Abrianto, D. & Sitompul, H. (2014). Penggunaan Media Pembelajaran Berbasis Komputer dan Sikap Inovatif
terhadap Hasil Belajar Teknologi Informasi dan Komunikasi. Jurnal Teknologi Informasi & Komunikasi
dalam Pendidikan, 1 (1), 1-13.
Aktamis, H., & Ergin, O. (2008). The effect of scientific process skills education on students’ scientific
creativity, science attitudes and academic achievement. Asia-Pacific Forum on Science Learning and
Teaching. 4, 1-21
Almara'beh, Hi., Amer, Ehab F. & Sulieman, A. (2015). The effectiveness of multimedia learning tools in
education. International Journal of Advanced Research in Computer Science and Software Engineering. 5,
761-764
Anyanwu, S. E. & Iwumadi, F. N. (2015). Student-centered teaching and learning in higher education:
transition from theory to practice in Nigeria. International Journal of Education Research, 3 (8), 349–
358.
Ary, D., Jacobs, L.C., Sorensen, C., & Walker, D.A. (2014). Introduction to research in education. Belmont.
Wadsworth, Cengage Learning.
Ayob, A., Hussain, A., Mustafa, M. M., & Shaarani, M. F. A. S. (2011). Nurturing creativity and innovative
thinking through experiential learning. Procedia Social and Behavioral Sciences, 18, 247–254.
Bacanl, H., Dombay, M. A., Demir, M., & Tarhan, S. (2011). Quadruple thinking: creative thinking.
Procedia Social and Behavioral Sciences. ScienceDirect, 12, 536–544.
Bertoncelli, Tiziana, Oliver M., & Mark L. (2016). Creativity, learning techniques and TRIZ. Procedia
CIRP, 39, 191 – 196.
Birgili, B. (2015). Creative and critical thinking skills in problem-based learning environments. Journal of
Gifted Education and Creativity, 2 (2), 71-80.
Brand, G., Handy, L., & Harrison, R. (2015). Mining the gap! Fostering creativity and innovative thinking.
Procedia-Social and Behavioral Sciences. ScienceDirect, 20, 79-84.
Eldy, Elnetthra F. & Sulaiman, F. (2013). The Role of PBL in improving physics students’ creative thinking
and its imprint on gender. International Journal of Education and Research, 1, 1-10.
Fahmi, I. (2013). Kewirausahaan Teori, Kasus dan Solusi. Jakarta: Alfabeta
Graham, T. & Berry, J. (1992). Using video in the teaching of mathematics. Mathematics Association. Jstor, 21,
19-21, http://www.jstor.org/stable/30214878.
Glassman, A. M., Opengart, R. and Glassman, A. M. (2016). Teaching innovation and creativity : Turning
theory into practice’. Journal of International Business Education, 11 (1), 113–132.
Gorghiu, G., Draghicescu, L. M., Cristea, S., Petrescu, A. M., & Gorghiu, L. M. (2015). Problem-based
learning-an efficient learning strategy in the science lessons context. Procedia-Social and Behavioral
Sciences. ScienceDirect, 191, 1865-1870.
Harun, N. F., Yusof, K. M., Jamaludin, M. Z., & Hassan, S. A. H. S. (2015). Motivation in problem-based
learning implementation. Procedia-Social and Behavioral Sciences. ScienceDirect, 56, 233-242.
Huang, Samuel D. & Aloi, J. (20141). The impact of using interactive video on general bioloy. National
Association of Biology Teacher. University of California press, 53, 281-284
Kholida, D. (2015). PengaruhPenggunaan Model Pembelajaran Problem Based Learning terhadap Motivasi
Belajar Sejarah Siswa Di kelas XI Madrasah Aliyah Negeri 2 Jepara. Skripsi. Jurusan Sejarah Fakultas
Ilmu Sosial Universitas Negeri Semarang.
Michael, J.A. & Modell. H.I. (2003). Active learning in secondary and college science classrooms : A working model
for helping the learner to learn. London. Lawrence Erlbaum Associates, Publishers
Mudlofir, A. & Rusydiyah, E.F. (2016). Desain Pembelajaran Inovatif dari Teori ke Praktik. Jakarta: Raja Grafindo
Persada.
Munandar, U. (1985). Mengembangkan Bakat Dan Kreativitas Anak Sekolah. Jakarta: PT.Greamedia.
Nirbita, B. N., Joyoatmojo, S. & Sudiyanto, S. (2017). Learning media based on ict for learning strategy of
accounting program in vocational school. Advances in Social Science, Education and Humanities
Research, 116, 58–61.
Nurfahmi, Q. (2012). Pengaruh Penggunaan Teknologi Informasi Pembelajaran Berbasis Internet terhadap
Minat belajar PAI Siswa Kelas VIII SMPN 30 Semarang Tahun Pembelajaran 2011/2013. Jurnal Ilmiah
SINUS, 15 (1), 71-83
Phungsuk, R., Viriyavejakul, C. & Ratanaolarn, T. (2017). Development of a problem- based learning model
via a virtual learning environment. Kasetsart of Journal Social Sciences, 1 (10).
Punch, K. F. (2009). Introduction to research methods in education. Los Angeles: Sage Publishing.
Rahman, S., Yasin, R. M., Buang, N. A., Oganisjana, K., Fernate, A., & Koke, T. (2015). Using problemfocused approach to nurture creativity and entrepreneurship among students. Procedia-Social
and Behavioral Sciences. ScienceDirect, 191, 2782-2786.
Sage, Sara & Torp, L. (2002). Problems as possibilities: problem-Based learning for K-16 Education. Virginia.
Association for Supervision and Curriculum Development.
Saliceti, F. (2015). Educate for creativity: New educational strategies. Procedia-Social and Behavioral Sciences.
ScienceDirect, 197, 1174-1178.
Setyono, I. D. (2016). Pengaruh Media Pemebelajaran Berbasisi Komputer terhadap Prestasi Belajar
Matematika: Prosididng Konferensi Nasional Penelitian Matematika dan pemebelajarannya (KNPMPI)
Universitas Muhammadiyah Surakarata, 12 Maret 2016. 320-328
Sofiah, E. (2005). Pengaruh Pemanfaatan Media Pembelajaran Berbasis Komputer terhadap Aktivitas
Belajar dan Prestasi belajar dalam Mata Kuliah ISBD DI STKIP Garut. Jurnal Wawasan Ilmiah, 5
(10)
Serdyukov, P. & Serdyukov, P. (2017). Innovation in education : What works , what doesn ’ t , and what to
do about it ? Journal of Research in Innovative Teaching & Learning, 10 (1), 4–33.
Suharyadi, Nugroho, A., Purwanto, & Faturohman, M. (2008) Kewirausahaan Membangun Usaha
Sukses Sejak Usia Muda. Jakarta: Salemba Empat.
Tan, O. S. (2003). Problem-based learning innovation: Using problems to power learning in the 21st century.
Singapore. Changage Learning.
Wesfix,T. (2017). Kreativitas Itu Dipraktekin. Jakarta: Gramedia.
Yew, E. H. J., & Goh, K. (2016). Problem-based learning: An overview of its process and impacton learning. Healt
Professions Education. ScienceDirect, 2, 75-79.
Improving Students' Creativity in Video Making by Problem Based Learning Model
This research is motivated by the lack of students’ creativity on video making in Multimedia subject
of Accounting Department. This is caused by the less precise learning model chosen by the teacher.
Video making in Multimedia subject is very essential as students are encourage to be able to create
media in teaching in order to make the students understand the materials easily. This research is
meant to improve students’ creativity in video making in Multimedia subject by using problem
based learning model. The research used Pre-Experimental Design with One Shot Case Study. This
study used quote sampling as the sampling technique and obtained as many as 41 students from the
4
th semester of Accounting Education Department. The data were collected through questionnaires
and student learning outcomes. The data were then analyzed by using structural equation modeling
(SEM) and partial least squares (PLS) tool. The results showed that the problem-based learning
model positively influenced the improvement of creativity in video making. Furthermore, the value
of student learning achievment is more than 70.
Abrianto, D. & Sitompul, H. (2014). Penggunaan Media Pembelajaran Berbasis Komputer dan Sikap Inovatif
terhadap Hasil Belajar Teknologi Informasi dan Komunikasi. Jurnal Teknologi Informasi & Komunikasi
dalam Pendidikan, 1 (1), 1-13.
Aktamis, H., & Ergin, O. (2008). The effect of scientific process skills education on students’ scientific
creativity, science attitudes and academic achievement. Asia-Pacific Forum on Science Learning and
Teaching. 4, 1-21
Almara'beh, Hi., Amer, Ehab F. & Sulieman, A. (2015). The effectiveness of multimedia learning tools in
education. International Journal of Advanced Research in Computer Science and Software Engineering. 5,
761-764
Anyanwu, S. E. & Iwumadi, F. N. (2015). Student-centered teaching and learning in higher education:
transition from theory to practice in Nigeria. International Journal of Education Research, 3 (8), 349–
358.
Ary, D., Jacobs, L.C., Sorensen, C., & Walker, D.A. (2014). Introduction to research in education. Belmont.
Wadsworth, Cengage Learning.
Ayob, A., Hussain, A., Mustafa, M. M., & Shaarani, M. F. A. S. (2011). Nurturing creativity and innovative
thinking through experiential learning. Procedia Social and Behavioral Sciences, 18, 247–254.
Bacanl, H., Dombay, M. A., Demir, M., & Tarhan, S. (2011). Quadruple thinking: creative thinking.
Procedia Social and Behavioral Sciences. ScienceDirect, 12, 536–544.
Bertoncelli, Tiziana, Oliver M., & Mark L. (2016). Creativity, learning techniques and TRIZ. Procedia
CIRP, 39, 191 – 196.
Birgili, B. (2015). Creative and critical thinking skills in problem-based learning environments. Journal of
Gifted Education and Creativity, 2 (2), 71-80.
Brand, G., Handy, L., & Harrison, R. (2015). Mining the gap! Fostering creativity and innovative thinking.
Procedia-Social and Behavioral Sciences. ScienceDirect, 20, 79-84.
Eldy, Elnetthra F. & Sulaiman, F. (2013). The Role of PBL in improving physics students’ creative thinking
and its imprint on gender. International Journal of Education and Research, 1, 1-10.
Fahmi, I. (2013). Kewirausahaan Teori, Kasus dan Solusi. Jakarta: Alfabeta
Graham, T. & Berry, J. (1992). Using video in the teaching of mathematics. Mathematics Association. Jstor, 21,
19-21, http://www.jstor.org/stable/30214878.
Glassman, A. M., Opengart, R. and Glassman, A. M. (2016). Teaching innovation and creativity : Turning
theory into practice’. Journal of International Business Education, 11 (1), 113–132.
Gorghiu, G., Draghicescu, L. M., Cristea, S., Petrescu, A. M., & Gorghiu, L. M. (2015). Problem-based
learning-an efficient learning strategy in the science lessons context. Procedia-Social and Behavioral
Sciences. ScienceDirect, 191, 1865-1870.
Harun, N. F., Yusof, K. M., Jamaludin, M. Z., & Hassan, S. A. H. S. (2015). Motivation in problem-based
learning implementation. Procedia-Social and Behavioral Sciences. ScienceDirect, 56, 233-242.
Huang, Samuel D. & Aloi, J. (20141). The impact of using interactive video on general bioloy. National
Association of Biology Teacher. University of California press, 53, 281-284
Kholida, D. (2015). PengaruhPenggunaan Model Pembelajaran Problem Based Learning terhadap Motivasi
Belajar Sejarah Siswa Di kelas XI Madrasah Aliyah Negeri 2 Jepara. Skripsi. Jurusan Sejarah Fakultas
Ilmu Sosial Universitas Negeri Semarang.
Michael, J.A. & Modell. H.I. (2003). Active learning in secondary and college science classrooms : A working model
for helping the learner to learn. London. Lawrence Erlbaum Associates, Publishers
Mudlofir, A. & Rusydiyah, E.F. (2016). Desain Pembelajaran Inovatif dari Teori ke Praktik. Jakarta: Raja Grafindo
Persada.
Munandar, U. (1985). Mengembangkan Bakat Dan Kreativitas Anak Sekolah. Jakarta: PT.Greamedia.
Nirbita, B. N., Joyoatmojo, S. & Sudiyanto, S. (2017). Learning media based on ict for learning strategy of
accounting program in vocational school. Advances in Social Science, Education and Humanities
Research, 116, 58–61.
Nurfahmi, Q. (2012). Pengaruh Penggunaan Teknologi Informasi Pembelajaran Berbasis Internet terhadap
Minat belajar PAI Siswa Kelas VIII SMPN 30 Semarang Tahun Pembelajaran 2011/2013. Jurnal Ilmiah
SINUS, 15 (1), 71-83
Phungsuk, R., Viriyavejakul, C. & Ratanaolarn, T. (2017). Development of a problem- based learning model
via a virtual learning environment. Kasetsart of Journal Social Sciences, 1 (10).
Punch, K. F. (2009). Introduction to research methods in education. Los Angeles: Sage Publishing.
Rahman, S., Yasin, R. M., Buang, N. A., Oganisjana, K., Fernate, A., & Koke, T. (2015). Using problemfocused approach to nurture creativity and entrepreneurship among students. Procedia-Social
and Behavioral Sciences. ScienceDirect, 191, 2782-2786.
Sage, Sara & Torp, L. (2002). Problems as possibilities: problem-Based learning for K-16 Education. Virginia.
Association for Supervision and Curriculum Development.
Saliceti, F. (2015). Educate for creativity: New educational strategies. Procedia-Social and Behavioral Sciences.
ScienceDirect, 197, 1174-1178.
Setyono, I. D. (2016). Pengaruh Media Pemebelajaran Berbasisi Komputer terhadap Prestasi Belajar
Matematika: Prosididng Konferensi Nasional Penelitian Matematika dan pemebelajarannya (KNPMPI)
Universitas Muhammadiyah Surakarata, 12 Maret 2016. 320-328
Sofiah, E. (2005). Pengaruh Pemanfaatan Media Pembelajaran Berbasis Komputer terhadap Aktivitas
Belajar dan Prestasi belajar dalam Mata Kuliah ISBD DI STKIP Garut. Jurnal Wawasan Ilmiah, 5
(10)
Serdyukov, P. & Serdyukov, P. (2017). Innovation in education : What works , what doesn ’ t , and what to
do about it ? Journal of Research in Innovative Teaching & Learning, 10 (1), 4–33.
Suharyadi, Nugroho, A., Purwanto, & Faturohman, M. (2008) Kewirausahaan Membangun Usaha
Sukses Sejak Usia Muda. Jakarta: Salemba Empat.
Tan, O. S. (2003). Problem-based learning innovation: Using problems to power learning in the 21st century.
Singapore. Changage Learning.
Wesfix,T. (2017). Kreativitas Itu Dipraktekin. Jakarta: Gramedia.
Yew, E. H. J., & Goh, K. (2016). Problem-based learning: An overview of its process and impacton learning. Healt
Professions Education. ScienceDirect, 2, 75-79.
Utomo, S. W., Ubaidillah, M., Joyoatmojo, S., Yutmini, S., vd. (2019). Improving Students’ Creativity in Video Making by Problem Based Learning Model. International Journal of Educational Research Review, 4(3), 481-488. https://doi.org/10.24331/ijere.573956
AMA
Utomo SW, Ubaidillah M, Joyoatmojo S, Yutmini S, Suryani N. Improving Students’ Creativity in Video Making by Problem Based Learning Model. IJERE. Temmuz 2019;4(3):481-488. doi:10.24331/ijere.573956
Chicago
Utomo, Supri Wahyudi, Moh. Ubaidillah, Soetarno Joyoatmojo, Sri Yutmini, ve Nunuk Suryani. “Improving Students’ Creativity in Video Making by Problem Based Learning Model”. International Journal of Educational Research Review 4, sy. 3 (Temmuz 2019): 481-88. https://doi.org/10.24331/ijere.573956.
EndNote
Utomo SW, Ubaidillah M, Joyoatmojo S, Yutmini S, Suryani N (01 Temmuz 2019) Improving Students’ Creativity in Video Making by Problem Based Learning Model. International Journal of Educational Research Review 4 3 481–488.
IEEE
S. W. Utomo, M. Ubaidillah, S. Joyoatmojo, S. Yutmini, ve N. Suryani, “Improving Students’ Creativity in Video Making by Problem Based Learning Model”, IJERE, c. 4, sy. 3, ss. 481–488, 2019, doi: 10.24331/ijere.573956.
ISNAD
Utomo, Supri Wahyudi vd. “Improving Students’ Creativity in Video Making by Problem Based Learning Model”. International Journal of Educational Research Review 4/3 (Temmuz 2019), 481-488. https://doi.org/10.24331/ijere.573956.
JAMA
Utomo SW, Ubaidillah M, Joyoatmojo S, Yutmini S, Suryani N. Improving Students’ Creativity in Video Making by Problem Based Learning Model. IJERE. 2019;4:481–488.
MLA
Utomo, Supri Wahyudi vd. “Improving Students’ Creativity in Video Making by Problem Based Learning Model”. International Journal of Educational Research Review, c. 4, sy. 3, 2019, ss. 481-8, doi:10.24331/ijere.573956.
Vancouver
Utomo SW, Ubaidillah M, Joyoatmojo S, Yutmini S, Suryani N. Improving Students’ Creativity in Video Making by Problem Based Learning Model. IJERE. 2019;4(3):481-8.
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