Araştırma Makalesi

Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers

Cilt: 7 Sayı: 2 31 Aralık 2021
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Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers

Öz

The Scratch programming tool is an effective tool for the logical problem-solving skills of middle school students with its ease, richness of their visual characters and all their objects, as well as processing skills. In particular, the fact that research has shown that teaching with Scratch has a positive effect on students' mathematical achievements in algebraic expressions indicates that a different teaching method can be used in the field of algebra learning. Therefore, it is believed that the use of mathematics teachers in the lesson by learning this program before service will contribute to the students ' learning and love of mathematics. The aim of the research is to examine the opinions of mathematics teachers about the games that prospective teachers design in the Scratch program. The participants of this study, in which the case study was conducted, are six mathematics teachers. The research process was carried out in three stages. In the first stage, 13 games were designed by prospective teachers about achievements in algebraic expressions. In the second phase, six mathematics teachers were asked to score these games according to the revised rubric of Li et al (2013). In the third stage, teachers' opinions on the reasons for the scores they gave to the games were taken. Kappa coefficients were calculated for the scoring compliance among teachers. Qualitative data analysis techniques were used in the analysis of teacher opinions. In this study, it was revealed that most teachers found the games interesting, cle, and instructive/reinforcing. Some teachers found the games original, while others stated that they were classic games that they often encountered. In addition, some teachers emphasized that they can use these games in their lessons, while others stated that they cannot use them in their lessons for reasons such as missing instructions, code errors, and lack of program.

Anahtar Kelimeler

Destekleyen Kurum

TUBİTAK-2209

Proje Numarası

1919B012001207

Teşekkür

This work is supported within the scope of TUBİTAK 2209-A Project (Project no: 1919B012001207)

Kaynakça

  1. Akbay, B. Ataş, H., & Turan, B.Y. (Ed.) (2015). Çocuklar için scratch programlama (1. Baskı). İstanbul: Abaküs Yayıncılık.
  2. Akçay, A. O. & Sayar, N. (2019, Ekim). Sınıf öğretmenlerinin matematik öğretiminde teknoloji kullanımına ilişkin algılarının incelenmesi. 2. Uluslararası Temel Eğitim kongresinde sunulan tam metin bildiri (s.16-23), Muğla.
  3. Akgün, L. (2007). Değişken kavramına ilişkin yeterlilikler ve değişken kavramının öğretimi. (Yayınlanmamış doktora tezi). Atatürk Üniversitesi Fen Bilimleri Enstitüsü, Erzurum.
  4. Akkaya, R. & Durmuş, S. (2006). İlköğretim 6-8. sınıf öğrencilerinin cebir öğrenme alanındaki kavram yanılgıları. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 31(2), 1-12.
  5. Akkaya, R. (2006). İlköğretim altıncı sınıf öğrencilerinin cebir öğrenme alanında karşılaştıkları kavram yanılgılarının giderilmesinde etkinlik temelli yaklaşımın etkililiği. (Yayınlanmamış yüksek lisans tezi). Abant İzzet Baysal Üniversitesi Sosyal Bilimler Enstitüsü, Bolu.
  6. Aksoy, N. C. (2014). Dijital oyun tabanlı matematik öğretiminin ortaokul 6. Sınıf öğrencilerinin başarılarına, başarı güdüsü, öz-yeterlik ve tutum özelliklerine etkisi. (Yayımlanmamış doktora tezi). Gazi Üniversitesi, Eğitim Bilimleri Enstitüsü, Ankara
  7. Aksoy, N. C. & Küçük Demir, B. (2019). Matematik öğretiminde dijital oyun tasarlamanın öğretmen adaylarının yaratıcılıklarına etkisi. Gazi Eğitim Fakültesi Dergisi, 39(1). 147-169.
  8. Alkan, C. (1984). Eğitim teknolojisi. Ankara: Aşama Matbaacılık.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yazarlar

Rabia Basır Bu kişi benim
Türkiye

Aleyna Balbay Bu kişi benim
Türkiye

Patmanur Meredova Bu kişi benim
Türkiye

Kübra Çağlar Bu kişi benim
Türkiye

Yayımlanma Tarihi

31 Aralık 2021

Gönderilme Tarihi

12 Eylül 2021

Kabul Tarihi

26 Aralık 2021

Yayımlandığı Sayı

Yıl 2021 Cilt: 7 Sayı: 2

Kaynak Göster

APA
Gökkurt Özdemir, B., Basır, R., Balbay, A., Meredova, P., & Çağlar, K. (2021). Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers. International Journal on Lifelong Education and Leadership, 7(2), 37-58. https://doi.org/10.25233/ijlel.994301
AMA
1.Gökkurt Özdemir B, Basır R, Balbay A, Meredova P, Çağlar K. Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers. IJLEL. 2021;7(2):37-58. doi:10.25233/ijlel.994301
Chicago
Gökkurt Özdemir, Burçin, Rabia Basır, Aleyna Balbay, Patmanur Meredova, ve Kübra Çağlar. 2021. “Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers”. International Journal on Lifelong Education and Leadership 7 (2): 37-58. https://doi.org/10.25233/ijlel.994301.
EndNote
Gökkurt Özdemir B, Basır R, Balbay A, Meredova P, Çağlar K (01 Aralık 2021) Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers. International Journal on Lifelong Education and Leadership 7 2 37–58.
IEEE
[1]B. Gökkurt Özdemir, R. Basır, A. Balbay, P. Meredova, ve K. Çağlar, “Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers”, IJLEL, c. 7, sy 2, ss. 37–58, Ara. 2021, doi: 10.25233/ijlel.994301.
ISNAD
Gökkurt Özdemir, Burçin - Basır, Rabia - Balbay, Aleyna - Meredova, Patmanur - Çağlar, Kübra. “Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers”. International Journal on Lifelong Education and Leadership 7/2 (01 Aralık 2021): 37-58. https://doi.org/10.25233/ijlel.994301.
JAMA
1.Gökkurt Özdemir B, Basır R, Balbay A, Meredova P, Çağlar K. Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers. IJLEL. 2021;7:37–58.
MLA
Gökkurt Özdemir, Burçin, vd. “Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers”. International Journal on Lifelong Education and Leadership, c. 7, sy 2, Aralık 2021, ss. 37-58, doi:10.25233/ijlel.994301.
Vancouver
1.Burçin Gökkurt Özdemir, Rabia Basır, Aleyna Balbay, Patmanur Meredova, Kübra Çağlar. Digital Games Designed By Prospective Teachers in The Scratch Program Through The Eyes of Mathematics Teachers. IJLEL. 01 Aralık 2021;7(2):37-58. doi:10.25233/ijlel.994301