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Gamers’ Foreign Language Learning Motivation

Cilt: 1 Sayı: 1 31 Ocak 2022
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Gamers’ Foreign Language Learning Motivation

Öz

Beyond their enjoyment aspect, digital gaming has gained the attention of language educators since gamers all around the world are often exposed to English while gaming in informal settings. Although the exploration of such informal opportunities for language learning through digital gaming has received some interest, the role of learner-directed informal digital gaming on learners’ foreign language learning motivation is under-investigated. Therefore, the present study tries to examine the foreign language learners’ digital gaming habits and reveal possible motivational impacts of learner-directed informal digital gaming. The design of the present study is quantitative in nature which is a cross-sectional survey study. The data was collected through a self-completion survey developed by the researchers. The participants’ gaming habits were examined descriptively through demographic questions regarding variables including time spent on games, game mode, and game language. Additionally, participants’ perceptions concerning their Ideal L2 self, and Ought-to L2 self were examined. Based on the analysis, the patterns regarding L2 selves and gaming emerged from the study, especially in terms of gaming language, gender, and game modes. It is suggested that informal gaming may positively shape learners' L2 selves, which in turn affects their motivation.

Anahtar Kelimeler

Gaming, Motivation, Extramural English, L2 motivational self system

Kaynakça

  1. Ağaoğlu, A., & Şad, S.N. (2020). Investigation of the relationship between digital game addiction and English listening skills among university students. International Journal of Academic Research in Education, 6(1). 1-15. doi: 10.17985/ijare.795676
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  3. BThaber (2021). Total revenue of players reached 880 million USD in Turkey. Retrieved from https://www.bthaber.com/total-revenue-of-players-reached-880- million-usd-in-turkey/
  4. Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661–686. doi: 10.1016/j.compedu.2012.03.004
  5. DeHaan, J., Reed, W. M., & Kuwada, K. (2010). The effect of interactivity with a music video game on second language vocabulary recall. Language Learning & Technology, 14(2), 79–94.
  6. Dörnyei, Z. (2001). Motivational strategies in the language classroom: Cambridge University Press.
  7. Dörnyei, Z. (2007). Research methods in applied linguistics: Quantitative, qualitative, and mixed methodologies. Oxford applied linguistics. Oxford: Oxford University Press.
  8. Dörnyei, Z. (2009). The L2 motivational self system. In Z. Dörnyei & E. Ushioda (Eds.), Second language acquisition. Motivation, language identity and the L2 self (pp. 9–42). Bristol UK, Buffalo NY: Multilingual Matters.
  9. Dörnyei, Z., & Ushioda, E. (Eds.) (2009). Second language acquisition. Motivation, language identity and the L2 self. Bristol UK, Buffalo NY: Multilingual Matters.
  10. Gee, J. P. (2003). What video games have to teach us about learning and literacy. Education. New York: Palgrave Macmillan.

Kaynak Göster

APA
Özgür, S., & Caner, M. (2022). Gamers’ Foreign Language Learning Motivation. Gazi Eğitim Fakültesi Dergisi, 1(1), 431-462. https://izlik.org/JA35KS83YJ
AMA
1.Özgür S, Caner M. Gamers’ Foreign Language Learning Motivation. GEFAD. 2022;1(1):431-462. https://izlik.org/JA35KS83YJ
Chicago
Özgür, Seren, ve Mustafa Caner. 2022. “Gamers’ Foreign Language Learning Motivation”. Gazi Eğitim Fakültesi Dergisi 1 (1): 431-62. https://izlik.org/JA35KS83YJ.
EndNote
Özgür S, Caner M (01 Ocak 2022) Gamers’ Foreign Language Learning Motivation. Gazi Eğitim Fakültesi Dergisi 1 1 431–462.
IEEE
[1]S. Özgür ve M. Caner, “Gamers’ Foreign Language Learning Motivation”, GEFAD, c. 1, sy 1, ss. 431–462, Oca. 2022, [çevrimiçi]. Erişim adresi: https://izlik.org/JA35KS83YJ
ISNAD
Özgür, Seren - Caner, Mustafa. “Gamers’ Foreign Language Learning Motivation”. Gazi Eğitim Fakültesi Dergisi 1/1 (01 Ocak 2022): 431-462. https://izlik.org/JA35KS83YJ.
JAMA
1.Özgür S, Caner M. Gamers’ Foreign Language Learning Motivation. GEFAD. 2022;1:431–462.
MLA
Özgür, Seren, ve Mustafa Caner. “Gamers’ Foreign Language Learning Motivation”. Gazi Eğitim Fakültesi Dergisi, c. 1, sy 1, Ocak 2022, ss. 431-62, https://izlik.org/JA35KS83YJ.
Vancouver
1.Seren Özgür, Mustafa Caner. Gamers’ Foreign Language Learning Motivation. GEFAD [Internet]. 01 Ocak 2022;1(1):431-62. Erişim adresi: https://izlik.org/JA35KS83YJ