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The effects of blended learning activities based on the ASSURE model in teaching on students and teachers in music lessons

Yıl 2023, Cilt: 10 Sayı: 2, 303 - 330, 26.06.2023
https://doi.org/10.21449/ijate.1217352

Öz

This study, carried out during COVID-19, aimed at evaluating the effects of music lesson activities prepared with blended learning and the ASSURE instructional design model on both students and music teachers. 10th grade students (n=30) in a public school participated in the study. An action research design was prepared with a combination of learning at stations method, mobile games (Rhythm Cat, NoteWorks) and Web 2.0 tools (Thinglink, Plickers, Kahoot). “Teacher diary” and “semi-structured interview protocol” were used as data collection tools. The data were analyzed by content analysis with Maxqda software. Interrater reliability of the two experts asked to code the qualitative data was calculated to increase the reliability of the study. Following the implementation, the findings showed that the students’ independent learning, motivation, collaboration, making learning fun, interaction, communication, competition, socialization and productivity improved intensively. It was understood that the emerged negativities were not related to the teaching tools used in the action research procedure but were generally related to the negative learning conditions due to the pandemic. The most notable negative aspects were difficulty in technological competence, difficulties in self-regulation, temporary anxiety, digital access and some short-term technological malfunctions. The study concludes with several recommendations and highlights the points that need further attention in such innovative research.

Kaynakça

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The effects of blended learning activities based on the ASSURE model in teaching on students and teachers in music lessons

Yıl 2023, Cilt: 10 Sayı: 2, 303 - 330, 26.06.2023
https://doi.org/10.21449/ijate.1217352

Öz

This study, carried out during COVID-19, aimed at evaluating the effects of music lesson activities prepared with blended learning and the ASSURE instructional design model on both students and music teachers. 10th grade students (n=30) in a public school participated in the study. An action research design was prepared with a combination of learning at stations method, mobile games (Rhythm Cat, NoteWorks) and Web 2.0 tools (Thinglink, Plickers, Kahoot). “Teacher diary” and “semi-structured interview protocol” were used as data collection tools. The data were analyzed by content analysis with Maxqda software. Interrater reliability of the two experts asked to code the qualitative data was calculated to increase the reliability of the study. Following the implementation, the findings showed that the students’ independent learning, motivation, collaboration, making learning fun, interaction, communication, competition, socialization and productivity improved intensively. It was understood that the emerged negativities were not related to the teaching tools used in the action research procedure but were generally related to the negative learning conditions due to the pandemic. The most notable negative aspects were difficulty in technological competence, difficulties in self-regulation, temporary anxiety, digital access and some short-term technological malfunctions. The study concludes with several recommendations and highlights the points that need further attention in such innovative research.

Kaynakça

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  • Pringle, J.K., Stimpson, I.G., Jeffery, A.J., Wisniewski, K.D., Grossey, T., Hobson, L., ... & Rogers, S.L. (2022). eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science. Science & Justice, 62(6),696-707. https://doi.org/10.1016/j.scijus.2022.04.004
  • Qiu, H., Li, Q., & Li, C. (2020). How technology facilitates tourism education in COVID-19: Case study of Nankai University. Journal of Hospitality, Leisure, Sport & Tourism Education, 100288. https://doi.org/10.1016/j.jhlste.2020.100288
  • Revenko, V. (2021). Education and Music Culture in the Context of Web 2.0. International Journal of Emerging Technologies in Learning (iJET), 16(10), 96-107. https://doi.org/10.3991/ijet.v16i10.19693
  • Roman, M., & Plopeanu, A.P. (2021). The effectiveness of the emergency eLearning during COVID-19 pandemic. The case of higher education in economics in Romania. International Review of Economics Education, 37, 100218. https://doi.org/10.1016/j.iree.2021.100218
  • Thorgersen, K.A., & Mars, A. (2021). A pandemic as the mother of invention? Collegial online collaboration to cope with the COVID-19 pandemic. Music Education Research, 23(2), 225-240. https://doi.org/10.1080/14613808.2021.1906216
  • Torun, F., & Dargut, T. (2015). A proposal on the feasibility of the flipped classroom model in mobile learning environments. Adnan Menderes Üniversitesi Eğitim Fakültesi Eğitim Bilimleri Dergisi, 6(2), 20-29.
  • Türe, Z.G., Yalçın, P., & Yalçın, S.A. (2020). Investigating the use of case-oriented station technique in teaching socio-scientific issues: A mixed method study. PEGEM Journal of Education and Instruction, 10(3), 929-960. https://doi.org/10.14527/pegegog.2020.029
  • Valverde-Berrocoso, J., & Fernández-Sánchez, M.R. (2020). Instructional design in blended learning: Theoretical foundations and guidelines for practice. Blended Learning: Convergence between Technology and Pedagogy, 113-140. https://doi.org/10.1007/978-3-030-45781-5_6
  • Viera, A.J., & Garrett, J.M. (2005). Understanding interobserver agreement: The kappa statistic. Fam med, 37(5), 360-363.
  • Wang, A.I. (2015). The wear out effect of a game-based student response system. Computers & Education, 82, 217-227. https://doi.org/10.1016/j.compedu.2014.11.004
  • Wang, A.I., & Tahir, R. (2020). The effect of using Kahoot! for learning–A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818
  • Yalçın, S. (2021). Arapça kelime öğretiminde Web 2.0 araçlarının önemi ve işçiliği hazırlama uygulamaları [The importance of Web 2.0 tools and application examples in teaching Arabic vocabulary]. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, 1(1), 517-538.
  • Yıldırım, A., & Şimşek, H. (2006). Sosyal bilimlerde nitel araştırma yöntemleri [Qualitative research methods in the social sciences]. Seçkin Publication.
  • Zhou, Y., Percival, G., Wang, X., Wang, Y., & Zhao, S. (2010, October). Mogclass: a collaborative system of mobile devices for classroom music education. In Proceedings of the 18th ACM international conference on Multimedia (pp. 671-674). https://doi.org/10.1145/1873951.1874048
Toplam 111 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Alan Eğitimleri
Bölüm Makaleler
Yazarlar

Sevim İrmiş Bu kişi benim 0000-0001-6070-9642

Ali Korkut Uludağ 0000-0002-6164-5211

Yayımlanma Tarihi 26 Haziran 2023
Gönderilme Tarihi 11 Aralık 2022
Yayımlandığı Sayı Yıl 2023 Cilt: 10 Sayı: 2

Kaynak Göster

APA İrmiş, S., & Uludağ, A. K. (2023). The effects of blended learning activities based on the ASSURE model in teaching on students and teachers in music lessons. International Journal of Assessment Tools in Education, 10(2), 303-330. https://doi.org/10.21449/ijate.1217352

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