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The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning

Yıl 2019, Cilt: 4 Sayı: 1, 15 - 25, 01.01.2019
https://doi.org/10.24331/ijere.467078

Öz

One way to solve the problem of chemistry learning is that teachers are expected to have methods, models of teaching and learning, as well as learning media that can choose according to the subject concepts to be conveyed. This research was aimed to develop a learning media called as ingenious circuit, and to describe the activity also users’ feedback on the developed media. The type of research was research and development (R & D). While the used design of development was ADDIE (Analysis, Design, Development, Implementation, and Evaluation) using qualitative methods. The research was conducted in senior high school named SMAN 1 Krueng Barona Jaya in class XI MIA 2 with a number of 20 students. The instruments used to collect the data were a sheet for media validation, questionnaires to measure the response, and the observation sheet to measure student activity during use the developed media. After the ingenious circuit was developed with the phase of ADDIE, the validation results showed that a viable ingenious circuit up to 100 percent on aspects of the format. While the visual aspect, the feasibility of achieving 90.62 percent. In addition, the circuit was also tested for eligibility based on the aspect of clarity in the presentation of the question and the results was found to reach 100 percent, as well as on aspects of functioning or quality of 87.5 percent. This study also found that the response of the students after they used the media, including the highly positive, as much as 90.00 percent. As well as with teachers, the responses were in very good condition, which reached 89.29 percent. In addition, the student activity test results when they use this developed circuit was considered very active, with an average percentage score of 80.57. Based on the overall results of the study, it can be concluded that a series of ingenious circuit could be developed with ADDIE model and feasible to implement in the learning process of colloids. In addition, the responses of students and teachers those who used the circuit were also very positive, especially the students more active in the learning process of colloids

Kaynakça

  • Arikunto, S. (2011). Dasar-Dasar Evaluasi Pendidikan (Edisi Revisi). Jakarta: PT Bumi Aksara. Arsyad, A. (2009). Media Pembelajaran. Jakarta: Erlangga. Baharudin, R. (2010). Keefektifan Media Belajar Berbasis Teknologi Informasi & Komunikasi. Tadris, 5(1): 112-127. Cahyana, U., Paristiowati, M., Savitri, D.A., and Hasyrin, S.N. (2017). Developing and application of mobile game based learning (m-gbl) for high school students performance in chemistry.EURASIA J. Math., Sci Tech. Ed;13(10):7037–7047 Ekmekci, A., & Ayar, M. C. (2012). Fen bilimleri ogretiminde ogrenci merkezli deneysel vebilgisayar destekli etkinliklerin karsilastirilmasi [Student-centered teaching of science concepts: Affordances of experimental and computer-supported learning environments]. Paper presented at the 21. Ulusal Egitim Bilimleri Kongresi [21st National Conference on Educational Sciences], Marmara University, Istanbul, Turkey. Ekmekci, A., & Gulacar, O., (2015). A case study for comparing the effectiveness of a computer simulation and a hands-on activity on learning electric circuits. Eurasia Journal of Mathematics, Science & Technology Education, 2015, 11(4), 765-775. Kemdikbud. (2014). Data Pokok Pendidikan dasar dan Menengah. Direktorat jenderal Pendidikan Dasar dan Menengah. Kementerian Pendidikan dan Kebudayaan. http://dapo.dikdasmen.kemdikbud.go.id/sekolah/259A875B5CF7F9092D9C. Kristen KB, Malinda WG, Monica D, and Kendra, M. (2017). Pedagogical Methods and Technology Used in Chemistry Secondary Education. Mod Chem appl. Volume 5, Issue 3. Pp. 1-4. Leala, F., Martinsa, P.C., Torresa, A.F., de Queiroza, J.A., Montevechia, J.A.B. (2017). Learning lean with lego: Developing and evaluating the efficacy of a serious game. Production, 27(spe), e20162227. Pp. 1-15. Mukhlishin, H., Syahwani, U., dan Edy, T. (2013). Pengembangan Blog sebagai media pembelajaran untuk perolehan belajar konsep kimia karbon di Universitas Muhammadiyah Pontianak. Artikel Penelitian. Fakultas Keguruan dan Ilmu Pendidikan Universitas Tanjungpura, Pontianak. Priatmoko,S., Saptorini., dan Diniy,H.H. (2012). Penggunaan Media Sirkuit Cerdik Berbasis Chemo-Edutainment Dalam Pembelajaran Larutan Asam Basa. Jurnal Pendidikan IPA Indonesia, I(1) : 37-42. Pribadi, B.A. (2009). Model Desain Sistem Pembelajaran. Jakarta: Dian Rakyat. Sadiman, A.S., Rahardjo, R., dan Anung, H.,. (2008). Media Pendidikan Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT Raja Grafindo Persada. Samuel, J.A. (2012). Remediation of students’ weakness for enhanced achievement in chemistry. Greener Journal of Educational Research, 2 (4), 095 – 099. Sukardi. (2003). Metodologi Penelitian Kependidikan. Jakarta. Bumi Aksara. Susanta, N.A., Sudhita, I.W.R., dan Sudarma, I.K. (2014). Pengembangan Multimedia Interaktif Materi Transportasi Mata Pelajaran Bahasa Indonesia Kelas IV SD Negeri 3 Pegadungan. E-journal Edutech, II(1). Sari, S., Anjanil, R., Fadida, & Ramdhani, M.A. (2012). Using android-based educational game for learning colloid material. Journal of Physics: Conf. Series 895. Pp. 1-6. Sawitri, F. (2014). Peningkatan Hasil Belajar Siswa Kelas III Pada Pembelajaran Matematika Melalui Metode Permainan Sirkuit Pintar Di SDN 28 Payakumbuh. Artikel Penelitian. Fakultas Keguruan Dan Ilmu Pendidikan Universitas Bung Hatta Padang. Stojanovska, M., and Velevska, B. (2018). Chemistry games in the classroom: A pilot study. Journal of Research in Science, Mathematics and Technology Education. Volume 1, Issue 2, 113 – 142. Taqwima, A.H., Ashadi., dan Budi, U. (2013). Studi Komparasi Pembelajaran Cooperatif Metode Teams Games Tournament (TGT) Menggunakan Media Chem-Cards Game Pada Materi Pokok Sistem Koloid Kelas XI Semester Genap SMP Negeri 1 Surakarta Tahun Pembelajaran 2012/2013. Jurnal Pendidikan Kimia, II(4):166-173 Valdez, M., Ferreira, C., & Barbosa, F. (2013). Teaching circuit theory using a desktop VR system. International Journal of Engineering Pedagogy, 3(4), 5-9.
Yıl 2019, Cilt: 4 Sayı: 1, 15 - 25, 01.01.2019
https://doi.org/10.24331/ijere.467078

Öz

Kaynakça

  • Arikunto, S. (2011). Dasar-Dasar Evaluasi Pendidikan (Edisi Revisi). Jakarta: PT Bumi Aksara. Arsyad, A. (2009). Media Pembelajaran. Jakarta: Erlangga. Baharudin, R. (2010). Keefektifan Media Belajar Berbasis Teknologi Informasi & Komunikasi. Tadris, 5(1): 112-127. Cahyana, U., Paristiowati, M., Savitri, D.A., and Hasyrin, S.N. (2017). Developing and application of mobile game based learning (m-gbl) for high school students performance in chemistry.EURASIA J. Math., Sci Tech. Ed;13(10):7037–7047 Ekmekci, A., & Ayar, M. C. (2012). Fen bilimleri ogretiminde ogrenci merkezli deneysel vebilgisayar destekli etkinliklerin karsilastirilmasi [Student-centered teaching of science concepts: Affordances of experimental and computer-supported learning environments]. Paper presented at the 21. Ulusal Egitim Bilimleri Kongresi [21st National Conference on Educational Sciences], Marmara University, Istanbul, Turkey. Ekmekci, A., & Gulacar, O., (2015). A case study for comparing the effectiveness of a computer simulation and a hands-on activity on learning electric circuits. Eurasia Journal of Mathematics, Science & Technology Education, 2015, 11(4), 765-775. Kemdikbud. (2014). Data Pokok Pendidikan dasar dan Menengah. Direktorat jenderal Pendidikan Dasar dan Menengah. Kementerian Pendidikan dan Kebudayaan. http://dapo.dikdasmen.kemdikbud.go.id/sekolah/259A875B5CF7F9092D9C. Kristen KB, Malinda WG, Monica D, and Kendra, M. (2017). Pedagogical Methods and Technology Used in Chemistry Secondary Education. Mod Chem appl. Volume 5, Issue 3. Pp. 1-4. Leala, F., Martinsa, P.C., Torresa, A.F., de Queiroza, J.A., Montevechia, J.A.B. (2017). Learning lean with lego: Developing and evaluating the efficacy of a serious game. Production, 27(spe), e20162227. Pp. 1-15. Mukhlishin, H., Syahwani, U., dan Edy, T. (2013). Pengembangan Blog sebagai media pembelajaran untuk perolehan belajar konsep kimia karbon di Universitas Muhammadiyah Pontianak. Artikel Penelitian. Fakultas Keguruan dan Ilmu Pendidikan Universitas Tanjungpura, Pontianak. Priatmoko,S., Saptorini., dan Diniy,H.H. (2012). Penggunaan Media Sirkuit Cerdik Berbasis Chemo-Edutainment Dalam Pembelajaran Larutan Asam Basa. Jurnal Pendidikan IPA Indonesia, I(1) : 37-42. Pribadi, B.A. (2009). Model Desain Sistem Pembelajaran. Jakarta: Dian Rakyat. Sadiman, A.S., Rahardjo, R., dan Anung, H.,. (2008). Media Pendidikan Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT Raja Grafindo Persada. Samuel, J.A. (2012). Remediation of students’ weakness for enhanced achievement in chemistry. Greener Journal of Educational Research, 2 (4), 095 – 099. Sukardi. (2003). Metodologi Penelitian Kependidikan. Jakarta. Bumi Aksara. Susanta, N.A., Sudhita, I.W.R., dan Sudarma, I.K. (2014). Pengembangan Multimedia Interaktif Materi Transportasi Mata Pelajaran Bahasa Indonesia Kelas IV SD Negeri 3 Pegadungan. E-journal Edutech, II(1). Sari, S., Anjanil, R., Fadida, & Ramdhani, M.A. (2012). Using android-based educational game for learning colloid material. Journal of Physics: Conf. Series 895. Pp. 1-6. Sawitri, F. (2014). Peningkatan Hasil Belajar Siswa Kelas III Pada Pembelajaran Matematika Melalui Metode Permainan Sirkuit Pintar Di SDN 28 Payakumbuh. Artikel Penelitian. Fakultas Keguruan Dan Ilmu Pendidikan Universitas Bung Hatta Padang. Stojanovska, M., and Velevska, B. (2018). Chemistry games in the classroom: A pilot study. Journal of Research in Science, Mathematics and Technology Education. Volume 1, Issue 2, 113 – 142. Taqwima, A.H., Ashadi., dan Budi, U. (2013). Studi Komparasi Pembelajaran Cooperatif Metode Teams Games Tournament (TGT) Menggunakan Media Chem-Cards Game Pada Materi Pokok Sistem Koloid Kelas XI Semester Genap SMP Negeri 1 Surakarta Tahun Pembelajaran 2012/2013. Jurnal Pendidikan Kimia, II(4):166-173 Valdez, M., Ferreira, C., & Barbosa, F. (2013). Teaching circuit theory using a desktop VR system. International Journal of Engineering Pedagogy, 3(4), 5-9.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Sri Adelila Sari Bu kişi benim

Yuni Sri Rezeki Bu kişi benim

Yayımlanma Tarihi 1 Ocak 2019
Yayımlandığı Sayı Yıl 2019 Cilt: 4 Sayı: 1

Kaynak Göster

APA Sari, S. A., & Rezeki, Y. S. (2019). The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning. International Journal of Educational Research Review, 4(1), 15-25. https://doi.org/10.24331/ijere.467078
AMA Sari SA, Rezeki YS. The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning. IJERE. Ocak 2019;4(1):15-25. doi:10.24331/ijere.467078
Chicago Sari, Sri Adelila, ve Yuni Sri Rezeki. “The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning”. International Journal of Educational Research Review 4, sy. 1 (Ocak 2019): 15-25. https://doi.org/10.24331/ijere.467078.
EndNote Sari SA, Rezeki YS (01 Ocak 2019) The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning. International Journal of Educational Research Review 4 1 15–25.
IEEE S. A. Sari ve Y. S. Rezeki, “The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning”, IJERE, c. 4, sy. 1, ss. 15–25, 2019, doi: 10.24331/ijere.467078.
ISNAD Sari, Sri Adelila - Rezeki, Yuni Sri. “The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning”. International Journal of Educational Research Review 4/1 (Ocak 2019), 15-25. https://doi.org/10.24331/ijere.467078.
JAMA Sari SA, Rezeki YS. The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning. IJERE. 2019;4:15–25.
MLA Sari, Sri Adelila ve Yuni Sri Rezeki. “The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning”. International Journal of Educational Research Review, c. 4, sy. 1, 2019, ss. 15-25, doi:10.24331/ijere.467078.
Vancouver Sari SA, Rezeki YS. The Development of an Ingenious Circuit Based on Chemo-Edutainment Learning. IJERE. 2019;4(1):15-2.

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