Elektronik Materyal Tabanlı Bilgisayarsız Kodlama Etkinliklerinin Okul Öncesi Dönemde Kullanımı: Güçlendirilmiş Tasarım ve Uygulama İlkeleri
Öz
Anahtar Kelimeler
Okul öncesi, bilgisayarsız kodlama, elektronik kodlama materyali, Cubetto, tasarım ve uygulama ilkeleri
Etik Beyan
Kaynakça
- Anzoategui, L. G. C., Pereira, M. I. A. R., & Jarrin, M. C. S. (2017, November). Cubetto for preschoolers: Computer programming code to code. In 2017 International Symposium on Computers in Education. 09-11 November, 2017, Lisbon, Portugal. https://doi.org/10.1109/SIIE.2017.8259649
- Atabay, E., & Albayrak, M. (2020). Algorithm training with gamification for preschool children. Journal of Engineering Sciences and Design, 8(3), 856-868. https://doi.org/10.21923/jesd.672232
- Bala, A. (2022). The effects of material usage on the teaching process in pre-school education. International Academic Social Resources Journal, 7(41), 1003-1008. http://dx.doi.org/10.29228/ASRJOURNAL.64372
- Bers, M. U. (2017). Why kids should code. Retrieved from https://tinyurl.com/2pn8dzum
- Bers, M. U. (2018). Coding as a literacy for the 21st Century. Retrieved from https://blogs.edweek.org/edweek/education_futures/2018/01/coding_as_a_literacy_for_the_21st_century.html
- Bers, M. U., Flannery, L., Kazakoff, E. R., & Sullivan, A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers & Education, 72(1), 145-157. https://doi.org/10.1016/j.compedu.2013.10.020
- Campbell, C., & Walsh, C. (2017). Introducing the new digital literacy of coding in the early years. Practical Literacy, 22(3), 10-12. https://vuir.vu.edu.au/36055/
- Cordes, C., & Miller, E. (2000). Fool's gold: A critical look at computers in childhood. Retrieved from https://files.eric.ed.gov/fulltext/ED445803.pdf
- Cortina, T. J. (2015). Reaching a broader population of students through 'unplugged' activities. Communications of the ACM, 58(3), 25-27. https://doi.org/10.1145/2723671
- Çınar, M., & Tüzün, H. (2021). Comparison of object-oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation. Journal of Computer Assisted Learning, 37(2), 370-386. https://doi.org/10.1111/jcal.12495
