Validity and Reliability of the “Gamification Applications in Education” Scale
Öz
With the growth of suitable applications for the gamification approach, it has becoming increasingly used
in education. Although it is known that there are scales that have been developed depending on game
dependency, it is necessary to determine the opinions of students about this approach in order to increase
the information about the students' approach to gamification and its educational use. When the literature is
examined, it is found that, although it is mentioned that gamification improves the motivation and interest
levels of the students towards lectures, no scale has been developed for this purpose. The aim of this
research is to develop a scale to determine the opinions of the students on an educational process in which
the learning is provided by using a gamification application. As a result of the literature review made within
the scope of this overall aim, characteristics which should be suitable for the gamification applications in
education were determined. Stratified random sampling is a process in which certain sub groups are selected
for the sample in the same proportion as they exist in the population. Data for the tests of reliability and
validity were obtained from a sample of 360 students. As a result of Varimax analysis, it has been
determined that it is only has one factor. The internal consistency reliability of the scale is calculated as
.986. Based on this analysis, it has been determined that the scale for determining the opinions of students
during the gamification process is reliable.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Türk Halk Bilimi
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
20 Eylül 2019
Gönderilme Tarihi
10 Ekim 2018
Kabul Tarihi
10 Mart 2019
Yayımlandığı Sayı
Yıl 2019 Cilt: 25 Sayı: 97