EĞİTSEL BİLGİSAYAR OYUNLARI VE BİR ÖRNEK: QUEST ATLANTİS
Öz
Anahtar Kelimeler
Kaynakça
- Aksiit, M. ve Kurfallı, H. (2005, Şubat). Bilgisayar oyunlarının eğitim aktivitelerine etkisi. Akademik Bilişim 2005 Konferansı’nda sunulan bildiri, Gaziantep, Türkiye.
- Ausubel, D. P. (1968). Educational psychology: A cognitive view. New York, NY: Holt, Rinehart and Winston, Inc.
- Barab, S. A., Hay, K. E., Squire, K., Barnett, M., Schmidt, R., Karrigan, K., Lynch, L. Y.. & Johnson, C. (2000). Virtual solar system project: Learning through a technology-rich, inquiry-based, participatory learning environment. Journal of Science Education and Techno- logy, 9(1), 7-25.
- Barab, S. A., Jackson, C., Thomas, M. K.. Arici, A., Dodge, T., & Tüzün, H. (2004, July). From product development to supporting the emer— gence of a collective ethos. International Conference on Education and Information Systems: Technologies and Applications, Orlan- do, Florida.
- Barab, S. A., Thomas, M. K., Dodge, T., Carteaux, B., & Tüzün, H. (2005). Making learning fun: Quest Atlantis. a game without guns. Edu- cational Technology Research and Development, 53(1), 86-107.
- Barab, S. A., Thomas, M. K., Dodge, T., Goodrich, T., Carteaux, B., & Tüzün, H. (2002). Empowerment design work: Building participant structures that transform. Proceedings of the Fifth International Conference ofthe Learning Sciences, Seattle, Washington, 232-236.
- Barab, S. A., Thomas, M. K., Dodge, T., Squire, K., & Newell, M. (2004). Critical design ethnography: Designing for change. Anthropology and Education Quarterly, 35(2), 254-268.
- Bers, M. (2001). Identity construction environments: Developing personal and moral values through the design of a virtual city. The Journal of the Learning Sciences, I 0(4), 365-415.
Ayrıntılar
Birincil Dil
Türkçe
Konular
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Bölüm
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Yazarlar
Hakan Tüzün
Bu kişi benim
Yayımlanma Tarihi
1 Haziran 2006
Gönderilme Tarihi
23 Temmuz 2014
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2006 Cilt: 30 Sayı: 30