Araştırma Makalesi

Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework

Cilt: 13 Sayı: 4 30 Aralık 2025
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Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework

Öz

Recent technological advancements and innovations in the automotive industry have highlighted the need to redefine driver–vehicle interaction. This study aims to identify the factors influencing user experience in electric vehicles (EVs) and to propose a comprehensive model of product–user interaction. Employing a mixed-method approach, it integrates data collected through mobile eye-tracking with qualitative insights from semi-structured interviews. Test drives conducted in Turkey with two distinct EV models and four participants revealed users’ perceptions of in-vehicle design features, focal points of visual attention, and sources of positive and negative experience. The analysis indicates that users’ experiences vary across pre-interaction expectations, perceptions formed during interaction, and evaluations made post-interaction. Theoretically, the study contributes to the literature by proposing a holistic framework that conceptualizes user experience as a temporal and interaction-driven process. Methodologically, it introduces a novel integration of eye-tracking and interview data for examining user–vehicle dynamics in real driving contexts. The findings offer practical implications for user-centered vehicle design, particularly regarding head-up display (HUD) placement, alert frequency, and interface layout optimization.

Anahtar Kelimeler

Kaynakça

  1. [1] Hassenzahl, M., & Laschke, M. (2021). Beyond efficiency: Designing for meaningful user experiences. Design Issues, 37(4), 3–14.
  2. [2] Roto, V., Väänänen, K., Karapanos, E., & Kujala, S. (2023a). The dynamics of long-term user experience: Revisiting UX curves after a decade. Interacting with Computers, 35(2), 101–119. https://doi.org/10.1093/iwc/iwad001.
  3. [3] Forlizzi, J., & Battarbee, K. (2023). Rediscovering experience in design research: Temporal and relational perspectives. International Journal of Design, 17(2), 1–15.
  4. [4] Moggridge, B. (2007). Designing interactions. MIT Press.
  5. [5] Norman, D. A. (2017). The design of everyday things (Revised and expanded ed.). Basic Books.
  6. [6] Vermeeren, A. P. O. S., Roto, V., & Väänänen, K. (2022). Evolving perspectives on user experience evaluation. Interacting with Computers, 34(5), 469–486. https://doi.org/10.1093/iwc/iwac013
  7. [7] Kuru, A. (2015). Teknolojik ürünlerde kullanıcı deneyimi üzerine bütünsel bir model. Süleyman Demirel Üniversitesi Mühendislik Bilimleri ve Tasarım Dergisi, 3(3), 567–574.
  8. [8] Hassenzahl, M., & Tractinsky, N. (2021). User experience—Past, present, and future. Human–Computer Interaction, 36(3), 220–243. https://doi.org/10.1080/07370024.2020.1843541

Ayrıntılar

Birincil Dil

İngilizce

Konular

Endüstriyel Ürün Tasarımı, Etkileşim ve Deneyim Tasarımı

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Aralık 2025

Gönderilme Tarihi

4 Kasım 2025

Kabul Tarihi

1 Aralık 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 13 Sayı: 4

Kaynak Göster

APA
Gökdeniz, F. N., & Yavuzcan, H. G. (2025). Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 13(4), 651-668. https://izlik.org/JA42AD73AM
AMA
1.Gökdeniz FN, Yavuzcan HG. Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. GUJSPB. 2025;13(4):651-668. https://izlik.org/JA42AD73AM
Chicago
Gökdeniz, Fatma Nur, ve H. Güçlü Yavuzcan. 2025. “Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 13 (4): 651-68. https://izlik.org/JA42AD73AM.
EndNote
Gökdeniz FN, Yavuzcan HG (01 Aralık 2025) Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. Gazi University Journal of Science Part B: Art Humanities Design and Planning 13 4 651–668.
IEEE
[1]F. N. Gökdeniz ve H. G. Yavuzcan, “Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework”, GUJSPB, c. 13, sy 4, ss. 651–668, Ara. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA42AD73AM
ISNAD
Gökdeniz, Fatma Nur - Yavuzcan, H. Güçlü. “Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 13/4 (01 Aralık 2025): 651-668. https://izlik.org/JA42AD73AM.
JAMA
1.Gökdeniz FN, Yavuzcan HG. Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. GUJSPB. 2025;13:651–668.
MLA
Gökdeniz, Fatma Nur, ve H. Güçlü Yavuzcan. “Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework”. Gazi University Journal of Science Part B: Art Humanities Design and Planning, c. 13, sy 4, Aralık 2025, ss. 651-68, https://izlik.org/JA42AD73AM.
Vancouver
1.Fatma Nur Gökdeniz, H. Güçlü Yavuzcan. Understanding User–Product Interaction in Electric Vehicles: An Interaction-Centered User Experience Framework. GUJSPB [Internet]. 01 Aralık 2025;13(4):651-68. Erişim adresi: https://izlik.org/JA42AD73AM