Araştırma Makalesi

The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students

Sayı: 18 24 Temmuz 2020
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The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students

Öz

This study aims to investigate the effect of conscientiousness and gender on digital game addiction in high school students. This study has been conducted to 470 students from three vocational schools and four common high schools in Siirt in 2017-2018 academic year through a relational survey method. In this research, conscientiousness sub-dimension of The Big Five Inventory and Digital Game Addiction scale have been used. It has also been determined that conscientiousness and gender are significant predictors of digital game addiction, and both of the variables are able to explain approximately 12% of digital game addiction. Depending on this, this study has attempted to observe low level conscientiousness and gender (in case of being male) affect digital game addiction negatively in high school students. In addition to this, it has aimed to show that gender and low conscientiousness are the possible risk factors for students in term of digital game addiction. For this reason, the students’ traits of conscientiousness, particularly of male students, must be developed. Sense of responsibility is related to conscientiousness. Therefore, the traits of conscientiousness might be developed by enhancing the adolescents’ sense of responsibility, and hence some positive outcomes can be acquired against the digital game addiction.

Anahtar Kelimeler

Kaynakça

  1. Acar, M.C. (2012). The effect of existentialist-oriented approach responsibility programme onto eighth class primary school students responsibility level (Unpublished master’s thesis). Gaziantep University, Gaziantep.
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  3. Ayas, T. (2012). The relationship between internet and computer game addiction level and shyness among high school students. Educational Sciences: Theory and Practice, 12(2), 632-636.
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  5. Basım, H. N., Çetin, F., & Tabak, A. (2009). The relationship between big five personality characteristics and conflict resolution approaches. Turkish Journal of Psychology, 24(63), 35-37.
  6. Batıgün, A. D., & Kiliç, N. (2011). The relationships between internet addiction, social support, psychological symptoms and some socio-demographical variables. Turkish Journal of Psychology, 26(67), 1.
  7. Bayırtepe, E., & Tüzün, H. (2007). The effects of game-based learnıng envıronments on students’ achievement and self-efficacy ın a computer course. H. U. Journal of Education, 33, 41-54.
  8. Büyüköztürk, Ş. (2011). Manual of data analysis for social sciences (Sosyal bilimler için veri analizi el kitabı), (15th Ed.). Ankara: Pegem.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

24 Temmuz 2020

Gönderilme Tarihi

22 Mart 2019

Kabul Tarihi

18 Temmuz 2020

Yayımlandığı Sayı

Yıl 2020 Sayı: 18

Kaynak Göster

APA
Kesici, A. (2020). The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students. Journal of Education and Future, 18, 43-53. https://doi.org/10.30786/jef.543339
AMA
1.Kesici A. The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students. JEF. 2020;(18):43-53. doi:10.30786/jef.543339
Chicago
Kesici, Ahmet. 2020. “The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students”. Journal of Education and Future, sy 18: 43-53. https://doi.org/10.30786/jef.543339.
EndNote
Kesici A (01 Temmuz 2020) The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students. Journal of Education and Future 18 43–53.
IEEE
[1]A. Kesici, “The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students”, JEF, sy 18, ss. 43–53, Tem. 2020, doi: 10.30786/jef.543339.
ISNAD
Kesici, Ahmet. “The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students”. Journal of Education and Future. 18 (01 Temmuz 2020): 43-53. https://doi.org/10.30786/jef.543339.
JAMA
1.Kesici A. The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students. JEF. 2020;:43–53.
MLA
Kesici, Ahmet. “The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students”. Journal of Education and Future, sy 18, Temmuz 2020, ss. 43-53, doi:10.30786/jef.543339.
Vancouver
1.Ahmet Kesici. The Effect of Conscientiousness and Gender on Digital Game Addiction in High School Students. JEF. 01 Temmuz 2020;(18):43-5. doi:10.30786/jef.543339

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