Araştırma Makalesi
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Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework

Yıl 2025, Cilt: 13 Sayı: 4, 651 - 668, 30.12.2025

Öz

Recent technological advancements and innovations in the automotive industry have highlighted the need to redefine driver–vehicle interaction. This study aims to identify the factors influencing user experience in electric vehicles (EVs) and to propose a comprehensive model of product–user interaction. Employing a mixed-method approach, it integrates data collected through mobile eye-tracking with qualitative insights from semi-structured interviews. Test drives conducted in Turkey with two distinct EV models and four participants revealed users’ perceptions of in-vehicle design features, focal points of visual attention, and sources of positive and negative experience. The analysis indicates that users’ experiences vary across pre-interaction expectations, perceptions formed during interaction, and evaluations made post-interaction. Theoretically, the study contributes to the literature by proposing a holistic framework that conceptualizes user experience as a temporal and interaction-driven process. Methodologically, it introduces a novel integration of eye-tracking and interview data for examining user–vehicle dynamics in real driving contexts. The findings offer practical implications for user-centered vehicle design, particularly regarding head-up display (HUD) placement, alert frequency, and interface layout optimization.

Kaynakça

  • [1] Hassenzahl, M., & Laschke, M. (2021). Beyond efficiency: Designing for meaningful user experiences. Design Issues, 37(4), 3–14.
  • [2] Roto, V., Väänänen, K., Karapanos, E., & Kujala, S. (2023a). The dynamics of long-term user experience: Revisiting UX curves after a decade. Interacting with Computers, 35(2), 101–119. https://doi.org/10.1093/iwc/iwad001.
  • [3] Forlizzi, J., & Battarbee, K. (2023). Rediscovering experience in design research: Temporal and relational perspectives. International Journal of Design, 17(2), 1–15.
  • [4] Moggridge, B. (2007). Designing interactions. MIT Press.
  • [5] Norman, D. A. (2017). The design of everyday things (Revised and expanded ed.). Basic Books.
  • [6] Vermeeren, A. P. O. S., Roto, V., & Väänänen, K. (2022). Evolving perspectives on user experience evaluation. Interacting with Computers, 34(5), 469–486. https://doi.org/10.1093/iwc/iwac013
  • [7] Kuru, A. (2015). Teknolojik ürünlerde kullanıcı deneyimi üzerine bütünsel bir model. Süleyman Demirel Üniversitesi Mühendislik Bilimleri ve Tasarım Dergisi, 3(3), 567–574.
  • [8] Hassenzahl, M., & Tractinsky, N. (2021). User experience—Past, present, and future. Human–Computer Interaction, 36(3), 220–243. https://doi.org/10.1080/07370024.2020.1843541
  • [9] Roto, V., Law, E., & Vermeeren, A. (2023b). Evolving perspectives on user experience research: From usability to anticipation. Interacting with Computers, 35(2), 123–138.
  • [10] Schifferstein, H. N. J., & Hekkert, P. (2008). Product experience. Elsevier.
  • [11] Wartzack, S., & Wolf, A. (2019). Roadmap to consider physiological and psychological aspects of user–product interactions in virtual product engineering. Proceedings of the International Conference on Engineering Design (ICED), 1, 3989–3998.
  • [12] Löwgren, J. (2020). Interaction design: Foundations, experiences, and implications (2nd ed.). MIT Press.
  • [13] Yoon, J., Desmet, P. M. A., & van der Helm, A. (2012). Design for interest: An exploratory study on a distinct positive emotion in human–product interaction. International Journal of Design, 6(2), 67–80.
  • [14] Demir, E., Desmet, P. M. A., & Hekkert, P. (2006). Experiential concepts in design research: A (not too) critical review. In Proceedings of Wonderground: Design Research Society International Conference (pp. 1–14). Lisbon, Portugal: Design Research Society.
  • [15] Diefenbach, S., & Hassenzahl, M. (2022). The pleasure of interaction: Revisiting affect in human–product relationships. International Journal of Design, 16(3), 15–28.
  • [16] Fenko, A., Schifferstein, R., & Hekkert, P. (2010). Shifts in sensory dominance between various stages of user–product interaction. Applied Ergonomics, 41(1), 34–40. [17] Hong, S., Lee, J., & Kim, J. (2021). Emotional affordances in product design: Cross-modal perception and user experience. Design Journal, 24(1), 51–70. https://doi.org/10.1080/14606925.2020.1851067 [18] Battarbee, K. (2004). Co-experience: Understanding user experiences in social interaction (Publication Series of the University of Art and Design Helsinki A 51). University of Art and Design Helsinki.
  • [19] Forlizzi, J., & Ford, S. (2000). The building blocks of experience: An early framework for interaction designers. Proceedings of the 3rd Conference on Designing Interactive Systems, 419–423. https://doi.org/10.1145/347642.347800
  • [20] Roto, V. (2007). User experience from a product creation perspective. Proceedings of Towards a UX Manifesto Workshop, Lancaster University, UK.
  • [21] Oygur, I., & Blossom, N. (2010). Design and the user experience: The Turkish context. Design Issues, 26(4), 72–84. https://doi.org/10.1162/DESI_a_00040
  • [22] Redström, J. (2020). Making design theory. MIT Press.
  • [23] Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches (3rd ed.). SAGE Publications.
  • [24] Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
  • [25] Ma, J., Li, J., Wang, W., Huang, H., Zhang, X., & Zhao, J. (2024). The impact of co-pilot displays on driver workload and driving performance. Applied Ergonomics, 114, 104138. https://doi.org/10.1016/j.apergo.2023.104138
  • [26] Nayum, A., & Klöckner, C. A. (2014). A comprehensive socio-psychological approach to car type choice. Transportation Research Part F: Traffic Psychology and Behaviour, 24, 273–283. https://doi.org/10.1016/j.trf.2014.04.004

Kullanıcı Ürün Etkileşimini Anlamak: Elektrikli Otomobiller Üzerinden Bir Vaka Çalışması

Yıl 2025, Cilt: 13 Sayı: 4, 651 - 668, 30.12.2025

Öz

Son yıllarda teknolojik gelişmeler ve otomotiv sektöründeki yenilikler, sürücü–araç etkileşimini yeniden değerlendirme gerekliliğini gündeme getirmiştir. Bu çalışma, elektrikli otomobillerde kullanıcı deneyimini etkileyen faktörleri anlamak ve bütüncül bir ürün–kullanıcı etkileşimi modeli önermek amacıyla gerçekleştirilmiştir. Çalışmada nitel ve nicel yöntemler bir arada kullanılmış, mobil göz izleme teknolojisi ile elde edilen veriler yarı yapılandırılmış görüşmelerle desteklenmiştir. Türkiye’de iki farklı elektrikli otomobil modeli ile yapılan test sürüşlerinde dört katılımcıdan elde edilen bulgular, kullanıcıların araç içi tasarım unsurlarına yönelik algıları, dikkat yoğunlaşma noktaları ve olumlu–olumsuz deneyimlerini ortaya koymaktadır. Analizler, kullanıcıların deneyimlerinin etkileşim öncesi beklentiler, etkileşim sırasındaki algılar ve etkileşim sonrasındaki değerlendirmeler üzerinden farklılaştığını göstermektedir. Çalışma, ürün–kullanıcı etkileşimi literatürüne bütüncül bir model önererek kuramsal katkı sağlamaktadır. Ayrıca göz izleme ve görüşme yöntemlerini bir arada kullanmasıyla elektrikli araç deneyimlerini incelemeye yönelik özgün bir metodolojik yaklaşım geliştirmekte, bulgularıyla da elektrikli otomobil tasarımlarında; HUD gereksinimi, uyarı yoğunluğu, ekran konumlandırması gibi kullanıcı odaklı iyileştirmeler için uygulanabilir iç görüler sunmaktadır.

Kaynakça

  • [1] Hassenzahl, M., & Laschke, M. (2021). Beyond efficiency: Designing for meaningful user experiences. Design Issues, 37(4), 3–14.
  • [2] Roto, V., Väänänen, K., Karapanos, E., & Kujala, S. (2023a). The dynamics of long-term user experience: Revisiting UX curves after a decade. Interacting with Computers, 35(2), 101–119. https://doi.org/10.1093/iwc/iwad001.
  • [3] Forlizzi, J., & Battarbee, K. (2023). Rediscovering experience in design research: Temporal and relational perspectives. International Journal of Design, 17(2), 1–15.
  • [4] Moggridge, B. (2007). Designing interactions. MIT Press.
  • [5] Norman, D. A. (2017). The design of everyday things (Revised and expanded ed.). Basic Books.
  • [6] Vermeeren, A. P. O. S., Roto, V., & Väänänen, K. (2022). Evolving perspectives on user experience evaluation. Interacting with Computers, 34(5), 469–486. https://doi.org/10.1093/iwc/iwac013
  • [7] Kuru, A. (2015). Teknolojik ürünlerde kullanıcı deneyimi üzerine bütünsel bir model. Süleyman Demirel Üniversitesi Mühendislik Bilimleri ve Tasarım Dergisi, 3(3), 567–574.
  • [8] Hassenzahl, M., & Tractinsky, N. (2021). User experience—Past, present, and future. Human–Computer Interaction, 36(3), 220–243. https://doi.org/10.1080/07370024.2020.1843541
  • [9] Roto, V., Law, E., & Vermeeren, A. (2023b). Evolving perspectives on user experience research: From usability to anticipation. Interacting with Computers, 35(2), 123–138.
  • [10] Schifferstein, H. N. J., & Hekkert, P. (2008). Product experience. Elsevier.
  • [11] Wartzack, S., & Wolf, A. (2019). Roadmap to consider physiological and psychological aspects of user–product interactions in virtual product engineering. Proceedings of the International Conference on Engineering Design (ICED), 1, 3989–3998.
  • [12] Löwgren, J. (2020). Interaction design: Foundations, experiences, and implications (2nd ed.). MIT Press.
  • [13] Yoon, J., Desmet, P. M. A., & van der Helm, A. (2012). Design for interest: An exploratory study on a distinct positive emotion in human–product interaction. International Journal of Design, 6(2), 67–80.
  • [14] Demir, E., Desmet, P. M. A., & Hekkert, P. (2006). Experiential concepts in design research: A (not too) critical review. In Proceedings of Wonderground: Design Research Society International Conference (pp. 1–14). Lisbon, Portugal: Design Research Society.
  • [15] Diefenbach, S., & Hassenzahl, M. (2022). The pleasure of interaction: Revisiting affect in human–product relationships. International Journal of Design, 16(3), 15–28.
  • [16] Fenko, A., Schifferstein, R., & Hekkert, P. (2010). Shifts in sensory dominance between various stages of user–product interaction. Applied Ergonomics, 41(1), 34–40. [17] Hong, S., Lee, J., & Kim, J. (2021). Emotional affordances in product design: Cross-modal perception and user experience. Design Journal, 24(1), 51–70. https://doi.org/10.1080/14606925.2020.1851067 [18] Battarbee, K. (2004). Co-experience: Understanding user experiences in social interaction (Publication Series of the University of Art and Design Helsinki A 51). University of Art and Design Helsinki.
  • [19] Forlizzi, J., & Ford, S. (2000). The building blocks of experience: An early framework for interaction designers. Proceedings of the 3rd Conference on Designing Interactive Systems, 419–423. https://doi.org/10.1145/347642.347800
  • [20] Roto, V. (2007). User experience from a product creation perspective. Proceedings of Towards a UX Manifesto Workshop, Lancaster University, UK.
  • [21] Oygur, I., & Blossom, N. (2010). Design and the user experience: The Turkish context. Design Issues, 26(4), 72–84. https://doi.org/10.1162/DESI_a_00040
  • [22] Redström, J. (2020). Making design theory. MIT Press.
  • [23] Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches (3rd ed.). SAGE Publications.
  • [24] Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
  • [25] Ma, J., Li, J., Wang, W., Huang, H., Zhang, X., & Zhao, J. (2024). The impact of co-pilot displays on driver workload and driving performance. Applied Ergonomics, 114, 104138. https://doi.org/10.1016/j.apergo.2023.104138
  • [26] Nayum, A., & Klöckner, C. A. (2014). A comprehensive socio-psychological approach to car type choice. Transportation Research Part F: Traffic Psychology and Behaviour, 24, 273–283. https://doi.org/10.1016/j.trf.2014.04.004
Toplam 24 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Endüstriyel Ürün Tasarımı, Etkileşim ve Deneyim Tasarımı
Bölüm Araştırma Makalesi
Yazarlar

Fatma Nur Gökdeniz 0000-0002-6085-7204

H. Güçlü Yavuzcan 0000-0001-8560-7845

Gönderilme Tarihi 4 Kasım 2025
Kabul Tarihi 1 Aralık 2025
Yayımlanma Tarihi 30 Aralık 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 13 Sayı: 4

Kaynak Göster

APA Gökdeniz, F. N., & Yavuzcan, H. G. (2025). Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 13(4), 651-668.