TR
EN
The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains
Öz
his study aims to examine the contributions of mind and intelligence games (chess, mancala, kulami, reversi, globe, pentago) to the cognitive, affective, and psychomotor domain development of secondary school students (5th-6th-7th grades) according to the views of teachers, parents, and students. As a qualitative research design and a case study, this study employed purposive sampling to determine participants. The participants consisted of 30 students, 10 teachers, and 10 parents from a secondary school during the 2022-2023 academic year. An interview was preferred as the data collection technique. Student interviews were conducted using a focused interview technique at each grade level. Semi-structured interview forms were used as the data collection tool. Descriptive analysis and thematic coding were employed for data analysis. According to the findings, mind and intelligence games contributed to cognitive domain development in terms of thinking skills, academic achievement, decision-making abilities, and social learning dimensions; affective domain development in terms of values education, social skills, motivation, and attitudes dimensions; and psychomotor domain development in terms of coordination, fine motor skills, and reflex dimensions. Based on these findings, it is recommended that mind and intelligence games be included in curricula from preschool to university, that schools receive support for game materials, and that teachers receive training to use these games in the classroom.
Anahtar Kelimeler
Kaynakça
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- Aksoy, N. C. (2014). Effects of digital game-based mathematics teaching on 6th grades students' achievement, motivation, attitude and self-efficacy. (Thesis No: 356671) [Doctoral Dissertation, Gazi University]. Turkish Council of Higher Education Theses Center.
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- Alkan, A. & Mertol, H. (2017). Opinion of gifted studentes’ parents their mind-wise Games. Kırşehir Ahi Evran University Journal of Health Sciences, 1(1), 57-62.
- Almeida, C., Kalinowski, M., Uchoa, A., & Feijo, B. (2023). Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. Information and Software Technology, 156(C), 107142. https://doi.org/10.1016/j.infsof.2022.107142
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Eğitim Programları ve Öğretim (Diğer)
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
25 Temmuz 2025
Gönderilme Tarihi
12 Şubat 2025
Kabul Tarihi
2 Temmuz 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 5 Sayı: 1
APA
Erol, A., Saracaloğlu, A. S., & Dinçer, B. (2025). The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains. Education & Youth Research, 5(1), 92-112. https://doi.org/10.59041/eyor.1638158
AMA
1.Erol A, Saracaloğlu AS, Dinçer B. The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains. EYOR. 2025;5(1):92-112. doi:10.59041/eyor.1638158
Chicago
Erol, Aslı, Asuman Seda Saracaloğlu, ve Beste Dinçer. 2025. “The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains”. Education & Youth Research 5 (1): 92-112. https://doi.org/10.59041/eyor.1638158.
EndNote
Erol A, Saracaloğlu AS, Dinçer B (01 Temmuz 2025) The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains. Education & Youth Research 5 1 92–112.
IEEE
[1]A. Erol, A. S. Saracaloğlu, ve B. Dinçer, “The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains”, EYOR, c. 5, sy 1, ss. 92–112, Tem. 2025, doi: 10.59041/eyor.1638158.
ISNAD
Erol, Aslı - Saracaloğlu, Asuman Seda - Dinçer, Beste. “The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains”. Education & Youth Research 5/1 (01 Temmuz 2025): 92-112. https://doi.org/10.59041/eyor.1638158.
JAMA
1.Erol A, Saracaloğlu AS, Dinçer B. The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains. EYOR. 2025;5:92–112.
MLA
Erol, Aslı, vd. “The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains”. Education & Youth Research, c. 5, sy 1, Temmuz 2025, ss. 92-112, doi:10.59041/eyor.1638158.
Vancouver
1.Aslı Erol, Asuman Seda Saracaloğlu, Beste Dinçer. The Role of Mind and Intelligence Games in Supporting Student Development: A Focus on Cognitive, Affective, and Psychomotor Domains. EYOR. 01 Temmuz 2025;5(1):92-112. doi:10.59041/eyor.1638158
