & Masatcıoğlu, G. (2025). EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS. Yeni Medya Elektronik Dergisi, 9(2), 266-288. https://izlik.org/JA65XS58PR
AMA
1.Öksüz YE, Masatcıoğlu G. EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS. ejnm. 2025;9(2):266-288. https://izlik.org/JA65XS58PR
Chicago
Öksüz, Yunus Emre, ve Gözde Masatcıoğlu. 2025. “EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS”. Yeni Medya Elektronik Dergisi 9 (2): 266-88. https://izlik.org/JA65XS58PR.
EndNote
Öksüz YE, Masatcıoğlu G (01 Mayıs 2025) EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS. Yeni Medya Elektronik Dergisi 9 2 266–288.
IEEE
[1]Y. E. Öksüz ve G. Masatcıoğlu, “EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS”, ejnm, c. 9, sy 2, ss. 266–288, May. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA65XS58PR
ISNAD
Öksüz, Yunus Emre - Masatcıoğlu, Gözde. “EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS”. Yeni Medya Elektronik Dergisi 9/2 (01 Mayıs 2025): 266-288. https://izlik.org/JA65XS58PR.
JAMA
1.Öksüz YE, Masatcıoğlu G. EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS. ejnm. 2025;9:266–288.
MLA
Öksüz, Yunus Emre, ve Gözde Masatcıoğlu. “EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS”. Yeni Medya Elektronik Dergisi, c. 9, sy 2, Mayıs 2025, ss. 266-88, https://izlik.org/JA65XS58PR.
Vancouver
1.Yunus Emre Öksüz, Gözde Masatcıoğlu. EXAMINING THE EFFECT OF DIGITAL GAME ADDICTION ON LIFE SATISFACTION: DIGITAL GAMES PROVIDE EMOTIONAL SATISFACTION TO PLAYERS. ejnm [Internet]. 01 Mayıs 2025;9(2):266-88. Erişim adresi: https://izlik.org/JA65XS58PR


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